| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2016-05-21 | Loader: Split SMDH into its own header and import helpers from QGameList | Emmanuel Gil Peyrot | |
| Also rewrite Qt wrappers to use those. | |||
| 2016-05-21 | CitraQt: Simplify the game list loader code | Emmanuel Gil Peyrot | |
| 2016-05-21 | Loader: Add a GetFileType method to get the type of a loaded file | Emmanuel Gil Peyrot | |
| 2016-05-21 | Loader, Frontends: Refactor loader creation and game loading | Emmanuel Gil Peyrot | |
| This allows frontends to keep a single loader and use it multiple times e.g. for code loading and SMDH parsing. | |||
| 2016-05-08 | Merge pull request #1766 from Subv/log_cpu | bunnei | |
| Kernel/Threading: Warn when a thread can be scheduled in the Syscore (Core 1) | |||
| 2016-05-07 | fixup simple type conversions where possible | Alexander Laties | |
| 2016-05-07 | Kernel/Threading: Warn when a thread can be scheduled in the Syscore (Core 1). | Subv | |
| We do not currently implement any cores other than the AppCore (Core 0). | |||
| 2016-05-06 | fix:return proper error | wwylele | |
| 2016-05-04 | add icon & title to game list | wwylele | |
| 2016-04-23 | ncch: Use correct format specifier (for long long uint) | Sam Spilsbury | |
| 2016-04-16 | core: Clean out some unnecessary header includes | Lioncash | |
| 2016-04-14 | ncch:only decompress .code section | wwylele | |
| 2016-04-05 | Merge pull request #1643 from MerryMage/make_unique | Mathew Maidment | |
| Common: Remove Common::make_unique, use std::make_unique | |||
| 2016-04-05 | Common: Remove Common::make_unique, use std::make_unique | MerryMage | |
| 2016-03-21 | loader: Make MakeMagic constexpr | Lioncash | |
| 2016-03-08 | Merge pull request #1344 from LittleWhite-tb/error-output | bunnei | |
| Output errors in GUI | |||
| 2016-03-08 | Improve error report from Init() functions | LittleWhite | |
| Add error popup when citra initialization failed | |||
| 2016-03-04 | Loader/NCCH: Log the program ID during loading | Yuri Kunde Schlesner | |
| This is useful for all sorts of things, but mainly to identify save folders more easily. | |||
| 2016-03-03 | Display errors in GUI when loading ROM failed | LittleWhite | |
| 2016-01-25 | elf: Don't cast away const | Lioncash | |
| 2015-10-20 | Merge pull request #1199 from Gareth422/encryption-check | bunnei | |
| Loader: Implement NCCH encryption check | |||
| 2015-10-10 | Loader: Change NCCH header types to be explicitly little-endian | Gareth Poole | |
| 2015-10-10 | Loader: Implement encryption check | Gareth Poole | |
| 2015-10-09 | CitraQt, SkyEye, Loader, VideoCore: Remove newlines in LOG_* calls. | Emmanuel Gil Peyrot | |
| The LOG_* function itself already appends one. | |||
| 2015-10-01 | Merge pull request #1095 from archshift/game-list | bunnei | |
| Initial implementation of a game list | |||
| 2015-09-30 | Expose loader helper functions for identifying files. | archshift | |
| 2015-09-21 | Implement 3dsx RomFS | Cruel | |
| 2015-09-10 | General: Fix up doxygen comments | Lioncash | |
| 2015-08-15 | Properly indicate that CIA support is not implemented yet | Benjamin Barenblat | |
| Make `Loader::LoadFile` return an `ErrorNotImplemented` if you call it on a CIA file. | |||
| 2015-08-15 | Give CIA file type a name | Benjamin Barenblat | |
| Make `GetFileTypeString` return ‘CIA’ for CIA (CTR Importable Archive) files. | |||
| 2015-07-25 | loader: Remove unnecessary else usages | Lioncash | |
| 2015-07-19 | Core : Change variable type | zawata | |
| and fix various warnings | |||
| 2015-07-13 | Loader: Fix variable type and remove unused variable | Yuri Kunde Schlesner | |
| 2015-07-13 | Loader: Remove unnecessary pointer indirection to IOFile | Yuri Kunde Schlesner | |
| 2015-07-13 | FS: Stream RomFS from file instead of loading all of it to memory | condut | |
| 2015-07-11 | Core: Properly configure address space when loading a binary | Yuri Kunde Schlesner | |
| The code now properly configures the process image to match the loaded binary segments (code, rodata, data) instead of just blindly allocating a large chunk of dummy memory. | |||
| 2015-07-11 | Loader: Clean up 3dsx loader a bit, fixing a potential buffer overrun | Yuri Kunde Schlesner | |
| 2015-07-11 | Loader: Make 3dsx loader logs a bit less confusing | Yuri Kunde Schlesner | |
| 2015-07-10 | Merge pull request #876 from linkmauve/include-cleanups | Yuri Kunde Schlesner | |
| Cleanup includes, mostly in common | |||
| 2015-07-08 | Loader: Remove log line causing warning | aroulin | |
| 2015-06-28 | CitraQt: Cleanup includes. | Emmanuel Gil Peyrot | |
| 2015-06-28 | Common: Cleanup key_map includes. | Emmanuel Gil Peyrot | |
| 2015-06-28 | Common: Fix FileUtil includes, and everything relying on those. | Emmanuel Gil Peyrot | |
| 2015-05-29 | Remove every trailing whitespace from the project (but externals). | Emmanuel Gil Peyrot | |
| 2015-05-14 | Core/ResourceLimits: Implemented the basic structure of ResourceLimits. | Subv | |
| Implemented svcs GetResourceLimit, GetResourceLimitCurrentValues and GetResourceLimitLimitValues. Note that the resource limits do not currently keep track of used objects, since we have no way to distinguish between an object created by the application, and an object created by some HLE module once we're inside Kernel::T::Create. | |||
| 2015-05-15 | Memmap: Re-organize memory function in two files | Yuri Kunde Schlesner | |
| memory.cpp/h contains definitions related to acessing memory and configuring the address space mem_map.cpp/h contains higher-level definitions related to configuring the address space accoording to the kernel and allocating memory. | |||
| 2015-05-09 | Merge pull request #734 from yuriks/memmap | Tony Wasserka | |
| Small memory map definitions cleanup | |||
| 2015-05-09 | Loader: Add missing include | Yuri Kunde Schlesner | |
| 2015-05-09 | Memory: Re-organize and rename memory area address constants | Yuri Kunde Schlesner | |
| 2015-05-08 | Loader: Remove .bin file support | Yuri Kunde Schlesner | |
| It is of very limited practical utility currently, and will soon be impossible to support due to more accurate memory map emulation. | |||
