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2021-08-07core: hle: kernel: Ensure idle threads are closed before destroying scheduler.bunnei
2021-08-07core: hle: kernel: Reflect non-emulated threads as core 3.bunnei
2021-08-07core: cpu_manager: Use jthread.bunnei
2021-08-07memory: Address lioncash's reviewyzct12345
2021-08-07memory: Dedup Read and Write and fix logging bugsyzct12345
2021-08-07Merge branch 'yuzu-emu:master' into fix-lan-playspholz
2021-08-07network: GetAndLogLastError: ignore Errno::AGAINSönke Holz
If non-blocking sockets are used, they generate a lot of Errno::AGAIN errors when they didn't receive any data. These errors shouldn't be logged.
2021-08-06Merge pull request #6799 from ameerj/vp9-fixesbunnei
nvdec: Fix VP9 reference frame refreshes
2021-08-07network: GetCurrentIpConfigInfo: return host IP addressSönke Holz
Service::NIFM::IGeneralService::GetCurrentIpConfigInfo currently hardcodes 192.168.1.100 as the IP address, which prevents LAN play from working correctly.
2021-08-06nvhost_nvdec_common: Remove BufferMapameerj
This was mainly used to keep track of mapped buffers for later unmapping. Since unmap is no longer implemented, this no longer seves a valuable purpose.
2021-08-06nvhost_nvdec_common: Stub UnmapBuffer Ioctlameerj
Skip unmapping nvdec buffers to avoid breaking the continuity of the VP9 reference frame addresses, and the risk of invalidating data before the async GPU thread is done with it.
2021-08-06network: fix fcntl cmdsSönke Holz
F_SETFL/F_GETFL are the correct commands to set a socket to be non-blocking
2021-08-05memory: Clean up CopyBlock tooyzct12345
2021-08-05memory: Address lioncash's reviewyzct12345
2021-08-05memory: Clean up codeyzct12345
2021-08-04applet_swkbd: Include the null terminator in the buffer size calculationMorph
Some games may interpret the read string as a null-terminated string instead of just reading the string up to buffer_size.
2021-08-02network: fix ternary operator in Socket::SendTospholz
2021-08-01service: set: Correct copy amount in GetAvailableLanguageCodesMorph
2021-07-31hle: api_version: Update HOS version to 12.1.0Morph
Keeps us up to date with reporting the system version.
2021-07-30Merge pull request #6752 from Morph1984/pt-brbunnei
service: ns, set: Add PT_BR (Brazilian Portuguese)
2021-07-30applet_swkbd: Correct string buffer size calculationMorph
The buffer size here does not include the initial 8 bytes.
2021-07-30service: set: Correct 4.0.0 max_entries to 0x40 (64) instead of 17Morph
2021-07-30service: ns, set: Add PT_BR (Brazilian Portuguese)Morph
2021-07-29Merge pull request #6751 from Morph1984/languagecodeAmeer J
service: ns: Map ZH_TW and ZH_CN to Traditional/Simplified Chinese
2021-07-29Merge pull request #6742 from Morph1984/uuidbunnei
common: uuid: Return a lower-case hex string in Format
2021-07-27service: ns: Remove unused ns_language headerMorph
2021-07-27service: ns: Map ZH_TW and ZH_CN to Traditional/Simplified ChineseMorph
2021-07-26common: uuid: Return a lower-case hex string in FormatMorph
2021-07-26Merge pull request #6696 from ameerj/speed-limit-renamebunnei
general: Rename "Frame Limit" references to "Speed Limit"
2021-07-25Merge pull request #6697 from ameerj/fps-capbunnei
config, nvflinger: Add FPS cap setting
2021-07-25Merge pull request #6585 from ameerj/hadesbunnei
Shader Decompiler Rewrite
2021-07-23general: Rename "Frame Limit" references to "Speed Limit"ameerj
This setting is best referred to as a speed limit, as it involves the limits of all timing based aspects of the emulator, not only framerate. This allows us to differentiate it from the fps unlocker setting.
2021-07-23config, nvflinger: Add FPS cap settingameerj
Allows finer tuning of the FPS limit.
2021-07-23Merge pull request #6551 from bunnei/improve-kernel-objbunnei
Improve management of kernel objects
2021-07-22cmake: Remove shader cache versionReinUsesLisp
2021-07-22general: Add setting shader_backendlat9nq
GLASM is getting good enough that we can move it out of advanced graphics settings. This removes the setting `use_assembly_shaders`, opting for a enum class `shader_backend`. This comes with the benefits that it is extensible for additional shader backends besides GLSL and GLASM, and this will work better with a QComboBox. Qt removes the related assembly shader setting from the Advanced Graphics section and places it as a new QComboBox in the API Settings group. This will replace the Vulkan device selector when OpenGL is selected. Additionally, mark all of the custom anisotropic filtering settings as "WILL BREAK THINGS", as that is the case with a select few games.
2021-07-20hle: service: kernel_helpers: Remove unnecessary pragma once.bunnei
2021-07-20hle: kernel: svc: Remove part of ExitProcess.bunnei
- ExitProcess is not actually implemented either way, and this needs more work before we implement.
2021-07-20hle: service: nvdrv: Remove unused kernel reference.bunnei
2021-07-20hle: service: hid: npad: Remove unused kernel reference.bunnei
2021-07-20hle: kernel: Track and release server sessions, and protect methods with locks.bunnei
2021-07-20hle: kernel: KProcess: Change process termination assert to a warning.bunnei
- Since we do not implement multiprocess right now, this should not be a crashing assert.
2021-07-20hle: kernel: Ensure current running process is closed.bunnei
2021-07-20hle: kernel: Ensure global handle table is finalized before closing.bunnei
2021-07-20kernel: svc: ConnectToNamedPort: Close extra reference to port.bunnei
2021-07-20hle: service: sm: Refactor to better manage ports.bunnei
2021-07-20hle: kernel: k_process: Close the handle table on shutdown.bunnei
2021-07-20hle: kernel: k_process: Close main thread reference after it is inserted ↵bunnei
into handle table.
2021-07-20hle: kernel: Ensure global handle table is initialized.bunnei
2021-07-20hle: service: Add a helper module for managing kernel objects.bunnei