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Returns the raw NACP bytes and the raw icon bytes into a title-provided buffer. Pulls from Registration Cache for control data, returning all zeros should it not exist.
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When enabled in settings, PatchNSO will dump the unmodified NSO that it was passed to a file named <build id>.nso in the dump root for the current title ID.
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Also adds UI option in Debug > Dump section, with the idea later things to be dumped (i.e. other game data or textures, etc) will use the same group box.
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Equates to yuzu_dir/dump/<title id>/
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An object to read SaveDataInfo objects, which describe a unique save on the system. This implementation iterates through all the directories in the save data space and uses the paths to reconstruct the metadata.
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Needed by Checkpoint. Returns an object that can iterate through all savedata on the system.
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Allows NRO homebrew to use the RomFS in the ASET section.
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Returns the raw bytes of the NACP file. Needed for GetApplicationControlData which returns the raw, unprocessed NACP to the game.
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Many of the Current<Thing> getters (as well as a few others) were
missing const qualified variants, which makes it a pain to retrieve
certain things from const qualified references to System.
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svc: Implement svcGetInfo command 0xF0000002
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* remove unnecessary if-statements
* Addressed feedback
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service/filesystem: Implemented DeleteDirectory & DeleteDirectoryRecursive
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loader/nsp: Move secondary loader initialization to constructor
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Crypto revisions are hex numbers and this function only checks if the string is valid for stoul in base 16, so it should be isxdigit.
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Prevents nullptr bug when trying to dump the RomFS of an NSP resulting from secondary_loader not being initialized.
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Nothing from this enum is intended to be used outside of this function.
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This retrieves:
if (curr_thread == handle_thread) {
result = total_thread_ticks + (hardware_tick_count - last_context_switch_ticks);
} else if (curr_thread == handle_thread && sub_id == current_core_index) {
result = hardware_tick_count - last_context_switch_ticks;
}
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vfs: Remove InterpretAsDirectory and related functions
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yuzu/main: Notify user of loading errors with Amiibo data
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- This is an incomplete implementation. It was tested with Super Mario Party.
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to allocate a region of a given size.
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Prevents a potential bug when using RLE records in an IPS patch.
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service/usb: Update service function tables
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service/acc: Silence compiler truncation warnings
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kernel/error: Amend error return code values
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Updated based off the information provided by Hexkyz on Switchbrew.
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This is just flat data, so it doesn't really need to be in the function
itself. This also allows deduplicating the constant for the backup size
in GetImageSize().
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Silences compiler warnings related to truncation. This also introduces a
small helper function to perform the clamping of the image size.
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Allows unindenting the other branch's code.
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profile_manager: Use std::optional instead of boost::optional
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npad: Remove unused controller variable from OnInit()
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perf_stats: Remove unused variable within DoFrameLimiting()
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aoc_u: Make use of previously-unused CheckAOCTitleIDMatchesBase() function
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file_sys: Remove unused variables
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Now that we've gotten the innaccurate error codes out of the way, we can
finally toss away a bunch of these, trimming down the error codes to
ones that are actually used and knocking out two TODO comments.
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ERR_INVALID_COMBINATION
This is more consistent with what the kernel does.
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This is what the kernel does in this instance.
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These are now entirely unused and can be removed.
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Like with the previous change, the kernel doesn't return NOT_AUTHORIZED
here. It returns INVALID_THREAD_PRIORITY.
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priorities in SetThreadPriority()
All priority checks are supposed to occur before checking the validity
of the thread handle, we're also not supposed to return
ERR_NOT_AUTHORIZED here.
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The kernel appears to return 0xE601 for this situation. Particularly in
svcWaitSynchronization, svcReplyAndReceive, and svcGetThreadContext
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The kernel appears to return 0xF601 for this case.
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Now that we can actually use std::optional on macOS, we don't need to
continue using boost::optional here.
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