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2018-07-03Update AudioRenderer Voice Sections (#614)David
* voice section updating * fixed slight offset miscalculation * fixed overflow
2018-07-02Update clang formatJames Rowe
2018-07-02Rename logging macro back to LOG_*James Rowe
2018-07-01GPU: Remove a surface from the cache when its backing memory is being ↵Subv
unmapped from the GPU's MMU.
2018-07-01nvmap: Return the address of the nvmap object when Freeing it for the last time.Subv
This behavior is confirmed by reverse engineering.
2018-06-29Merge pull request #595 from bunnei/raster-cachebunnei
Rewrite the OpenGL rasterizer cache
2018-06-27Merge pull request #588 from mailwl/hwopusbunnei
Service/Audio: add hwopus service, stub GetWorkBufferSize function
2018-06-27settings: Add a configuration for use_accurate_framebuffers.bunnei
2018-06-25Send the correct RequestUpdateAudioRenderer revision in the output header (#587)David
* We should be returning our revision instead of what is requested. Hardware test on a 5.1.0 console * Added sysversion comment
2018-06-25Service/Audio: add hwopus service, stub GetWorkBufferSize functionmailwl
2018-06-23Removed duplicate structs, changed AudioRendererResponse -> UpdateDataHeader ↵David
(#583) * Removed duplicate structs, changed AudioRendererResponse -> UpdateDataHeader According to game symbols(SMO), there's references to UpdateDataHeader which seems to be what AudioRendererResponse actually is * oops * AudioRendererParameters should be AudioRendererParameter according to SMO
2018-06-22Fixed RequestUpdateAudioRenderer deadlocks and calculated section sizes ↵David
properly (#580) * Fixed RequestUpdateAudioRenderer deadlocks and calculated section sizes properly This fixes RequestUpdateAudioRenderer deadlocks in games like Puyo Puyo Tetris and games which require a proper section size in games such as Retro City Rampage. This fixes causes various games to start rendering or trying to render
2018-06-22Merge pull request #579 from SciresM/masterbunnei
svc: Fully implement svcSignalToAddress and svcWaitForAddress
2018-06-22IPC: skip empty buffer writemailwl
prevent yuzu crash, if games, like Axiom Verge, trying to read 0 bytes from file
2018-06-22Kernel/Arbiters: Fix casts, cleanup comments/magic numbersMichael Scire
2018-06-21Add additional missing format.Michael Scire
2018-06-21Run clang-format on PR.Michael Scire
2018-06-21Merge pull request #577 from mailwl/audren-updatebunnei
Service/Audio: update audren:u service
2018-06-21Kernel/Arbiters: HLE is atomic, adjust code to reflect that.Michael Scire
2018-06-21Add support for decrypted NCA files (#567)Zach Hilman
* Start to add NCA support in loader * More nca stuff * More changes to nca.cpp * Now identifies decrypted NCA cont. * Game list fixes and more structs and stuff * More updates to Nca class * Now reads ExeFs (i think) * ACTUALLY LOADS EXEFS! * RomFS loads and games execute * Cleanup and Finalize * plumbing, cleanup and testing * fix some things that i didnt think of before * Preliminary Review Changes * Review changes for bunnei and subv
2018-06-21Kernel/Arbiters: Initialize arb_wait_address in thread struct.Michael Scire
2018-06-21Kernel/Arbiters: Clear WaitAddress in SignalToAddressMichael Scire
2018-06-21Kernel/Arbiters: Mostly implement SignalToAddressMichael Scire
2018-06-21Kernel/Arbiters: Implement WaitForAddressMichael Scire
2018-06-21Service/Audio: update audren:u servicemailwl
2018-06-21Kernel/Arbiters: Add stubs for 4.x SignalToAddress/WaitForAddres SVCs.Michael Scire
2018-06-20Build: Fixed some MSVC warnings in various parts of the code.Subv
2018-06-19Implement GetAvailableLanguageCodes2 (#575)greggameplayer
* Implement GetAvailableLanguageCodes2 * Revert "Implement GetAvailableLanguageCodes2" This reverts commit caadd9eea3497ae2a13382aecb8ca29e1c02c5af. * Implement GetAvailableLanguageCodes2 * Implement GetAvailableLanguageCodes2
2018-06-18Merge pull request #561 from DarkLordZach/fix-odyssey-input-crashbunnei
Avoid initializing single-joycon layouts with handheld controller
2018-06-18Merge pull request #572 from Armada651/user-except-stubbunnei
svc: Add a stub for UserExceptionContextAddr.
2018-06-18svc: Add a stub for UserExceptionContextAddr.Jules Blok
2018-06-13Narrow down filter of layout configsZach Hilman
2018-06-13Move loop condition to free functionZach Hilman
2018-06-13Avoid initializing single-joycon layouts with handheld controllerZach Hilman
2018-06-11hid: Update all layouts and only show handheld as connected, fixes libnx ↵shinyquagsire23
input for P1_AUTO
2018-06-07Common/string_util: add StringFromBuffer functionmailwl
convert input buffer (std::vector<u8>) to string, stripping zero chars
2018-06-07Merge pull request #522 from mailwl/mm-ubunnei
Service/MM: add service and stub some functions
2018-06-06Merge pull request #503 from mailwl/nfp-stubsbunnei
Service/nfp:user : stub some functions.
2018-06-06Stub IUser::AttachAvailabilityChangeEventmailwl
2018-06-06nvdrv/devices/nvidia_ctrl_gpu : add IoctlCommands with their params (#524)greggameplayer
* add IoctlCommands with their params in nvidia_ctrl_gpu.h * add function related to the changes done previously * fix clang-format * delete trailing whitespace * correct mistake
2018-06-06Merge pull request #529 from bunnei/am-nifm-stubsSebastian Valle
Stub SetConnectionConfirmationOption, GetPseudoDeviceId
2018-06-06Remove unused header filesmailwl
2018-06-06GDB Stub Improvements (#508)Hedges
* GDB Stub should work now. * Applied clang-format. * Replaced htonll with swap64. * Tidy up.
2018-06-05nifm: Stub out IRequest::SetConnectionConfirmationOption.bunnei
2018-06-05am: Stub out IApplicationFunctions::GetPseudoDeviceId.bunnei
2018-06-05Small fixesmailwl
2018-06-05Service/MM: add service and stub some functionsmailwl
2018-06-04Nvdrv/devices/nvhost_gpu : Add some IoctlCommands with their params (#511)greggameplayer
* Add some IoctlCommand with their params to nvhost_gpu * fix clang-format * delete trailing whitespace * fix some clang-format * delete one other trailing whitespace * last clang-format fix
2018-06-04Correct function resultsmailwl
2018-06-04Service/nfp:user : stub some functions.mailwl
Used by Zelda: BoTW