| Age | Commit message (Collapse) | Author |
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vfs_real: When moving files or directories, don't assume file opening will succeed
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hle: service: am: Stub ILibraryAppletAccessor::PresetLibraryAppletGpuTimeSliceZero.
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succeed
Found this via a warning, but it's a substantive fix.
Since this is only for a cache, it should be safe to silently drop the
entry if opening fails. I think.
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lbl: Implement most of lbl
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acc: Stub StoreSaveDataThumbnail
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HID: Add multitouch support
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ILibraryAppletAccessor::PresetLibraryAppletGpuTimeSliceZero.
- Used by Monster Hunter Rise demo.
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Pretty basic service, only thing left to do is handle setting applying once set:sys is implemented
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Fixes ACA NEOGEO METAL SLUG hanging on boot.
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core: Silence Wclass-memaccess warnings and enforce it
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These aren't stateful functions, so we can make use of const.
While we're at, we can resolve some -Wdocumentation warnings.
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This allows to check for continuous input for the duration of a button press/hold
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common/common_funcs: Rename INSERT_UNION_PADDING_{BYTES,WORDS} to _NOINIT
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Treat -Wclass-memaccess as an error.
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This requires making several types trivial and properly initialize
them whenever they are called.
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INSERT_PADDING_BYTES_NOINIT is more descriptive of the underlying behavior.
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not longer necesary
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Makes for less code that we need to maintain.
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- This is decoupled from core functionality and used for debugging only.
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ThreadState.
- This is how the real kernel works, and is more accurate and simpler.
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apm: Stub IsCpuOverclockEnabled
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laying the groundwork for async gpu, although this does not fully implement async nvdec operations
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fixes a data race as this is an unprotected variable manipulated by multiple threads
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