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Inheriting from Service::Interface makes this obvious.
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Adds the two New3DS-only modules.
3dbrew was used for command information.
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service: Add nfc services
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file_sys: Make a few single-argument constructors explicit
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3dbrew was used for the command information.
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service: Update function tables
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applet: minor interface changes
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Updated based off information from 3dbrew
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Updated based off information from 3dbrew.
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Updated based off information from 3dbrew.
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Updated based off information from 3dbrew.
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Updated based off information from 3dbrew.
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Updated based off information from 3dbrew.
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Updated based off information from 3dbrew.
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Updated based off information from 3dbrew.
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Updated based off information from 3dbrew
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Updated based off information from 3dbrew.
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Updated based off information from 3dbrew.
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Updated based off information from 3dbrew.
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Updated based off information from 3dbrew.
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Prevents implicit conversions.
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Gets rid of basic duplication.
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Considering the class is abstract, there's no need to make the constructor
public.
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FS: implement archives for other game save data
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* implement frame limiter
* fixes
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The error code was taken from the 3DS kernel.
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number of sessions that can be connected to an HLE service at the same time.
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TranslateRequest and HandleSyncRequestImpl.
HandleSyncRequest now takes care of calling the command buffer translate function before actually invoking the command handler for HLE services.
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ServerSessions created from it.
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This function doesn't need to do anything for HLE and some games call it
quite often, spamming up the logs.
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Threads will now be awakened when the objects they're waiting on are signaled, instead of repeating the WaitSynchronization call every now and then.
The scheduler is now called once after every SVC call, and once after a thread is awakened from sleep by its timeout callback.
This new implementation is based off reverse-engineering of the real kernel.
See https://gist.github.com/Subv/02f29bd9f1e5deb7aceea1e8f019c8f4 for a more detailed description of how the real kernel handles rescheduling.
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returning from a ConnectToPort or GetServiceHandle call.
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Sessions and Ports are now detached from each other.
HLE services are handled by means of a SessionRequestHandler class, Interface now inherits from this class.
The File and Directory classes are no longer kernel objects, but SessionRequestHandlers instead, bound to a ServerSession when requested.
File::OpenLinkFile now creates a new session pair and binds the File instance to it.
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if it exists.
Pass the triggering ServerSession to the HLE command handler to differentiate which session caused the request.
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and is now its own standalone class.
Interface is now used by aggregation in ClientPort, to forward service commands to their HLE implementation if needed.
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of Inter Process Communication.
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Inter Process Communication.
All handles obtained via srv::GetServiceHandle or svcConnectToPort are references to ClientSessions.
Service modules will wait on the counterpart of those ClientSessions (Called ServerSessions) using svcReplyAndReceive or svcWaitSynchronization[1|N], and will be awoken when a SyncRequest is performed.
HLE Interfaces are now ClientPorts which override the HandleSyncRequest virtual member function to perform command handling immediately.
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