| Age | Commit message (Collapse) | Author |
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core/settings: Move configuring_global behind an API
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General: Resolve a few missing initializer warnings
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Rather than have directly modified global state here, we can make it an
implementation detail and have an interface that changes are queried
through.
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Improvements to GPU synchronization & various refactoring
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Unicorn long-since lost most of its use, due to dynarmic gaining support
for handling most instructions. At this point any further issues
encountered should be used to make dynarmic better.
This also allows us to remove our dependency on Python.
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hle: service: ldr: Implement UnloadNrr.
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other improvements.
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improvements.
- Refactor so that SubmitGPFIFO and KickoffPB use shared functionality.
- Implement add_wait and add_increment flags.
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* Rename to align with switchbrew
* Rename to align with switchbrew and remove gpu function that checks if clearing should be done.
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- Used by Final Fantasy X/X-2 HD Remaster.
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src/core/hle/service/nvdrv/devices/nvhost_nvdec_common.cpp:41:15: error: unused variable 'OutOfMemory' [-Werror,-Wunused-const-variable]
constexpr u32 OutOfMemory{static_cast<u32>(-12)};
^
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Resolves a few -Wmissing-initializer warnings.
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Fixes compilation on MSVC
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kernel: Use the current time as the default RNG seed
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service: Update function tables
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Updates function tables according to info on SwitchBrew.
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video_core: NVDEC Implementation
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This member was only used on asserts and it triggered data races.
Remove it to fix them.
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core: cpu_manager: Add missing call to MicroProfileOnThreadExit().
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hle: services: TimeZoneContentManager: This can be made explicit.
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This commit aims to implement the NVDEC (Nvidia Decoder) functionality, with video frame decoding being handled by the FFmpeg library.
The process begins with Ioctl commands being sent to the NVDEC and VIC (Video Image Composer) emulated devices. These allocate the necessary GPU buffers for the frame data, along with providing information on the incoming video data. A Submit command then signals the GPU to process and decode the frame data.
To decode the frame, the respective codec's header must be manually composed from the information provided by NVDEC, then sent with the raw frame data to the ffmpeg library.
Currently, H264 and VP9 are supported, with VP9 having some minor artifacting issues related mainly to the reference frame composition in its uncompressed header.
Async GPU is not properly implemented at the moment.
Co-Authored-By: David <25727384+ogniK5377@users.noreply.github.com>
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controller: Pass ControllerParameters by reference in ReconfigureControllers()
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Use the current time, not zero, as the default RNG seed.
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Prevents unnecessary copies and heap reallocations from occurring.
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- Fixes an occasional crash when trying to launch subsequent games.
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general: Use template deduction guides for lock_guard
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Same behavior, less code.
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service: time: Update current time with changes to RTC setting.
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Should finally resolve building with clang.
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Resolves the clang build issue in a more unintrusive way.
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This slipped through the cracks due to another change being merged
before the compiler flag changes.
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core: Fix clang build
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nifm: GetAppletInfo stub
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Fixes crash for Catherine Full Body
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kernel: Implement host thread register methods without locking
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filesystem: Fix CreateDirectory and DeleteFile
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core: Add boxcat sources with target_sources
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hle: service: nvdrv: Implement nvhost_as_gpu::FreeSpace.
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Same behavior, minus a script variable.
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mii/manager: Make use of unused lower bound in GetRandomValue()
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Recent changes to the build system that made more warnings be flagged as
errors caused building via clang to break.
Fixes #4795
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Previously, the lower bound wasn't being used and zero was being used as
the lower bound every time this function was called.
This affects the outcome of some of the randomized entries a little bit,
for example, the lower-bound for beard and mustache flags was supposed
to be 1, not 0.
Aside from these cases, the bug didn't affect anything else.
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