| Age | Commit message (Collapse) | Author |
|
Now that HandleTable doesn't directly depend on WaitObject anymore, this
can be separated from the main kernel.h header.
|
|
This isn't necessary anymore since plain Get works correctly for
WaitObjects.
|
|
|
|
Modules didn't correctly define their dependencies before, which relied
on the frontends implicitly including every module for linking to
succeed.
Also changed every target_link_libraries call to specify visibility of
dependencies to avoid leaking definitions to dependents when not
necessary.
|
|
|
|
video_core didn't even properly use them, and they were the source of
many otherwise-unnecessary dependencies from core to video_core.
|
|
|
|
This removes a dependency inversion between core and common. It's also
the proper place for the file since it makes screen layout decisions
specific to the 3DS.
|
|
Decentralize ResultCode
|
|
|
|
|
|
|
|
|
|
It is now known that result code description vary depending on the
module, and so they're best defined on a per-module basis. To support
this, allow passing in an arbitrary integer instead of limiting to the
ones in the ErrorDescription enum. These will be gradually migrated to
their individual users, but a few will be kept as "common" codes shared
by all modules.
|
|
|
|
|
|
|
|
Dyncom/VFP: Convert denormal outputs into 0 when the FTZ flag is enabled.
|
|
Kernel: Properly update port counters on session disconnection.
|
|
|
|
It is not meant to be used by anything other than CreateSessionPair.
|
|
Dyncom/VFP: Perform flush-to-zero on the second operand of vsub before sending it to vadd.
|
|
Services/UDS: Generate 802.11 beacon frames when a network is open.
|
|
|
|
|
|
This allows the applications to retrieve 802.11 beacon frames from nearby UDS networks.
Note that the networks are still not announced anywhere.
|
|
|
|
|
|
session pair.
Reduce the associated port's connection count when a ServerSession is destroyed.
|
|
Kernel: Map special regions according to ExHeader
|
|
sending it to vadd.
Previously we were letting vadd flush the value to positive 0, but there are cases where this behavior is wrong, for example,
vsub: -0 - +0 = -0
vadd: -0 + +0 = +0
Now we'll flush the value to +0 inside vsub, and then negate it.
|
|
ir: implement new 3ds HID via ir:rst
|
|
This replaces the hardcoded VRAM/DSP mappings with ones made based on
the ExHeader ARM11 Kernel caps list. While this has no visible effect
for most applications (since they use a standard set of mappings) it
does improve support for system modules and n3DS exclusives.
|
|
Also move address space mapping out of video_core.
|
|
This is 4MB of extra, separate memory that was added on the New 3DS.
|
|
Dyncom/VFP: Revert edf30d8 and fix the FPSCR getting invalid values.
|
|
|
|
This reverts commit edf30d84cc0e8299d61c98f5bb40a6428d1576bc.
Conflicts:
src/core/arm/skyeye_common/vfp/vfp_helper.h
src/core/arm/skyeye_common/vfp/vfpdouble.cpp
src/core/arm/skyeye_common/vfp/vfpsingle.cpp
|
|
Inputs are still not flushed to 0 if they are denormals.
|
|
Had licensing issue around it, in addition to several bugs.
Closes #1632, #1280
|
|
|
|
|
|
This was now mostly unused except by thread creation, which used a
symbol of the entrypoint, if available, to name the thread.
|
|
|
|
* Create a random console_id when config save_file is created
Added button in system config to refresh the console unique id
* Moved the connect for the button from .ui file to constructor of ConfigureSystem
* Added warning and info dialog
Fixup: Make use of qt5 style connects,
renamed the refresh button,
removed some duplicate code,
changed random device and moved all to the generate function
* Changed the random generator to reflect what a real 3DS stores as console unique id
Fixup: Changed the warning message
* Fixup: Set and Create
* Fixup: Added console id label, therfore removed second message box
* Fixup: fixed the endianess
* Fixup: more endianness fixes
* Fixup: Endianness the 3rd
|
|
|
|
ir: implement circle pad pro
|
|
|
|
ldr_ro: use IPC helper
|
|
|