| Age | Commit message (Collapse) | Author |
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This was implicitly done by `is_powered_on = false`, however the explicit method allows us to block until the GPU is actually gone.
This should fix a race condition while removing the other subsystems while the GPU is still active.
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process_capability: Handle extended SVC range
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12.x extended the range of SVC IDs, so we need to expand the range of
bits that need to be tested.
The upside of this is that we can eliminate a range check, given the
whole range is used.
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arm_dynarmic: Increase size of code cache
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HID: Fix SL and SR buttons for right joycon
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[test] arm_dynarmic: Always have a 'valid' jit instance
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This service call sets an internal flag whether a notification is shown when an image is captured.
Currently we do not support capturing images via the capture button, so this can be stubbed for now.
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HID: Initialize correctly the gesture finger_id and filter invalid inputs
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nvdrv: Pass device fd and handle device create methods for device opening and closing
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hle: kernel: Initialize preemption task after schedulers.
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- Fixes a startup crash that occurs if CoreTiming tries to preempt before kernel initialization completes.
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and closing
We pass the fd to the ioctl as well as alert the device when it's opened or closed to allow for fd unique actions to take place
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nvdrv: Change InitializeEx to AllocAsEx
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Wee also report the correct "big page size" now in GetVARegions & fix up the struct for IoctlAllocAsEx
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- We re-create the JIT here without preserving any state.
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IApplicationDisplayService: Stub GetIndirectLayerImageMap
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service: Refactor spl
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Used by games invoking the inline software keyboard such as GNOSIA
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system_version: Update to 11.0.1
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Silences log spam on empty buffer writes
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system_archive: Update NgWord archive version
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time: Assign the current time point to the ClockSnapshot
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CalculateSpanBetween passes in the ClockSnapshots through 2 input buffers and not as raw arguments. Fix this by reading the 2 input buffers instead of popping raw arguments.
Partially fixes Super Smash Bros. Ultimate's Spirit Board
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Fixes the timer in Super Smash Bros Ultimate's Spirit Board.
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- Fixes another small leak.
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- Dummy threads are created on thread local storage for all host threads.
- Fixes a leak by removing creation of fibers, which are not applicable here.
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externals: Update mbedtls to 2.16.9
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core: Switch to unique_ptr for usage of Common::Fiber.
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Network error handling reform
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- Fixes a shutdown crash due to a race condition with GPU still accessing memory.
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`network.cpp` has several error paths which either:
- report "Unhandled host socket error=n" and return `SUCCESS`, or
- switch on a few possible errors, log them, and translate them to
Errno; the same switch statement is copied and pasted in multiple
places in the code
Convert these paths to use a helper function `GetAndLogLastError`, which
is roughly the equivalent of one of the switch statements, but:
- handling more cases (both ones that were already in `Errno`, and a few
more I added), and
- using OS functions to convert the error to a string when logging, so
it'll describe the error even if it's not one of the ones in the
switch statement.
- To handle this, refactor the logic in `GetLastErrorMsg` to expose a
new function `NativeErrorToString` which takes the error number
explicitly as an argument. And improve the Windows version a bit.
Also, add a test which exercises two random error paths.
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core: hle: ldn: Error out on call to Initialization.
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HID: Implement gestures
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- Since we do not emulate LDN, returning an error here makes more sense.
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- With using unique_ptr instead of shared_ptr, we have more explicit ownership of the context.
- Fixes a memory leak due to circular reference of the shared pointer.
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Kernel Rework: Memory updates and refactoring (Part 1)
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hid: Implement GameCube Controller Vibrations
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