| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2022-01-20 | Merge pull request #7710 from german77/just-shake-it | bunnei | |
| core/hid: Increment shake force | |||
| 2022-01-19 | Merge pull request #7726 from german77/clamp | Morph | |
| service/hid: Initialize applet_resource on SetNpadAnalogStickUseCenterClamp | |||
| 2022-01-19 | service/hid: Initialize applet_resource on SetNpadAnalogStickUseCenterClamp | german77 | |
| 2022-01-18 | Merge pull request #7701 from bunnei/clear-mem-pages | bunnei | |
| Kernel Memory Updates (Part 3): Clear KMemoryManager pages & other fixes | |||
| 2022-01-17 | Merge pull request #7712 from bunnei/fix-thread-exit | bunnei | |
| Accurately implement thread exit | |||
| 2022-01-17 | Merge pull request #7732 from v1993/patch-7 | bunnei | |
| kernel: remove no-op code | |||
| 2022-01-17 | Merge pull request #7728 from v1993/patch-4 | Mai M | |
| hid: fix std::transform call | |||
| 2022-01-17 | hle: remove no-op code | Valeri | |
| Found by static analysis with PVS-Studio. Nobody seems to really know what was it doing there. | |||
| 2022-01-17 | hid: fix std::transform call | Valeri | |
| Found by static analysis with PVS-Studio. | |||
| 2022-01-17 | Correct assignment source for rotations | Valeri | |
| Found by static analysis with PVS-Studio | |||
| 2022-01-14 | Merge pull request #7711 from bunnei/fix-service-thread-race-v2 | bunnei | |
| hle: kernel: Fix service_threads access to be thread safe V2. | |||
| 2022-01-14 | hle: kernel: k_memory_manager: Clear pages on allocation & free. | bunnei | |
| - Heap pages should be zero'd. - Also explicitly passed along heap allocation option. | |||
| 2022-01-14 | Merge pull request #7707 from german77/slow-update | bunnei | |
| service/hid: Decrease motion update rate | |||
| 2022-01-14 | core: hle: kernel: KThread: Integrate with KWorkerTask and implement ↵ | bunnei | |
| DoWorkerTaskImpl. - This is used to terminate a thread asynchronously after it has been exited. - This fixes a crash that can occur in Pokemon Sword/Shield because a thread is incorrectly closed on svcExitThread, then, the thread is destroyed on svcCloseHandle while it is still scheduled. - Instead, we now wait for the thread to no longer be scheduled on all cores before destroying it from KWorkerTaskManager, which is accurate to HOS behavior. | |||
| 2022-01-14 | core: hle: kernel: KProcess: Integrate with KWorkerTask and add ↵ | bunnei | |
| unimplemented DoWorkerTaskImpl. | |||
| 2022-01-14 | core: hle: kernel: KThread: Replace Suspend with UpdateState & various updates. | bunnei | |
| - This makes our implementations of these more closely match HOS. | |||
| 2022-01-14 | core: hle: kernel: Instantiate a kernel instance of KWorkerTaskManager. | bunnei | |
| 2022-01-14 | core: hle: kernel: Add KWorkerTask and KWorkerTaskManager. | bunnei | |
| - These primitives are used to dispatch asynchronous kernel tasks from KThread and KProcess. | |||
| 2022-01-14 | hle: kernel: Fix service_threads access to be thread safe V2. | bunnei | |
| - PR #7699 attempted to fix CreateServiceThread and ReleaseServiceThread to be thread safe, but inadvertently introduced a possible dead-lock. - With this PR, we use a worker thread to manage the service thread list, allowing it only to be accessed by a single thread, and guaranteeing threads will not destroy themselves. - Fixes a rare crash in Pokemon Sword/Shield, I've now run this game for ~12 hours non-stop and am quite confident this is a good solution for this issue. | |||
| 2022-01-14 | core/hid: Increment shake force | Narr the Reg | |
| With the current settings 2p mode in pokemon let's go wasn't showing up. By making the shake more violent we can make it appear without any effort using the keyboard | |||
| 2022-01-14 | Merge pull request #7699 from bunnei/fix-service-thread-race | Mai M | |
| hle: kernel: Fix service_threads access to be thread safe. | |||
| 2022-01-14 | Merge pull request #7698 from bunnei/mem-code-memory-updates | Mai M | |
| Kernel Memory Updates (Part 2): SetProcessMemoryPermission, update permissions, and other minor changes. | |||
| 2022-01-13 | hle: kernel: Fix service_threads access to be thread safe. | bunnei | |
| - CreateServiceThread and ReleaseServiceThread can be accessed by different threads, uses a lock to make this thread safe. - Fixes a rare crash in Pokemon Sword/Shield that can occur when a new service thread is being created while an old one is being destroyed. | |||
| 2022-01-13 | Merge pull request #7700 from german77/no-gyro | bunnei | |
| core/hid: Reduce gyro threshold even more | |||
| 2022-01-12 | service/hid: Decrease motion update rate | Narr the Reg | |
| Motion stops working in Mario Tennis in swing mode if the update rate is too fast even when HW it updates at the same speed. 10ms it's the minimum period that the game needs to start working again. | |||
| 2022-01-11 | core/hid: Reduce gyro threshold even more | Narr the Reg | |
| 2022-01-11 | hle: kernel: k_page_table: Update SetProcessMemoryPermission. | bunnei | |
| 2022-01-11 | hle: service: ldr: UnmapCodeMemory BSS only when set. | bunnei | |
| 2022-01-11 | hle: kernel: k_page_table: ReadAndWrite -> UserReadWrite. | bunnei | |
| 2022-01-11 | hle: kernel: k_page_table: Rename *ProcessCodeMemory -> *CodeMemory. | bunnei | |
| 2022-01-11 | Merge pull request #7684 from bunnei/set-mem-perm-attr | bunnei | |
| Kernel Memory Updates (Part 1): SetMemoryAttribute, and other minor changes. | |||
| 2022-01-11 | Merge pull request #7633 from german77/hotkeys | bunnei | |
| yuzu: Add controller hotkeys | |||
| 2022-01-08 | Merge pull request #7682 from german77/udp_fix | bunnei | |
| input_common: Fix UDP controller mappings | |||
| 2022-01-08 | core: hle: kernel: svc: Updates to SetMemoryAttribute and SetMemoryPermission. | bunnei | |
| 2022-01-08 | core: hle: kernel: k_page_table: Update CheckMemoryState. | bunnei | |
| 2022-01-07 | yuzu: Use pad parameter to choose the correct controller | german77 | |
| 2022-01-06 | yuzu: Add controller hotkeys | german77 | |
| 2022-01-06 | core/hid: Add home and screenshot button support | german77 | |
| 2022-01-06 | core/hid: Set minimum gyro threshold | german77 | |
| 2022-01-04 | Merge pull request #7636 from vonchenplus/buffer_queue_query | bunnei | |
| core:hle:service:nvflinger Implement few type in bufferqueue query method | |||
| 2022-01-03 | gpu: Add shut down method to synchronize threads before destruction | ameerj | |
| 2022-01-03 | Revert "Merge pull request #7668 from ameerj/fence-stop-token" | ameerj | |
| This reverts commit e7733544779f2706d108682dd027d44e7fa5ff4b, reversing changes made to abbbdc2bc027ed7af236625ae8427a46df63f7e7. | |||
| 2022-01-03 | Merge pull request #7668 from ameerj/fence-stop-token | bunnei | |
| gpu: Use std::stop_token in WaitFence for VSync thread | |||
| 2022-01-03 | Merge pull request #7664 from german77/fallback | bunnei | |
| core/hid: Add fallback to fullkey controllers | |||
| 2022-01-03 | gpu: Use std::stop_token in WaitFence for VSync thread | ameerj | |
| Fixes a hang that may occur when stopping emulation and the VSync thread is blocked on the syncpoint condition variable. | |||
| 2022-01-03 | Merge pull request #7648 from bunnei/thread-pinning | Fernando S | |
| core: hle: kernel: Implement thread pinning. | |||
| 2022-01-01 | core/hid: Add fallback to fullkey controllers | german77 | |
| 2021-12-30 | Merge pull request #7647 from german77/toad | bunnei | |
| core/hid: Fix controller type validation | |||
| 2021-12-30 | core: hle: kernel: Implement thread pinning. | bunnei | |
| - We largely had the mechanics in place for thread pinning, this change hooks these up. - Validated with tests https://github.com/Atmosphere-NX/Atmosphere/blob/master/tests/TestSvc/source/test_thread_pinning.cpp. | |||
| 2021-12-29 | core/hid: Fix controller type validation | german77 | |
