| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2020-04-07 | file_sys: fix LayeredFS error when loading some games made with… (#3602) | enler | |
| * fix LayeredFS error when loading some games made with the Unity | |||
| 2020-04-03 | Merge pull request #3563 from bunnei/fix-ldr-memstate | Fernando Sahmkow | |
| services: ldr: Fix MemoryState for read/write regions of NROs. | |||
| 2020-04-02 | Merge pull request #3552 from jroweboy/single-context | Rodrigo Locatti | |
| Refactor Context management (Fixes renderdoc on opengl issues) | |||
| 2020-03-31 | capsrv: Split Capture services into individual files and stub ↵ | Morph | |
| GetAlbumContentsFileListForApplication (#3571) * Organize capture services into individual files * Stub GetAlbumContentsFileListForApplication * Address feedback | |||
| 2020-03-29 | Merge pull request #3568 from bunnei/time-calcspan | bunnei | |
| services: time: Implement CalculateSpanBetween. | |||
| 2020-03-28 | Merge pull request #3562 from perillamint/vrsvc | bunnei | |
| am: Implement VR related APIs | |||
| 2020-03-27 | services: hid: Stub InitializeSevenSixAxisSensor. | bunnei | |
| - Used by Super Smash Bros. Ultimate v7.0.0. | |||
| 2020-03-27 | services: time: Implement CalculateSpanBetween. | bunnei | |
| - Used by Super Smash Bros. Ultimate. | |||
| 2020-03-27 | am: Implement VR related APIs | perillamint | |
| Implement (and stub) VR related APIs in AM sysmodule. This fixes issue #2938 | |||
| 2020-03-26 | services: ldr: Fix MemoryState for read/write regions of NROs. | bunnei | |
| - Fixes #3541, used by Final Fantasy VIII Remastered. | |||
| 2020-03-25 | Address review and fix broken yuzu-tester build | James Rowe | |
| 2020-03-24 | Frontend/GPU: Refactor context management | James Rowe | |
| Changes the GraphicsContext to be managed by the GPU core. This eliminates the need for the frontends to fool around with tricky MakeCurrent/DoneCurrent calls that are dependent on the settings (such as async gpu option). This also refactors out the need to use QWidget::fromWindowContainer as that caused issues with focus and input handling. Now we use a regular QWidget and just access the native windowHandle() directly. Another change is removing the debug tool setting in FrameMailbox. Instead of trying to block the frontend until a new frame is ready, the core will now take over presentation and draw directly to the window if the renderer detects that its hooked by NSight or RenderDoc Lastly, since it was in the way, I removed ScopeAcquireWindowContext and replaced it with a simple subclass in GraphicsContext that achieves the same result | |||
| 2020-03-24 | Merge pull request #3524 from FearlessTobi/port-5106 | bunnei | |
| Port citra-emu/citra#5106: "gdbstub: Ensure gdbstub doesn't drop packets crucial to initialization" | |||
| 2020-03-23 | sm/controller: Increase PointerBufferSize | FearlessTobi | |
| This increases the PointerBufferSize as a lager one is required by some services. This change is still not hw-accurate, but it is proven to work in Ryujinx. Instead of using a hardcoded size, we should figure out the specific values for each service in the future. Some of them can be taken from Atmosphere: https://github.com/Atmosphere-NX/Atmosphere/search?q=PointerBufferSize. | |||
| 2020-03-22 | Merge pull request #3477 from FearlessTobi/webapplet-shit | bunnei | |
| core/web_browser: Allow WebApplet to exit gracefully when an error occurs | |||
| 2020-03-22 | core/web_browser: Allow WebApplet to exit gracefully when an error occurs | FearlessTobi | |
| Currently, yuzu just freezes when an error occurs while Initializing the WebApplet. From a user perspective, this obviously isn't great as the game just softlocks. With this change, yuzu will call the Finalize method, so to the game it seems like as the user just exited the WebApplet normally. This works around https://github.com/yuzu-emu/yuzu/issues/2852. | |||
| 2020-03-19 | set: implement GetRegionCode | Dan | |
| 2020-03-18 | Merge pull request #3527 from FearlessTobi/output-mode | bunnei | |
| yuzu: Save sound output mode and set it to Stereo by default | |||
| 2020-03-18 | time_zone_content_manager: Fix out of bounds read | ReinUsesLisp | |
| There were cases where raw_data didn't contain enough space to hold the zero terminator. This was caught with -fsanitize=address. | |||
| 2020-03-17 | yuzu: Save sound output mode and set it to Stereo by default | FearlessTobi | |
| 2020-03-17 | gdbstub: small logic bug fix with defer_start | Gauvain "GovanifY" Roussel-Tarbouriech | |
| 2020-03-17 | gdbstub: Ensure gdbstub doesn't drop packets crucial to initialization | Gauvain "GovanifY" Roussel-Tarbouriech | |
| 2020-03-12 | Merge pull request #3497 from FernandoS27/microprogfile-extend | bunnei | |
| Small corrections and features to microprofile | |||
| 2020-03-12 | NVFlinger: Do the microprofile Flip after processing a valid frame. | Fernando Sahmkow | |
| 2020-03-11 | framebuffer_layout.h: drop the use of enum for screen dimensions. | Vitor Kiguchi | |
| +clang format | |||
| 2020-03-09 | Merge pull request #3301 from ReinUsesLisp/state-tracker | Rodrigo Locatti | |
| video_core: Remove gl_state and use a state tracker based on dirty flags | |||
| 2020-03-07 | Merge pull request #3452 from Morph1984/anisotropic-filtering | bunnei | |
| frontend/Graphics: Add "Advanced" graphics tab and experimental Anisotropic Filtering support | |||
| 2020-03-02 | core: hle: Implement separate A32/A64 SVC interfaces. | bunnei | |
| 2020-03-02 | core: Implement separate A32/A64 ARM interfaces. | bunnei | |
| 2020-03-02 | core: loader: Remove check for 32-bit. | bunnei | |
| 2020-03-02 | core: dynarmic: Add CP15 from Citra. | bunnei | |
| 2020-03-02 | Merge pull request #3464 from FernandoS27/jit-fix | bunnei | |
| ARM_Interface: Cache the JITs instead of deleting/recreating. | |||
| 2020-02-28 | video_core: Reintroduce dirty flags infrastructure | ReinUsesLisp | |
| 2020-02-27 | Create an "Advanced" tab in the graphics configuration tab and add ↵ | Morph | |
| anisotropic filtering levels. | |||
| 2020-02-27 | Merge pull request #3430 from bunnei/split-presenter | bunnei | |
| Port citra-emu/citra#4940: "Split Presentation thread from Render thread" | |||
| 2020-02-27 | AM/ICommonStateGetter: Stub SetLcdBacklighOffEnabled (#3454) | Morph | |
| * Stub SetLcdBacklighOffEnabled Used by Super Smash Bros. Ultimate We require backlight services to be implemented to turn on/off the backlight. * Address feedback | |||
| 2020-02-26 | renderer_opengl: Move Frame/FrameMailbox to OpenGL namespace. | bunnei | |
| 2020-02-26 | ARM_Interface: Cache the JITs instead of deleting/recreating. | Fernando Sahmkow | |
| This was a bug inherited from citra which was fixed by then at some time. This commit corrects such bug and ensures JITs are correctly recycled. | |||
| 2020-02-25 | Merge pull request #3431 from CJBok/npad-fix | bunnei | |
| InputCommon: analog_from_button get direction implementation | |||
| 2020-02-25 | core: frontend: Refactor scope_acquire_window_context to scope_acquire_context. | bunnei | |
| 2020-02-25 | frontend: sdl2: emu_window: Implement separate presentation thread. | bunnei | |
| 2020-02-25 | renderer_opengl: Add texture mailbox support for presenter thread. | bunnei | |
| 2020-02-25 | core: frontend: emu_window: Add TextureMailbox class. | bunnei | |
| 2020-02-25 | core: settings: Add setting to enable vsync, which is on by default. | bunnei | |
| 2020-02-22 | Scheduler: Inline global scheduler in Scheduler Lock. | Fernando Sahmkow | |
| 2020-02-22 | Kernel: Correct pending feedback. | Fernando Sahmkow | |
| 2020-02-22 | System: Expose Host thread registering routines from kernel. | Fernando Sahmkow | |
| 2020-02-22 | Kernel: Address Feedback. | Fernando Sahmkow | |
| 2020-02-22 | Kernel: Implement Scheduler locks | Fernando Sahmkow | |
| 2020-02-22 | Kernel: Implement Time Manager. | Fernando Sahmkow | |
