| Age | Commit message (Collapse) | Author |
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Credits to Subv
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Fixes unmapped spam in SMP and buffer size errors in some other games
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acc/profile_manager: Minor cleanup-related changes
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service/acc: Correct error case within TrySelectUserWithoutInteraction()
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empty() in this case will always return false, since the returned
container is a std::array. Instead, check if all given users are invalid
before returning the error code.
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ParseUserSaveFile()
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Avoids relying on fmt always being indirectly included.
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nfp: Correct erroneous sizeof expression within GetTagInfo()
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hid/npad: Add missing break in switch statement within Controller_NPad::OnUpdate
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service: Mark MakeFunctionString with the [[maybe_unused]] attribute.
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svc: Use proper random entropy generation algorithm
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The previous expression would copy sizeof(size_t) amount of bytes (8 on
a 64-bit platform) rather than the full 10 bytes comprising the uuid
member.
Given the source and destination types are the same, we can just use an
assignment here instead.
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RequestUpdate
Based off RE, they both currently go through the same codepath with no
difference in behavior.
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Controller_NPad::OnUpdate()
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When yuzu is compiled in release mode this function is unused, however,
when compiled in debug mode, it's used within a LOG_TRACE statement.
This prevents erroneous compilation warnings about an unused function
(that isn't actually totally unused).
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The code in both places was the same verbatim, so we can extract it to a
function to deduplicate the logic.
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kernel/process: Migrate heap-related memory management out of the process class and into the vm manager
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hle/audren_u: Implement Get/SetRenderingTimeLimit
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[ns|fsp_srv]: Implement various functions to boot Checkpoint
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These appear to be a basic getter and setter pair, so these are fairly
trivial to implement and get out of the way.
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Now that we've moved all of the heap-related stuff to the VMManager
class, we can unstub this function, as the necessary members are visible
now.
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class and into the vm manager
Avoids a breach of responsibilities in the interface and keeps the
direct code for memory management within the VMManager class.
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- Add FPU support
- Fix access to TLS
Fix clang-format.
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csrng: Add config option to set RNG seed
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Implement GetClockSnapshot, ToPosixTime & ToPosixTimeWithMyRule
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configure_system: Fix compiler warning
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Ability to switch between docked and undocked mode in-game
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Added instead of using a seperate PR to prevent conflicts
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Needed by megaman 11
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Updated npad styles on holdtype switches
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* svcBreak now dumps information from the debug buffer passed
info1 and info2 seem to somtimes hold an address to a buffer, this is usually 4 bytes or the size of the int and contains an error code. There's other circumstances where it can be something different so we hexdump these to examine them at a later date.
* Addressed comments
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Fixes input for megaman
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Started implementation of the AM message queue mainly used in state getters. Added the ability to switch docked mode whilst in game without stopping emulation. Also removed some things which shouldn't be labelled as stubs as they're implemented correctly
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Needed for Shantae - Half-Genie Hero - Ultimate Edition!
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Fixed HID crash when launching more than 1 game & signaled styleset change event
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These are needed by Edizon to boot. They are used to see if a user is using SX OS, as SX OS registers a custom service called 'tx' and attempting to register a service of the same name lets the application know if it is present.
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