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2022-06-13general: fix compilation on MinGW GCC 12Liam
2022-06-05common: consolidate ELF structure definitionsLiam
2022-04-28chore: add missing SPDX tagsAndrea Pappacoda
Follow-up to 99ceb03a1cfcf35968cab589ea188a8c406cda52
2022-04-23general: Convert source file copyright comments over to SPDXMorph
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-03-03loader: log the type of mismatching file-extensionBytesGalore
2022-02-02general: Replace NonCopyable struct with equivalentsLioncash
2021-12-17core: loader: kip: Minimal changes to fix KIP loading.bunnei
- Allows us to boot KIP (kernal apps), useful for testing the kernel.
2021-12-05loader: Support loading subsdk{8,9}jam1garner
2021-11-03core: Remove unused includesameerj
2021-07-20file_sys: Support load game collection (#6582)Feng Chen
Adds support for loading games with multiple programs embedded within such as the Dragon Quest 1+2+3 Collection
2021-06-28general: Make most settings a BasicSettinglat9nq
Creates a new BasicSettings class in common/settings, and forces setting a default and label for each setting that uses it in common/settings. Moves defaults and labels from both frontends into common settings. Creates a helper function in each frontend to facillitate reading the settings now with the new default and label properties. Settings::Setting is also now a subclass of Settings::BasicSetting. Also adds documentation for both Setting and BasicSetting.
2021-05-25common: fs: Rework the Common Filesystem interface to make use of ↵Morph
std::filesystem (#6270) * common: fs: fs_types: Create filesystem types Contains various filesystem types used by the Common::FS library * common: fs: fs_util: Add std::string to std::u8string conversion utility * common: fs: path_util: Add utlity functions for paths Contains various utility functions for getting or manipulating filesystem paths used by the Common::FS library * common: fs: file: Rewrite the IOFile implementation * common: fs: Reimplement Common::FS library using std::filesystem * common: fs: fs_paths: Add fs_paths to replace common_paths * common: fs: path_util: Add the rest of the path functions * common: Remove the previous Common::FS implementation * general: Remove unused fs includes * string_util: Remove unused function and include * nvidia_flags: Migrate to the new Common::FS library * settings: Migrate to the new Common::FS library * logging: backend: Migrate to the new Common::FS library * core: Migrate to the new Common::FS library * perf_stats: Migrate to the new Common::FS library * reporter: Migrate to the new Common::FS library * telemetry_session: Migrate to the new Common::FS library * key_manager: Migrate to the new Common::FS library * bis_factory: Migrate to the new Common::FS library * registered_cache: Migrate to the new Common::FS library * xts_archive: Migrate to the new Common::FS library * service: acc: Migrate to the new Common::FS library * applets/profile: Migrate to the new Common::FS library * applets/web: Migrate to the new Common::FS library * service: filesystem: Migrate to the new Common::FS library * loader: Migrate to the new Common::FS library * gl_shader_disk_cache: Migrate to the new Common::FS library * nsight_aftermath_tracker: Migrate to the new Common::FS library * vulkan_library: Migrate to the new Common::FS library * configure_debug: Migrate to the new Common::FS library * game_list_worker: Migrate to the new Common::FS library * config: Migrate to the new Common::FS library * configure_filesystem: Migrate to the new Common::FS library * configure_per_game_addons: Migrate to the new Common::FS library * configure_profile_manager: Migrate to the new Common::FS library * configure_ui: Migrate to the new Common::FS library * input_profiles: Migrate to the new Common::FS library * yuzu_cmd: config: Migrate to the new Common::FS library * yuzu_cmd: Migrate to the new Common::FS library * vfs_real: Migrate to the new Common::FS library * vfs: Migrate to the new Common::FS library * vfs_libzip: Migrate to the new Common::FS library * service: bcat: Migrate to the new Common::FS library * yuzu: main: Migrate to the new Common::FS library * vfs_real: Delete the contents of an existing file in CreateFile Current usages of CreateFile expect to delete the contents of an existing file, retain this behavior for now. * input_profiles: Don't iterate the input profile dir if it does not exist Silences an error produced in the log if the directory does not exist. * game_list_worker: Skip parsing file if the returned VfsFile is nullptr Prevents crashes in GetLoader when the virtual file is nullptr * common: fs: Validate paths for path length * service: filesystem: Open the mod load directory as read only
2021-05-16core: Make variable shadowing a compile-time errorLioncash
Now that we have most of core free of shadowing, we can enable the warning as an error to catch anything that may be remaining and also eliminate this class of logic bug entirely.
2021-05-05hle: kernel: Rename Process to KProcess.bunnei
2021-05-03core: Resolve misc cases of variable shadowingLioncash
Resolves shadowing warnings that aren't in a particularly large subsection of core. Brings us closer to turning -Wshadow into an error. All that remains now is for cases in the kernel (left untouched for now since a big change by bunnei is pending), and a few left over in the service code (will be tackled next).
2021-04-27loader: Resolve instances of variable shadowingLioncash
Eliminates variable shadowing cases across all the loaders to bring us closer to enabling variable shadowing as an error in core.
2021-04-23program_metadata: Set a default resource size when a NPDM is not presentMorph
Sets a default size of 0x1FE00000 bytes (510 MiB) for the system_resource_size when a NPDM is not present.
2021-04-14common: Move settings to common from core.bunnei
- Removes a dependency on core and input_common from common.
2021-02-18hle: kernel: Migrate PageHeap/PageTable to KPageHeap/KPageTable.bunnei
2021-01-28hle: kernel: KThread: Reorganize thread priority defaults.bunnei
2021-01-28core: hle: kernel: Rename Thread to KThread.bunnei
2021-01-03main: Resolve error string not displayingLioncash
During the transition to make the error dialog translatable, I accidentally got rid of the conversion to ResultStatus, which prevented operator<< from being invoked during formatting. This adds a function to directly retrieve the result status string instead so that it displays again.
2020-12-10vfs: Use existing type aliases consistentlyLioncash
Makes use of the VirtualDir and VirtualFile aliases across the board instead of having a few isolated places that don't use it.
2020-11-27core: Eliminate remaining usages of the global system instanceLioncash
Removes all remaining usages of the global system instance. After this, migration can begin to migrate to being constructed and managed entirely by the various frontends.
2020-11-24core: loader: Implement support for loading indexed programs.bunnei
2020-11-18patch_manager: Remove usages of the global system instanceLioncash
With this, only 19 usages of the global system instance remain within the core library. We're almost there.
2020-10-20Revert "core: Fix clang build"bunnei
2020-10-17core: Fix clang buildLioncash
Recent changes to the build system that made more warnings be flagged as errors caused building via clang to break. Fixes #4795
2020-10-13core/CMakeLists: Make some warnings errorsLioncash
Makes our error coverage a little more consistent across the board by applying it to Linux side of things as well. This also makes it more consistent with the warning settings in other libraries in the project. This also updates httplib to 0.7.9, as there are several warning cleanups made that allow us to enable several warnings as errors.
2020-09-22General: Make use of std::nullopt where applicableLioncash
Allows some implementations to avoid completely zeroing out the internal buffer of the optional, and instead only set the validity byte within the structure. This also makes it consistent how we return empty optionals.
2020-09-16file_sys/romfs_factory: Eliminate usage of the global system accessorLioncash
2020-09-16loader/nso: Remove unnecessary [[maybe_unused]]Lioncash
2020-09-16core/loader: Remove dependencies on the global system instanceLioncash
Now all that remains is: 18 instances in file_sys code 14 instances in GDB stub code (this can be tossed wholesale) 4 instances in HLE code 2 instances in settings code.
2020-08-16common/fileutil: Convert namespace to Common::FSLioncash
Migrates a remaining common file over to the Common namespace, making it consistent with the rest of common files. This also allows for high-traffic FS related code to alias the filesystem function namespace as namespace FS = Common::FS; for more concise typing.
2020-08-07common/concepts: Rename IsBaseOf to DerivedFromLioncash
This makes it more inline with its currently unavailable standardized analogue std::derived_from. While we're at it, we can also make the template match the requirements of the standardized variant as well.
2020-08-03Place in anonymous namespaceDavid Marcec
2020-08-03loader: Make IdentifyFile typesafeDavid Marcec
Relies on #4465 for concept.h Common::IsBaseOf
2020-04-20loader: nro: Fix process initialization using ProgramMetadata default.bunnei
2020-04-20loader: elf: Fix process initialization using ProgramMetadata default.bunnei
2020-04-17loader/nso: Resolve moves not occurring in DecompressSegmentLioncash
Given the std::vector was const, an automatic move out of the function could not occur. We can allow automatic return value optimizations to occur by making the buffer non-const.
2020-04-17loader: nso: Fix loader size and arguments.bunnei
2020-04-17loader: elf/kip/nro: Updates for new VMM.bunnei
2020-04-17core: memory: Move to Core::Memory namespace.bunnei
- helpful to disambiguate Kernel::Memory namespace.
2020-04-17loader: nso: Fix loading of static objects to be properly sized and aligned.bunnei
2020-03-02core: loader: Remove check for 32-bit.bunnei
2020-01-22loader: provide default arguments (zero byte) to NSOsMichael Scire
Certain newer unity games (Terraria, Pokemon Mystery Dungeon) require that the argument region be populated. Failure to do so results in an integer underflow in argument count, and eventually an unmapped read at 0x800000000. Providing this default fixes this. Note that the behavior of official software is as yet unverified, arguments-wise.
2020-01-18core/loaders: Simplify PhysicalMemory usage.Markus Wick
It is currently a std::vector, however we might want to replace it with a more fancy allocator. So we can't use the C++ iterators any more.
2019-09-30core/loader: Track the NSO build ID of the current processZach Hilman
2019-09-21nso: Pass build ID directlyZach Hilman
As opposed to converting to string and then back to hex array
2019-09-21yuzu: Port old usages of Filesystem namespace to FilesystemControllerZach Hilman