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2018-11-19Merge pull request #1739 from lioncash/lmbunnei
lm: Implement SetDestination by doing nothing
2018-11-19kernel/resource_limit: Clean up interfaceLioncash
Cleans out the citra/3DS-specific implementation details that don't apply to the Switch. Sets the stage for implementing ResourceLimit instances properly. While we're at it, remove the erroneous checks within CreateThread() and SetThreadPriority(). While these are indeed checked in some capacity, they are not checked via a ResourceLimit instance. In the process of moving out Citra-specifics, this also replaces the system ResourceLimit instance's values with ones from the Switch.
2018-11-19lm: Implement SetDestination by doing nothingLioncash
This service function was likely intended to be a way to redirect where the output of a log went. e.g. Firing a log over a network, dumping over a tunneling session, etc. Given we always want to see the log and not change its output. It's one of the lucky service functions where the easiest implementation is to just do nothing at all and return success.
2018-11-18hid: Use player-defined controller type as PREFERRED_CONTROLLERZach Hilman
2018-11-18hid/npad: Update NPad to use player controller bindings and typeZach Hilman
2018-11-18hid/touchscreen: Update Touchscreen to use advanced parametersZach Hilman
Including finger ID, diamater x/y, and angle. Additionally, checks if the touchscreen is enabled.
2018-11-18hid: Add controller bindings for Mouse controllerZach Hilman
2018-11-18hid: Add keyboard bindings for Keyboard controllerZach Hilman
2018-11-18hid: Add controller bindings for DebugPad controllerZach Hilman
Used by developers to test games, not present on retail systems. Some games are known to respond to DebugPad input though, for example Kirby Star Allies.
2018-11-18settings: Add settings for multiple players and controllersZach Hilman
Uses the PlayerInput struct to represent all of the data that constitutes a player.
2018-11-18settings: Add Native type for keyboardZach Hilman
2018-11-18settings: Add Native type for mouse buttonsZach Hilman
2018-11-18Added missing start/end touch attributes to touchscreenDavid Marcec
2018-11-18Added debugpad skeletonDavid Marcec
2018-11-18Added controller helper funcsDavid Marcec
2018-11-18Changed polling rate of hid and Right joycon rotationDavid Marcec
2018-11-18Left joycon rotation button remappingDavid Marcec
2018-11-18Added automatic npad switch based on supported stylesetsDavid Marcec
2018-11-18Added multi-input support and controller assignment at any portDavid Marcec
2018-11-18Merge pull request #1620 from DarkLordZach/ldr-robunnei
ldr_ro: Complete LDR:RO implementation
2018-11-18Merge pull request #1718 from ogniK5377/lets-go-softlockbunnei
Implemented CalculateStandardUserSystemClockDifferenceByUser
2018-11-18Merge pull request #1671 from DarkLordZach/vi-disconnectbunnei
vi: Implement TransactParcel for Disconnect and DetachBuffer
2018-11-18Merge pull request #1728 from FearlessTobi/reset-signalMat M
svc: ResetSignal is not stubbed
2018-11-18svc: ResetSignal is not stubbedTobias
https://user-images.githubusercontent.com/20753089/48677874-b8e01c80-eb7b-11e8-8043-b99faa29022c.PNG
2018-11-17ldr_ro: Add error check for memory allocation failureZach Hilman
2018-11-17vi: Implement TransactParcel for Disconnect and DetachBufferZach Hilman
Used by homebrew on exit. According to switchbrew, returns an empty response parcel with one zero in it.
2018-11-17Stubbed am:EnableApplicationCrashReportMysticExile
2018-11-16Merge pull request #1711 from ogniK5377/bluetooth-lets-gobunnei
Added various bluetooth based cmds for palma
2018-11-16Merge pull request #1719 from bunnei/hwopus-fixbunnei
hwopus: DecodeInterleavedWithPerformance: Fix ordering of output parameters.
2018-11-16hwopus: DecodeInterleavedWithPerformance: Fix ordering of output parameters.bunnei
- Fixes audio issues with Pokemon: Let's Go Pikachu & Eevee.
2018-11-17Implemented CalculateStandardUserSystemClockDifferenceByUserDavid Marcec
Seems pokemon calls this sometimes and it caused "random crashes"
2018-11-16kernel/errors: Clean up error codesLioncash
Similar to PR 1706, which cleans up the error codes for the filesystem code, but done for the kernel error codes. This removes the ErrCodes namespace and specifies the errors directly. This also fixes up any straggling lines of code that weren't using the named error codes where applicable.
2018-11-16Merge pull request #1638 from FreddyFunk/SetMemoryPermission-StubbedMat M
Implement SetMemoryPermission
2018-11-16Merge pull request #1632 from DarkLordZach/keys-manager-optimizationsbunnei
game_list: Optimize game list refresh
2018-11-16Merge pull request #1706 from lioncash/file-errbunnei
file_sys/errors: Clean up error code values
2018-11-17Added various bluetooth based cmds for palmaDavid Marcec
It seems palma is done through bluetooth, we need this for pokemon go however more research needs to be done when we actually get palma working. This is presumably used for transfering data between the controller and the console, it does not seem for actual input as far as I know.
2018-11-17Added SetIsPalmaAllConnectable, SetPalmaBoostModeDavid Marcec
Currently unclear what these do yet, will be researched at a later time when we want to implement palma.
2018-11-16file_sys/errors: Remove currently unused filesystem error codesLioncash
Rather than keeping around unused values, we can just introduce them as needed.
2018-11-16file_sys/errors: Get rid of the ErrCodes namespaceLioncash
There's no real point to keeping the separate enum around, especially given the name of the error code itself is supposed to document what the value actually represents.
2018-11-16file_sys/errors: Extract FS-related error codes to file_sys/errors.hLioncash
Keeps filesystem-related error codes in one spot.
2018-11-15Fixed priority switching edge case for handheld (#1675)David
* Fixed priority switching edge case for handheld We accidently used controller index instead of npad id * Moved NPadIdToIndex
2018-11-15Merge pull request #1699 from DarkLordZach/deterministic-rng-3bunnei
csrng: Use random integer distribution instead of raw engine
2018-11-15csrng: Use random integer distribution instead of raw engineZach Hilman
Prevents returning the same value every single call.
2018-11-15Merge pull request #1687 from lioncash/deduplicationbunnei
kernel/thread: Deduplicate scheduler switching code
2018-11-15Merge pull request #1618 from DarkLordZach/dump-nsobunnei
patch_manager: Add support for dumping uncompressed NSOs
2018-11-15Merge pull request #1691 from lioncash/audrenbunnei
service/audren_u: Forward RequestUpdateAuto through the same function as RequestUpdate
2018-11-15ldr_ro: Implement UnloadNro (command 1)Zach Hilman
Includes actual unmapping and address error checking.
2018-11-15ldr_ro: Fully Implement LoadNro (command 0)Zach Hilman
Includes NRO and BSS error checking, maximum loaded NRO check, NRR hash check, and proper remapping of BSS data.
2018-11-15ldr_ro: Implement UnloadNrr (command 3)Zach Hilman
Includes initialization check, proper address check, alignment check, and actual unloading of a loaded NRR.
2018-11-15ldr_ro: Fully implement LoadNrr (command 2)Zach Hilman
Includes parameter error checking, hash enforcement, initialization check, and max NRR load check.