| Age | Commit message (Collapse) | Author |
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service: HLE multiprocess
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service: avoid direct pointer access of transfer memory objects
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service: btm: Fix handle functions
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Partial LTO
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input_common: Implement dedicated motion from mouse
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core: Update service function tables to 16.0.0+
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svc: Fix type consistency (exposed on macOS)
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Converts services to have their own processes
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kernel: Refactor thread_local variable usage
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Qt: Fix mouse scalling
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general: rename CurrentProcess to ApplicationProcess
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Fix consexpr value declaration usage
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Signed-off-by: arades79 <scravers@protonmail.com>
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Signed-off-by: arades79 <scravers@protonmail.com>
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constexpr static to static constexpr for consistency
Signed-off-by: arades79 <scravers@protonmail.com>
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Signed-off-by: arades79 <scravers@protonmail.com>
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where possible
Signed-off-by: arades79 <scravers@protonmail.com>
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core: hid: Use gyro thresholds modes set by the game
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core: kernel: k_process: Use application system resource.
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kernel/svc: switch to generated wrappers
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On MSVC at least, there seems to be a non-trivial overhead to calling GetHostThreadId().
This slightly reworks the host_thread_id variable to reduce some of the complexity around its usage, along with some small refactors around current_thread and dummy thread
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