| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2020-04-11 | Merge pull request #3635 from FernandoS27/buffer-free | Rodrigo Locatti | |
| Buffer queue: Correct behavior of free buffer. | |||
| 2020-04-10 | Merge pull request #3594 from ReinUsesLisp/vk-instance | bunnei | |
| yuzu: Drop SDL2 and Qt frontend Vulkan requirements | |||
| 2020-04-10 | Buffer queue: Correct behavior of free buffer. | Fernando Sahmkow | |
| This corrects the behavior of free buffer after witnessing it in an unrelated hardware test. I haven't found any games affected by it but in name of better accuracy we'll correct such behavior. | |||
| 2020-04-10 | service/vi: Partially implement BufferQueue disconnect | ReinUsesLisp | |
| 2020-04-09 | Merge pull request #3610 from FernandoS27/gpu-caches | Rodrigo Locatti | |
| Refactor all the GPU Caches to use VAddr for cache addressing | |||
| 2020-04-08 | Memory: Address Feedback. | Fernando Sahmkow | |
| 2020-04-07 | yuzu: Drop SDL2 and Qt frontend Vulkan requirements | ReinUsesLisp | |
| Create Vulkan instances and surfaces from the Vulkan backend. | |||
| 2020-04-07 | file_sys: fix LayeredFS error when loading some games made with… (#3602) | enler | |
| * fix LayeredFS error when loading some games made with the Unity | |||
| 2020-04-06 | Buffer Cache: Use vAddr instead of physical memory. | Fernando Sahmkow | |
| 2020-04-06 | GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr | Fernando Sahmkow | |
| 2020-04-03 | Merge pull request #3563 from bunnei/fix-ldr-memstate | Fernando Sahmkow | |
| services: ldr: Fix MemoryState for read/write regions of NROs. | |||
| 2020-04-02 | Merge pull request #3552 from jroweboy/single-context | Rodrigo Locatti | |
| Refactor Context management (Fixes renderdoc on opengl issues) | |||
| 2020-03-31 | capsrv: Split Capture services into individual files and stub ↵ | Morph | |
| GetAlbumContentsFileListForApplication (#3571) * Organize capture services into individual files * Stub GetAlbumContentsFileListForApplication * Address feedback | |||
| 2020-03-29 | Merge pull request #3568 from bunnei/time-calcspan | bunnei | |
| services: time: Implement CalculateSpanBetween. | |||
| 2020-03-28 | Merge pull request #3562 from perillamint/vrsvc | bunnei | |
| am: Implement VR related APIs | |||
| 2020-03-27 | services: hid: Stub InitializeSevenSixAxisSensor. | bunnei | |
| - Used by Super Smash Bros. Ultimate v7.0.0. | |||
| 2020-03-27 | services: time: Implement CalculateSpanBetween. | bunnei | |
| - Used by Super Smash Bros. Ultimate. | |||
| 2020-03-27 | am: Implement VR related APIs | perillamint | |
| Implement (and stub) VR related APIs in AM sysmodule. This fixes issue #2938 | |||
| 2020-03-26 | services: ldr: Fix MemoryState for read/write regions of NROs. | bunnei | |
| - Fixes #3541, used by Final Fantasy VIII Remastered. | |||
| 2020-03-25 | Address review and fix broken yuzu-tester build | James Rowe | |
| 2020-03-24 | Frontend/GPU: Refactor context management | James Rowe | |
| Changes the GraphicsContext to be managed by the GPU core. This eliminates the need for the frontends to fool around with tricky MakeCurrent/DoneCurrent calls that are dependent on the settings (such as async gpu option). This also refactors out the need to use QWidget::fromWindowContainer as that caused issues with focus and input handling. Now we use a regular QWidget and just access the native windowHandle() directly. Another change is removing the debug tool setting in FrameMailbox. Instead of trying to block the frontend until a new frame is ready, the core will now take over presentation and draw directly to the window if the renderer detects that its hooked by NSight or RenderDoc Lastly, since it was in the way, I removed ScopeAcquireWindowContext and replaced it with a simple subclass in GraphicsContext that achieves the same result | |||
| 2020-03-24 | Merge pull request #3524 from FearlessTobi/port-5106 | bunnei | |
| Port citra-emu/citra#5106: "gdbstub: Ensure gdbstub doesn't drop packets crucial to initialization" | |||
| 2020-03-23 | sm/controller: Increase PointerBufferSize | FearlessTobi | |
| This increases the PointerBufferSize as a lager one is required by some services. This change is still not hw-accurate, but it is proven to work in Ryujinx. Instead of using a hardcoded size, we should figure out the specific values for each service in the future. Some of them can be taken from Atmosphere: https://github.com/Atmosphere-NX/Atmosphere/search?q=PointerBufferSize. | |||
| 2020-03-22 | Merge pull request #3477 from FearlessTobi/webapplet-shit | bunnei | |
| core/web_browser: Allow WebApplet to exit gracefully when an error occurs | |||
| 2020-03-22 | core/web_browser: Allow WebApplet to exit gracefully when an error occurs | FearlessTobi | |
| Currently, yuzu just freezes when an error occurs while Initializing the WebApplet. From a user perspective, this obviously isn't great as the game just softlocks. With this change, yuzu will call the Finalize method, so to the game it seems like as the user just exited the WebApplet normally. This works around https://github.com/yuzu-emu/yuzu/issues/2852. | |||
| 2020-03-19 | set: implement GetRegionCode | Dan | |
| 2020-03-18 | Merge pull request #3527 from FearlessTobi/output-mode | bunnei | |
| yuzu: Save sound output mode and set it to Stereo by default | |||
| 2020-03-18 | time_zone_content_manager: Fix out of bounds read | ReinUsesLisp | |
| There were cases where raw_data didn't contain enough space to hold the zero terminator. This was caught with -fsanitize=address. | |||
| 2020-03-17 | yuzu: Save sound output mode and set it to Stereo by default | FearlessTobi | |
| 2020-03-17 | gdbstub: small logic bug fix with defer_start | Gauvain "GovanifY" Roussel-Tarbouriech | |
| 2020-03-17 | gdbstub: Ensure gdbstub doesn't drop packets crucial to initialization | Gauvain "GovanifY" Roussel-Tarbouriech | |
| 2020-03-12 | Merge pull request #3497 from FernandoS27/microprogfile-extend | bunnei | |
| Small corrections and features to microprofile | |||
| 2020-03-12 | NVFlinger: Do the microprofile Flip after processing a valid frame. | Fernando Sahmkow | |
| 2020-03-11 | framebuffer_layout.h: drop the use of enum for screen dimensions. | Vitor Kiguchi | |
| +clang format | |||
| 2020-03-09 | Merge pull request #3301 from ReinUsesLisp/state-tracker | Rodrigo Locatti | |
| video_core: Remove gl_state and use a state tracker based on dirty flags | |||
| 2020-03-07 | Merge pull request #3452 from Morph1984/anisotropic-filtering | bunnei | |
| frontend/Graphics: Add "Advanced" graphics tab and experimental Anisotropic Filtering support | |||
| 2020-03-02 | core: hle: Implement separate A32/A64 SVC interfaces. | bunnei | |
| 2020-03-02 | core: Implement separate A32/A64 ARM interfaces. | bunnei | |
| 2020-03-02 | core: loader: Remove check for 32-bit. | bunnei | |
| 2020-03-02 | core: dynarmic: Add CP15 from Citra. | bunnei | |
| 2020-03-02 | Merge pull request #3464 from FernandoS27/jit-fix | bunnei | |
| ARM_Interface: Cache the JITs instead of deleting/recreating. | |||
| 2020-02-28 | video_core: Reintroduce dirty flags infrastructure | ReinUsesLisp | |
| 2020-02-27 | Create an "Advanced" tab in the graphics configuration tab and add ↵ | Morph | |
| anisotropic filtering levels. | |||
| 2020-02-27 | Merge pull request #3430 from bunnei/split-presenter | bunnei | |
| Port citra-emu/citra#4940: "Split Presentation thread from Render thread" | |||
| 2020-02-27 | AM/ICommonStateGetter: Stub SetLcdBacklighOffEnabled (#3454) | Morph | |
| * Stub SetLcdBacklighOffEnabled Used by Super Smash Bros. Ultimate We require backlight services to be implemented to turn on/off the backlight. * Address feedback | |||
| 2020-02-26 | renderer_opengl: Move Frame/FrameMailbox to OpenGL namespace. | bunnei | |
| 2020-02-26 | ARM_Interface: Cache the JITs instead of deleting/recreating. | Fernando Sahmkow | |
| This was a bug inherited from citra which was fixed by then at some time. This commit corrects such bug and ensures JITs are correctly recycled. | |||
| 2020-02-25 | Merge pull request #3431 from CJBok/npad-fix | bunnei | |
| InputCommon: analog_from_button get direction implementation | |||
| 2020-02-25 | core: frontend: Refactor scope_acquire_window_context to scope_acquire_context. | bunnei | |
| 2020-02-25 | frontend: sdl2: emu_window: Implement separate presentation thread. | bunnei | |
