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2016-06-11Kernel/SVC: Implemented svcCreatePort.Subv
2016-06-11hid: add missing headerwwylele
2016-06-10Merge pull request #1789 from wwylele/input-refactorbunnei
Refactor input mapping & implement circle pad modifier
2016-06-10arm_dyncom_interpreter: Add specialized GetAddressingOpLoadStoreT funcarchshift
This allows us to get the addressing operation for STRT, LDRT, STRBT, and LDRBT. We do this so that translation functions don't need to see the addressing ops directly.
2016-06-10arm_dyncom_interpreter: rename operation functions to fit style guidearchshift
2016-06-10arm_dyncom_interpreter: Rename anonymous enum to TransExtDataarchshift
2016-06-10arm_dyncom_interpreter.cpp: #include translation info from inc filesarchshift
2016-06-10Revert "Split huge interpreter source file into translation info and ↵archshift
interpreter (+ some tiny misc style fixes)"
2016-06-08arm_dyncom_interpreter: rename operation functions to fit style guidearchshift
2016-06-08arm_dyncom_interpreter.cpp: Split by translation and interpreter logicarchshift
To facilitate the split, some small changes were made to names of various structures and functions.
2016-06-08gdbstub: E0 should be E00shinyquagsire23
2016-06-05Kernel: Added ClientPort and ServerPort classes.Subv
This is part of an ongoing effort to implement support for multiple processes.
2016-06-04service: Add other DLP servicesLioncash
Specifically, dlp::CLNT and dlp::FKCL Moves them to their own folder like with other services.
2016-06-04Thread: update timeout when rerunning WaitSynchwwylele
2016-06-01gsp::gpu: Reset g_thread_id in UnregisterInterruptRelayQueuemailwl
2016-05-31Fix parameter name in EnableNotificationmailwl
2016-05-31Fix mistakes, add output header codesmailwl
2016-05-31remove ugly functionmailwl
2016-05-31srv: Update according 3dbrewmailwl
2016-05-30Switch context on the same thread if necessarywwylele
2016-05-29Merge pull request #1692 from Subv/rm_getpointer2bunnei
Memory: Remove most usages of GetPointer
2016-05-28Merge pull request #1756 from wwylele/config-cleanupbunnei
Config block: clean up
2016-05-28Memory: Handle RasterizerCachedMemory and RasterizerCachedSpecial page types ↵Subv
in the memory block manipulation functions.
2016-05-28Memory: Make ReadBlock and WriteBlock accept void pointers.Subv
2016-05-28SOC_U: Remove usage of GetPointerSubv
2016-05-28SSL_C: Remove use of Memory::GetPointerMerryMage
2016-05-28GSP_GPU: Remove use of Memory::GetPointerMerryMage
2016-05-28Memory: CopyBlockMerryMage
2016-05-28DSP_DSP: Remove use of Memory::GetPointerMerryMage
2016-05-28FS/Archive: Remove use of Memory::GetPointerMerryMage
2016-05-26Merge pull request #1568 from JayFoxRox/fix-printfMat M
Fix ftoi and disable VFPv3
2016-05-26Merge pull request #1810 from JayFoxRox/fix-float-exceptionsbunnei
Fix float exceptions
2016-05-26Merge pull request #1855 from MerryMage/memory-headers-20160526Mat M
Memory: Added necessary headers and removed unnecessary header
2016-05-26Memory: Added necessary headers and removed unnecessary headerMerryMage
2016-05-25Merge pull request #1817 from linkmauve/smdh-stuffbunnei
Improve SMDH support in loaders and frontends
2016-05-24New3DS: Minor style cleanup to #1520.bunnei
2016-05-24Merge pull request #1520 from JamePeng/checknew3dsbunnei
Implement CheckNew3DS and CheckNew3DSApp
2016-05-21Loader: Split SMDH into its own header and import helpers from QGameListEmmanuel Gil Peyrot
Also rewrite Qt wrappers to use those.
2016-05-21CFG: Remove use of Memory::GetPointerMerryMage
2016-05-21APT: Remove use of Memory::GetPointerMerryMage
2016-05-21Kernel/Thread: Remove use of Memory::GetPointerMerryMage
2016-05-21Applets/swkdb: Remove use of Memory::GetPointerMerryMage
2016-05-21Memory: ZeroBlockMerryMage
2016-05-21FileSys/Path: Replace Memory::GetPointer with Memory::ReadBlockMerryMage
2016-05-21Memory: ReadBlock/WriteBlockMerryMage
2016-05-21Memory: IsValidVirtualAddress/IsValidPhysicalAddressMerryMage
2016-05-21CitraQt: Simplify the game list loader codeEmmanuel Gil Peyrot
2016-05-21Loader: Add a GetFileType method to get the type of a loaded fileEmmanuel Gil Peyrot
2016-05-21Loader, Frontends: Refactor loader creation and game loadingEmmanuel Gil Peyrot
This allows frontends to keep a single loader and use it multiple times e.g. for code loading and SMDH parsing.
2016-05-21SVC::WaitSynchronizationN: Reschedule at the endwwylele