| Age | Commit message (Collapse) | Author |
|
|
|
Adds in a missing EndGameFrame when nvdrv swaps buffers
|
|
hid: Write to all layouts, implement circular buffers, set up controller metadata.
|
|
|
|
|
|
|
|
|
|
|
|
functionality to a s single module that services call.
|
|
|
|
# Conflicts:
# src/core/hle/service/am/applet_oe.cpp
# src/core/hle/service/apm/apm.cpp
|
|
|
|
PrivilegedProcessId stubs.
# Conflicts:
# src/core/hle/kernel/svc.cpp
|
|
|
|
|
|
added more svcGetInfo pairs for 3.0.0+ support, Changed HEAP_SIZE and TLS_AREA_VADDR. changed mem usage & heap usage stub added, ISelfController, IApplication function stubs. Added SetThreadCoreMask
|
|
|
|
nso: Modify .bss size calculation logic
|
|
|
|
|
|
|
|
|
|
|
|
|
|
On MSVC if unicorn isn't found, fallback to bundled unicorn
On everything else, fallback to building unicorn in externals
Also fixes loading unicorn in msvc
|
|
metadata.
|
|
Adds a cmake custom target that will build unicorn on first compile and
uses this in the build scripts as well. Updates Appveyor and Travis
build scripts to work with the new unicorn build, and updates the paths
to all of the different artifacts.
|
|
|
|
|
|
|
|
|
|
|
|
HID Sharedmem Impl Start
|
|
|
|
|
|
|
|
|
|
|
|
|
|
execution
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|