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2018-11-12Merge pull request #1665 from ogniK5377/GetClockSnapshotbunnei
Implement GetClockSnapshot, ToPosixTime & ToPosixTimeWithMyRule
2018-11-12svc: Return random seed for svcGetInfo RandomEntropyZach Hilman
2018-11-11settings: Add config option to set RNG seedZach Hilman
2018-11-11csrng: Use std::mt19937 engine for random number generationZach Hilman
2018-11-11Merge pull request #1652 from FreddyFunk/static-castbunnei
configure_system: Fix compiler warning
2018-11-10Merge pull request #1656 from ogniK5377/message-queueJames Rowe
Ability to switch between docked and undocked mode in-game
2018-11-10Added maybe_unusedDavid Marcec
2018-11-10Added ToPosixTime & ToPosixTimeWithMyRuleDavid Marcec
Added instead of using a seperate PR to prevent conflicts
2018-11-10Added consts and staticDavid Marcec
2018-11-10Implement GetClockSnapshotDavid Marcec
Needed by megaman 11
2018-11-07Merge pull request #1658 from ogniK5377/holdtype-stylebunnei
Updated npad styles on holdtype switches
2018-11-07svcBreak now dumps information from the debug buffer passed (#1646)David
* svcBreak now dumps information from the debug buffer passed info1 and info2 seem to somtimes hold an address to a buffer, this is usually 4 bytes or the size of the int and contains an error code. There's other circumstances where it can be something different so we hexdump these to examine them at a later date. * Addressed comments
2018-11-08Updated npad styles on holdtype switchesDavid Marcec
Fixes input for megaman
2018-11-07FixupsDavid Marcec
2018-11-07Ability to switch between docked and undocked mode in-gameDavid Marcec
Started implementation of the AM message queue mainly used in state getters. Added the ability to switch docked mode whilst in game without stopping emulation. Also removed some things which shouldn't be labelled as stubs as they're implemented correctly
2018-11-07fixed spelling errorDavid Marcec
2018-11-07Added missing logDavid Marcec
2018-11-07Implement acc:TrySelectUserWithoutInteractionDavid Marcec
Needed for Shantae - Half-Genie Hero - Ultimate Edition!
2018-11-06configure_system: Fix compiler warningFrederic Laing
2018-11-06Implement SetMemoryPermissionFrederic Laing
2018-11-05Merge pull request #1633 from ogniK5377/reload-inputbunnei
Fixed HID crash when launching more than 1 game & signaled styleset change event
2018-11-04Fix typo in BufferTransformFlagsFrederic Laing
2018-11-03sm: Implement RegisterService and UnregisterServiceZach Hilman
These are needed by Edizon to boot. They are used to see if a user is using SX OS, as SX OS registers a custom service called 'tx' and attempting to register a service of the same name lets the application know if it is present.
2018-11-03Stubbed SetMemoryPermissionFrederic Laing
2018-11-02Fixed incorrect hwopus assertDavid Marcec
2018-11-02Fixed HID crash when launching more than 1 game & signaled syleset change eventDavid Marcec
This should fix crashes when launching multiple games in yuzu
2018-11-01filesystem: Cache RegisteredCacheUnion instead of constructing on demandZach Hilman
Prevents unnecessary re-reads of the metadata and unnecessary temporary objects.
2018-11-01file_sys: Use common KeyManager in NCA container typesZach Hilman
Creates a single KeyManager for the entire container and then passes it into the NCA constructor, eliminating several unnecessary KeyManager reads.
2018-11-01content_archive: Add optional KeyManager parameter to constructorZach Hilman
Allows resuing a common KeyManager when a large amount of NCAs are handled by the same class. Should the parameter not be provided, a new KeyManager will be constructed, as was the default behavior prior to this.
2018-11-01Merge pull request #1615 from lioncash/inputbunnei
configure_system: Contrain profile usernames to 32 characters
2018-10-31Merge pull request #1604 from FearlessTobi/port-4369bunnei
Port citra-emu/citra#4369: "compatdb: Use a seperate endpoint for testcase submission"
2018-10-31configure_system: Contrain profile usernames to 32 charactersLioncash
Previously, we would let a user enter an unbounded name and then silently truncate away characters that went over the 32-character limit. This is kind of bad from the UX point of view, because we're essentially not doing what the user intended in certain scenarios. Instead, we clamp it to 32 characters and make that visually apparent in the dialog box to provide a name for a user.
2018-10-30service/usb: Update IPdSession's function tableLioncash
Updated based off information on SwitchBrew.
2018-10-30general: Remove unused boost inclusions where applicableLioncash
Cleans up unused includes and trims off some dependencies on externals.
2018-10-30global: Use std::optional instead of boost::optional (#1578)Frederic L
* get rid of boost::optional * Remove optional references * Use std::reference_wrapper for optional references * Fix clang format * Fix clang format part 2 * Adressed feedback * Fix clang format and MacOS build
2018-10-29Merge pull request #1621 from lioncash/ipcbunnei
hle_ipc: Make GetDomainMessageHeader return a regular pointer
2018-10-29hle_ipc: Add member function for querying the existence of a domain headerLioncash
Gets rid of the need to call the getter and then check for null.
2018-10-29hle_ipc: Make GetDomainMessageHeader return a regular pointerLioncash
Nothing requires the shared owner ship here, so we can just return a plain pointer.
2018-10-29ns: Implement command 400: GetApplicationControlDataZach Hilman
Returns the raw NACP bytes and the raw icon bytes into a title-provided buffer. Pulls from Registration Cache for control data, returning all zeros should it not exist.
2018-10-29patch_manager: Add support for dumping decompressed NSOsZach Hilman
When enabled in settings, PatchNSO will dump the unmodified NSO that it was passed to a file named <build id>.nso in the dump root for the current title ID.
2018-10-29settings: Add setting to control NSO dumpingZach Hilman
Also adds UI option in Debug > Dump section, with the idea later things to be dumped (i.e. other game data or textures, etc) will use the same group box.
2018-10-29bis_factory: Add getter for mod dump root for a title IDZach Hilman
Equates to yuzu_dir/dump/<title id>/
2018-10-29fsp_srv: Implement ISaveDataInfoReaderZach Hilman
An object to read SaveDataInfo objects, which describe a unique save on the system. This implementation iterates through all the directories in the save data space and uses the paths to reconstruct the metadata.
2018-10-29fsp_srv: Implement command 61: OpenSaveDataInfoReaderBySaveDataSpaceIdZach Hilman
Needed by Checkpoint. Returns an object that can iterate through all savedata on the system.
2018-10-29savedata_factory: Expose accessors for SaveDataSpaceZach Hilman
2018-10-29loader/nro: Call RegisterRomFS from LoadZach Hilman
Allows NRO homebrew to use the RomFS in the ASET section.
2018-10-29control_metadata: Add GetRawBytes function to NACPZach Hilman
Returns the raw bytes of the NACP file. Needed for GetApplicationControlData which returns the raw, unprocessed NACP to the game.
2018-10-28core: Make System references const where applicableLioncash
2018-10-28core: Add missing const variants of getters for the System classLioncash
Many of the Current<Thing> getters (as well as a few others) were missing const qualified variants, which makes it a pain to retrieve certain things from const qualified references to System.
2018-10-28compatdb: Use a seperate endpoint for testcase submissionfearlessTobi