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2018-07-18vm_manager: Add missing commas to string literal array elements in ↵Lioncash
GetMemoryStateName() Without these, this would perform concatenation, which is definitely not what we want here.
2018-07-18core/memory, core/hle/kernel: Use std::move where applicableLioncash
Avoids pointless copies
2018-07-18core: Make System's default constructor privateLioncash
This makes it a compilation error to construct additional instances of the System class directly, preventing accidental wasteful constructions over and over.
2018-07-18core: Don't construct instance of Core::System, just to access its live instanceLioncash
This would result in a lot of allocations and related object construction, just to toss it all away immediately after the call. These are definitely not intentional, and it was intended that all of these should have been accessing the static function GetInstance() through the name itself, not constructed instances.
2018-07-18Fill in more fields in TouchScreenEntryTouchZach Hilman
2018-07-18Single touch supportZach Hilman
2018-07-17vi: Change TransactionId::CancelBuffer to LOG_CRITICAL.bunnei
2018-07-17vi: Fix size for ListDisplays default display.bunnei
2018-07-17vi: Partially implement buffer crop parameters.bunnei
2018-07-17General Filesystem and Save Data Fixes (#670)Zach Hilman
2018-07-17Merge pull request #671 from MerryMage/clear-exclusive-statebunnei
scheduler: Clear exclusive state when switching contexts
2018-07-17Merge pull request #672 from SciresM/to_address_fixbunnei
svc:: Fix bug in svcWaitForAddress
2018-07-17nvflinger: Fix for BufferQueue event handling.bunnei
2018-07-16Kernel/Arbiter: Fix bug in WaitIfLessThanMichael Scire
2018-07-16scheduler: Clear exclusive state when switching contextsMerryMage
2018-07-15HID: Update controllers less oftenJames Rowe
2018-07-14Merge pull request #663 from Subv/bsdbunnei
Services/BSD: Corrected the return for StartMonitoring according to SwIPC
2018-07-14Merge pull request #662 from Subv/delete_filebunnei
FileSys: Append the requested path to the filesystem base path in DeleteFile
2018-07-14Services/BSD: Corrected the return for StartMonitoring according to SwIPC.Subv
2018-07-14FileSys: Append the requested path to the filesystem base path in DeleteFile.Subv
We were trying to delete things in the current directory instead of the actual filesystem directory. This may fix some savedata issues in some games.
2018-07-14No need to use ASSERT_MSG with an empty messageDavid Marcec
2018-07-12More improvements to GDBStub (#653)Hedges
* More improvements to GDBStub - Debugging of threads should work correctly with source and assembly level stepping and modifying registers and memory, meaning threads and callstacks are fully clickable in VS. - List of modules is available to the client, with assumption that .nro and .nso are backed up by an .elf with symbols, while deconstructed ROMs keep N names. - Initial support for floating point registers. * Tidy up as requested in PR feedback * Tidy up as requested in PR feedback
2018-07-13We only need to alert for memory pool changesDavid Marcec
2018-07-13initialized voice status and unused sizes in the update data headerDavid Marcec
2018-07-12Merge pull request #648 from ogniK5377/no-netbunnei
Let games/application know that we're offline
2018-07-12Audout "Auto" functionsDavid Marcec
Audout autos are identical to their counterpart except for the buffer type which yuzu already handles for us.
2018-07-12Added IsWirelessCommunicationEnabled, IsEthernetCommunicationEnabled, ↵David Marcec
IsAnyInternetRequestAccepted Since we have no socket implementation we should be returning 0 to indicate we're currently offline.
2018-07-11Merge pull request #559 from Subv/mount_savedatabunnei
Services/FS: Return the correct error code when trying to mount a nonexistent savedata.
2018-07-10hid: Fix timestamps and controller type.bunnei
- This fixes user input in SMO.
2018-07-10Merge pull request #644 from ogniK5377/getconfig-errbunnei
NvOsGetConfigU32 production impl
2018-07-10Merge pull request #642 from bunnei/create-save-dirbunnei
savedata_factory: Always create a save directory for games.
2018-07-10NvOsGetConfigU32 production implDavid Marcec
Settings are only used when RMOS_SET_PRODUCTION_MODE is set to 0. If production mode is set, the error code 0x30006 is returned instead
2018-07-08savedata_factory: Always create a save directory for games.bunnei
2018-07-08nvhost_ctrl: Fix NvOsGetConfigU32 for Snipper Clips.bunnei
2018-07-07Revert "Virtual Filesystem (#597)"bunnei
This reverts commit 77c684c1140f6bf3fb7d4560d06d2efb1a2ee5e2.
2018-07-06Virtual Filesystem (#597)Zach Hilman
* Add VfsFile and VfsDirectory classes * Finish abstract Vfs classes * Implement RealVfsFile (computer fs backend) * Finish RealVfsFile and RealVfsDirectory * Finished OffsetVfsFile * More changes * Fix import paths * Major refactor * Remove double const * Use experimental/filesystem or filesystem depending on compiler * Port partition_filesystem * More changes * More Overhaul * FSP_SRV fixes * Fixes and testing * Try to get filesystem to compile * Filesystem on linux * Remove std::filesystem and document/test * Compile fixes * Missing include * Bug fixes * Fixes * Rename v_file and v_dir * clang-format fix * Rename NGLOG_* to LOG_* * Most review changes * Fix TODO * Guess 'main' to be Directory by filename
2018-07-03Update AudioRenderer Voice Sections (#614)David
* voice section updating * fixed slight offset miscalculation * fixed overflow
2018-07-02Update clang formatJames Rowe
2018-07-02Rename logging macro back to LOG_*James Rowe
2018-07-01GPU: Remove a surface from the cache when its backing memory is being ↵Subv
unmapped from the GPU's MMU.
2018-07-01nvmap: Return the address of the nvmap object when Freeing it for the last time.Subv
This behavior is confirmed by reverse engineering.
2018-06-29Merge pull request #595 from bunnei/raster-cachebunnei
Rewrite the OpenGL rasterizer cache
2018-06-27Merge pull request #588 from mailwl/hwopusbunnei
Service/Audio: add hwopus service, stub GetWorkBufferSize function
2018-06-27settings: Add a configuration for use_accurate_framebuffers.bunnei
2018-06-25Send the correct RequestUpdateAudioRenderer revision in the output header (#587)David
* We should be returning our revision instead of what is requested. Hardware test on a 5.1.0 console * Added sysversion comment
2018-06-25Service/Audio: add hwopus service, stub GetWorkBufferSize functionmailwl
2018-06-23Removed duplicate structs, changed AudioRendererResponse -> UpdateDataHeader ↵David
(#583) * Removed duplicate structs, changed AudioRendererResponse -> UpdateDataHeader According to game symbols(SMO), there's references to UpdateDataHeader which seems to be what AudioRendererResponse actually is * oops * AudioRendererParameters should be AudioRendererParameter according to SMO
2018-06-22Fixed RequestUpdateAudioRenderer deadlocks and calculated section sizes ↵David
properly (#580) * Fixed RequestUpdateAudioRenderer deadlocks and calculated section sizes properly This fixes RequestUpdateAudioRenderer deadlocks in games like Puyo Puyo Tetris and games which require a proper section size in games such as Retro City Rampage. This fixes causes various games to start rendering or trying to render
2018-06-22Merge pull request #579 from SciresM/masterbunnei
svc: Fully implement svcSignalToAddress and svcWaitForAddress
2018-06-22IPC: skip empty buffer writemailwl
prevent yuzu crash, if games, like Axiom Verge, trying to read 0 bytes from file