| Age | Commit message (Collapse) | Author |
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video_core: Add asynchronous shader decompilation and compilation
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mii/manager: Make use of designated initializers
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mii/manager: Resolve sign mismatch warnings
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dmnt_cheat_vm: Implement opcode 0xC3 (ReadWriteStaticRegister)
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fs: Fix RomFS building when zero byte files are present
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settings: Make use of std::string_view over std::string for logging
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core/CMakeLists: Add missing physical_memory.h header file
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kernel: Remove unused variables
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kernel/thread: Remove unimplemented function prototype
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Allows this header file to show up in IDE CMake generators.
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Eliminates reliance on an indirect include.
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Previously the loop termination condition was testing variables of
different signedness.
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Allows returning the structure in a more concise manner.
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hle: service: mii: Rewrite service to properly support creation of random and default miis.
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address_space_info: Make use of designated initializers
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This isn't used, so it can be removed.
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Resolves some compiler warnings in the Linux build.
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All these do are return std::function instances of static functions, so
these can be used without an instance of the CPU manager.
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Shrinks the data structure by 8 bytes.
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Previously this header was relying on indirect inclusions that are no
longer satisfied.
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main: Set async gpu properly after loading per-game setting
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kernel/handle_table: Remove usages of the global system instance
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registered_cache: Remove previous update/dlc if it exists on install
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memory_layout: Remove unused data member
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A sign conversion warning was occurring due to an int < size_t
comparison.
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These aren't directly important or commonly used within the process, so
we can move these to the bottom to allow everything else to be more
likely to be within a cache line.
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Removes even more usages of the global system instance, trimming away
more dependencies on global variables and making them explicit in the
interface.
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In all usages of LogSetting(), string literals are provided.
std::string_view is better suited here, as we won't churn a bunch of
string allocations every time the settings are logged out.
While we're at it, we can fold LogSetting() into LogSettings(), given
it's only ever used there.
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This is only used in one place, so we can fold it into the calling code,
eliminating a place for the global system instance to be used.
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- This checks for and removes old updates or dlc based on title id. If a content meta nca exists within the registered cache, it will attempt to remove all the ncas associated with the content meta before installing a new update/dlc
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This was based on Atmosphére's DMNT Cheat VM:
- https://github.com/Atmosphere-NX/Atmosphere/blob/master/stratosphere/dmnt/source/cheat/impl/dmnt_cheat_vm.hpp
- https://github.com/Atmosphere-NX/Atmosphere/blob/master/stratosphere/dmnt/source/cheat/impl/dmnt_cheat_vm.cpp
From Atmosphére's documentation: "Code type 0xC3 reads or writes a static register with a given register"
There are now only two remaining opcodes to implement (PauseProcess and BreakProcess)
This is untested because I don't have any experience in testing cheats on yuzu
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Creates a new function that can be expanded later to fix other settings that are known to cause emulation errors across executables.
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configuration: Add settings to enable/disable specific CPU optimizations
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filesystem: Set various NAND partition sizes to their defaults
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This isn't used, so it can be removed entirely, shrinking the structure
size by 8 bytes.
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We can define an alias for the index arrays and then just reuse it to
make the code nicer to read.
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We can alter the structure so that we can use designated initializers in
the array, eliminating the comments that indicate their field names.
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vfs_real: Fix MoveFile
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When zero byte files are present, the key (offset) for that file is identical to the file right after. A std::map isn't able to fit key-value pairs with identical keys (offsets), therefore, the solution is to use std::multimap which permits multiple entries with the same key.
This most prominently fixes Pokemon Sword and Shield weather with any RomFS mod applied.
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AM: fix GetDesiredLanguage:
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and default miis.
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