| Age | Commit message (Collapse) | Author |
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function.
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can connect to.
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the network.
It will be needed when generating the beacon frames.
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Currently it will let games create a network as hosts, but will not broadcast it anywhere and will not allow clients to connect.
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Add custom layout settings.
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Refactor input emulation & add SDL gamepad support
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Reduce host file name and path logging
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Refined thread launch on syscore error messages
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when booting
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1. removed zl, zr and c-stick from HID::PadState. They are handled by IR, not HID
2. removed button handling in EmuWindow
3. removed key_map
4. cleanup #include
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IR: separate functions of each port to their own files
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Corrects a few issues with regards to Doxygen documentation, for example:
- Incorrect parameter referencing.
- Missing @param tags.
- Typos in @param tags.
and a few minor other issues.
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Replace built-in Profiler with indicators in status bar
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Now based on std::chrono, and also works in terms of emulated time
instead of frames, so we can in the future frame-limit even when the
display is disabled, etc.
The frame limiter can also be enabled along with v-sync now, which
should be useful for those with displays running at more than 60 Hz.
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More ergonomic to use and will be required for upcoming changes.
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APT: implemented Wrap and Unwrap
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Timers: Immediately signal the timer if it was started with an initial value of 0
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of 0.
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