| Age | Commit message (Collapse) | Author |
|
- Fixes a crash when BCAT service is offline.
|
|
hle: service: vi: Implement BufferQueue::CancelBuffer.
|
|
- Used by Super Mario 3D All-Stars.
|
|
- This is used by Super Mario 3D All-Stars.
|
|
Locks on GetCurrentHostThreadID were causing performance issues
according to Visual Studio's profiler. It was consuming twice the time
as arm_interface.Run(). The cost was not in the function itself but in
the lockinig it required.
Reimplement these functions using atomics and static storage instead of
an unordered_map. This is a side effect to avoid locking and using linked
lists for reads.
Replace unordered_map with a linear search.
|
|
Makes our error coverage a little more consistent across the board by
applying it to Linux side of things as well. This also makes it more
consistent with the warning settings in other libraries in the project.
This also updates httplib to 0.7.9, as there are several warning
cleanups made that allow us to enable several warnings as errors.
|
|
Add a check if dir is nullptr (does not exist)
Fixes save game creation in Hades
|
|
- This can be used to advance time, e.g. for Pokemon Sword/Shield pokejobs.
|
|
file_sys/nsp: Make SetTicketKeys actually do something
|
|
- This is used by Super Mario 3D All-Stars.
|
|
hid: Stub HomeButtonInputProtection service commands
|
|
submission_package: Fix updates integrated into cartridge images.
|
|
capsrv: Stub 3 variants of SetShimLibraryVersion
|
|
HID: Only use inputs corresponding to controller type
|
|
HID: Add Stub for EnableSixAxisSensorFusion
|
|
|
|
|
|
input_common: First implementation of controller rumble
|
|
frontend/controller: Eliminate dependency on the global system instance
|
|
- Used by caps_su SetShimLibraryVersion
|
|
- Used in Super Smash Bros. Ultimate
|
|
|
|
- Used in 1-2 Switch. Given that we do not emulate the functionality of the home button yet, we can stub this for now.
|
|
HID: Use different timing for motion
|
|
nvdrv: Stub nvdec/vic ioctls to bypass nvdec movies
|
|
|
|
This way it's obvious that this function shouldn't be used in any future
code.
|
|
|
|
service: Restore "unused" function
|
|
Turns out this function is actually used, but within a trace log.
|
|
|
|
acc: Partially implement LoadOpenContext
|
|
|
|
memory doesn't exist as a parameter any more.
|
|
Allows some implementations to avoid completely zeroing out the internal
buffer of the optional, and instead only set the validity byte within
the structure.
This also makes it consistent how we return empty optionals.
|
|
Prevents unnecessary copying of the line being parsed.
|
|
submission_package: Account for multi-content NSPs
|
|
This is used in multiple games such as:
- Clubhouse Games: 51 Worldwide Classics
- Grandia HD Collection
- XCOM 2 Collection
- Baldur's Gate 1/2
- Dr Kawashima's Brain Training
- Super Mario 3D All-Stars
|
|
hid: Implement Get/SetNpadHandheldActivationMode
|
|
Test: Decrease pad_update_ns
|
|
- Used in Clubhouse Games: 51 Worldwide Classics
|
|
- Used in Super Mario 3D All-Stars
|
|
Previously we assumed a submission package can only contain one Program NCA with a single TitleID.
However, Super Mario 3D All-Stars contains four Program NCAs, each with their unique TitleIDs.
This accounts for the existence of multi-content games such as this one.
- Fixes booting Super Mario 3D All-Stars from the games list.
|
|
arm_dynarmic_cp15: Initialize member variables
|
|
service/sm: Eliminate dependency on the global system instance
|
|
service: Remove unused funcation
|
|
command_generator/nfp: Eliminate unnecessary copies
|
|
hid/configuration: Implement motion controls to HID
|
|
GetAmiiboBuffer() returns by const reference, so we can use a reference
instead of taking the returned buffer by value.
|
|
Ensures that the member variables are always initialized to a
deterministic value on creation.
|