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It was trying to log value of layer_id which is specifically known not to exist, potentially leading to segfault. Log display_id instead.
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Misplaced break made it only check for the first core.
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kernel: Various improvements to scheduler
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- This would have limited value, and would be a mess to handle properly.
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The header "combaseapi.h" of mingw-w64 defines "interface" as "struct".
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GetAvailableNetworkInterfaces
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This commit renames the "Services" tab to "Network" and adds a combobox that allows the user to select the network interface that yuzu should use. This new setting is now used to get the local IP address in Network::GetHostIPv4Address. This prevents yuzu from selecting the wrong network interface and thus using the wrong IP address. The return type of Network::GetHostIPv4Adress has also been changed.
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memory: Clean up code
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- Useful purely for debugging.
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If non-blocking sockets are used, they generate a lot of Errno::AGAIN errors when they didn't receive any data. These errors shouldn't be logged.
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nvdec: Fix VP9 reference frame refreshes
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Service::NIFM::IGeneralService::GetCurrentIpConfigInfo currently hardcodes 192.168.1.100 as the IP address, which prevents LAN play from working correctly.
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This was mainly used to keep track of mapped buffers for later unmapping. Since unmap is no longer implemented, this no longer seves a valuable purpose.
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Skip unmapping nvdec buffers to avoid breaking the continuity of the VP9 reference frame addresses, and the risk of invalidating data before the async GPU thread is done with it.
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F_SETFL/F_GETFL are the correct commands to set a socket to be non-blocking
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