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2018-04-24loader: Move old logging macros over to new fmt-capable onesLioncash
2018-04-20Kernel: Use 0x2C as default main thread priority for homebrew and lone NRO/NSOsSubv
2018-04-06core, main.h: Abort on 32Bit ROMs (#309)N00byKing
* core, main.h: Abort on 32Bit ROMs * main.cpp: Fix Grammar
2018-04-03deconstructed_rom_directory.cpp: Fix TypoN00byKing
2018-03-31memory: Fix stack region.bunnei
2018-03-19Clean Warnings (?)N00byKing
2018-03-16kernel: Move stack region outside of application heap.bunnei
2018-03-14core: Move process creation out of global state.bunnei
2018-03-01Kernel: Store the program id in the Process class instead of the CodeSet class.Subv
There may be many CodeSets per Process, so it's wasteful and overcomplicated to store the program id in each of them.
2018-02-25loader: Check error on NPDM load, use TID for CodeSetshinyquagsire23
2018-02-25loader: Use NPDM information when loading NSOsshinyquagsire23
2018-02-14nso: Silence formatting specifier warningsLioncash
2018-02-14deconstructed_rom_directory: Silence formatting specifier warningsLioncash
2018-02-05Changed .istorage to .romfsDavid Marcec
2018-01-21deconstructed_rom_directory: Implement istorage loading for RomFS.bunnei
2018-01-20Merge pull request #92 from gdkchan/nro_refactorbunnei
Fix NRO entry point
2018-01-20loader: Minor style fix in deconstructed_rom_directoryRozlette
2018-01-20Merge pull request #117 from jroweboy/clang-formatbunnei
Clang format as a build target
2018-01-20Format: Run the new clang format on everythingJames Rowe
2018-01-20loader: Clean up ctors and includes.bunnei
2018-01-20loader: Add DeconstructedRomDirectory for game dumps.bunnei
2018-01-20loader: Refactor to also pass filepath into IdentifyType.bunnei
2018-01-20nso: Remove code specific to directory loading.bunnei
2018-01-18Fix NRO Entry Pointgdkchan
2018-01-17Fix NRO loadinggdkchan
2018-01-17Remove relocation on NSO/NROgdkchan
2018-01-16Merge pull request #44 from Rozelette/masterbunnei
nso: Modify .bss size calculation logic
2018-01-16clang-formatMerryMage
2018-01-16nso: Modify .bss size calculation logicRozlette
2018-01-15nso: Load subsdk4 if available.bunnei
2018-01-14Add missing FileType declarations in GuessFromExtension and GetFileTypeStringThog
2018-01-13yuzu: Update license text to be consistent across project.bunnei
2018-01-07nso: Always load the filepath specified by the user.bunnei
2017-10-22nso: Load more common submodules.bunnei
2017-10-22memory: Support 32-bit paging, move heap address space up.bunnei
2017-10-15core: Refactor MakeMagic usage and remove dead code.bunnei
2017-10-14nso: Add a log for loading submodules.bunnei
2017-10-12Remove more 3DS-specific code.bunnei
2017-10-12Remove lots more 3DS-specific code.bunnei
2017-10-09Merge remote-tracking branch 'upstream/master' into nxbunnei
# Conflicts: # src/core/CMakeLists.txt # src/core/arm/dynarmic/arm_dynarmic.cpp # src/core/arm/dyncom/arm_dyncom.cpp # src/core/hle/kernel/process.cpp # src/core/hle/kernel/thread.cpp # src/core/hle/kernel/thread.h # src/core/hle/kernel/vm_manager.cpp # src/core/loader/3dsx.cpp # src/core/loader/elf.cpp # src/core/loader/ncch.cpp # src/core/memory.cpp # src/core/memory.h # src/core/memory_setup.h
2017-10-09loader: Various improvements for NSO/NRO loaders.bunnei
2017-10-05loader: Add support for NRO, as well as various fixes and shared linker.bunnei
2017-10-03nso: Fixes to support homebrew NSOs without a MOD header.bunnei
2017-10-01file_sys, loader: add support for reading TMDs to determine app pathsshinyquagsire23
2017-09-30nso: Refactor and allocate .bss section.bunnei
2017-09-30loader: Add support for loading an NSO.bunnei
2017-09-30elf: Check if machine is ARM.bunnei
2017-09-26Loaders: Don't automatically set the current process every time we load an ↵Subv
application. The loaders will now just create a Kernel::Process, construct it and return it to the caller, which is responsible for setting it as the current process and configuring the global page table.
2017-09-25HLE/Archives: Allow multiple loaded applications to access their SelfNCCH ↵Subv
archive independently. The loaders now register each loaded ROM with the SelfNCCH factory, which keeps the data around for the duration of the emulation session. When opening the SelfNCCH archive, the factory queries the current program's programid and uses that as a key to the map that contains the NCCHData structure (RomFS, Icon, Banner, etc). 3dsx files do not have a programid and will use a default of 0 for this value, thus, only 1 3dsx file with RomFS is loadable at the same time.
2017-09-25Merge pull request #2952 from MerryMage/page-tablesB3n30
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