| Age | Commit message (Collapse) | Author |
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These weren't adjusted when VFS was introduced
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savedata_factory: Make SaveDataDescriptor's DebugInfo() function a const member function
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partition_filesystem: Ensure all class members of PartitionFilesystem are initialized
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content_archive: Minor changes
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vfs: Deduplicate accumulation code in VfsDirectory's GetSize()
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address_arbiter: Correct assignment within an assertion statement in WakeThreads()
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core/memory, core/hle/kernel: Use std::move where applicable
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member function
This function doesn't alter class state.
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initialized
Previously is_hfs and pfs_header members wouldn't be initialized in the
constructor, as they were stored in locals instead. This would result in
things like GetName() and PrintDebugInfo() behaving incorrectly.
While we're at it, initialize the members to deterministic values as
well, in case loading ever fails.
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There's no need to take this by value when it's possible to avoid
unnecessary copies entirely like this.
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Gets rid of unnecessary atomic reference count incrementing and
decrementing.
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We can just use a generic lambda to avoid writing the same thing twice.
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service/prepo: Add missing header guard
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vm_manager: Add missing commas to string literal array elements in GetMemoryStateName()
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core/memory: Remove unused function GetSpecialHandlers() and an unused variable in ZeroBlock()
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core: Don't construct instance of Core::System, just to access its live instance
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* Virtual Filesystem
* Fix delete bug and documentate
* Review fixes + other stuff
* Fix puyo regression
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variable in ZeroBlock()
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WakeThreads()
This was introduced within 4f81bc4e1bd12e4df7410c6790ba818d8dbba9c0, and
considering there's no comment indicating that this is intentional, this
is very likely a bug.
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GetMemoryStateName()
Without these, this would perform concatenation, which is definitely not
what we want here.
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Avoids pointless copies
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This makes it a compilation error to construct additional instances of
the System class directly, preventing accidental wasteful constructions
over and over.
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This would result in a lot of allocations and related object
construction, just to toss it all away immediately after the call.
These are definitely not intentional, and it was intended that all of
these should have been accessing the static function GetInstance()
through the name itself, not constructed instances.
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scheduler: Clear exclusive state when switching contexts
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svc:: Fix bug in svcWaitForAddress
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Services/BSD: Corrected the return for StartMonitoring according to SwIPC
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FileSys: Append the requested path to the filesystem base path in DeleteFile
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We were trying to delete things in the current directory instead of the actual filesystem directory. This may fix some savedata issues in some games.
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* More improvements to GDBStub
- Debugging of threads should work correctly with source and assembly level stepping and modifying registers and memory, meaning threads and callstacks are fully clickable in VS.
- List of modules is available to the client, with assumption that .nro and .nso are backed up by an .elf with symbols, while deconstructed ROMs keep N names.
- Initial support for floating point registers.
* Tidy up as requested in PR feedback
* Tidy up as requested in PR feedback
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Let games/application know that we're offline
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Audout autos are identical to their counterpart except for the buffer type which yuzu already handles for us.
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IsAnyInternetRequestAccepted
Since we have no socket implementation we should be returning 0 to indicate we're currently offline.
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Services/FS: Return the correct error code when trying to mount a nonexistent savedata.
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- This fixes user input in SMO.
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