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path: root/src/core/loader/nso.cpp
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2019-03-27patch_manager: Dump NSO name with build IDZach Hilman
2019-03-23Merge pull request #2280 from lioncash/nsobunnei
loader/nso: Minor refactoring
2019-03-22kernel/codeset: Make CodeSet's memory data member a regular std::vectorLioncash
The use of a shared_ptr is an implementation detail of the VMManager itself when mapping memory. Because of that, we shouldn't require all users of the CodeSet to have to allocate the shared_ptr ahead of time. It's intended that CodeSet simply pass in the required direct data, and that the memory manager takes care of it from that point on. This means we just do the shared pointer allocation in a single place, when loading modules, as opposed to in each loader.
2019-03-22loader/nso: Place translation unit specific functions into an anonymous ↵Lioncash
namespace Makes it impossible to indirectly violate the ODR in some other translation unit due to these existing.
2019-03-22file_sys/cheat_engine: Remove use of global system accessorsLioncash
Instead, pass in the core timing instance and make the dependency explicit in the interface.
2019-03-22loader/nso: Clean up use of magic constantsLioncash
Now that the NSO header has the proper size, we can just use sizeof on it instead of having magic constants.
2019-03-22file_sys/patch_manager: Deduplicate NSO headerLioncash
This source file was utilizing its own version of the NSO header. Instead of keeping this around, we can have the patch manager also use the version of the header that we have defined in loader/nso.h
2019-03-22loader/nso: Fix definition of the NSO header structLioncash
The total struct itself is 0x100 (256) bytes in size, so we should be providing that amount of data. Without the data, this can result in omitted data from the final loaded NSO file.
2019-03-21Merge pull request #1933 from DarkLordZach/cheat-enginebunnei
file_sys: Implement parser and interpreter for game memory cheats
2019-03-20kernel: Move CodeSet structure to its own source filesLioncash
Given this is utilized by the loaders, this allows avoiding inclusion of the kernel process definitions where avoidable. This also keeps the loading format for all executable data separate from the kernel objects.
2019-03-05vm_manager: Remove cheat-specific ranges from VMManagerZach Hilman
2019-03-04loader/nso: Set main code region in VMManagerZach Hilman
For rom directories (and by extension, XCI/NSP/NAX/NCA) this is for the NSO with name 'main', for regular NSOs, this is the NSO.
2018-12-02loader/nso: Remove dependency on the System classLioncash
Similar to the NRO changes, we can also pass the process explicitly as a parameter from Load instead of indirecting through the System class.
2018-10-29patch_manager: Add support for dumping decompressed NSOsZach Hilman
When enabled in settings, PatchNSO will dump the unmodified NSO that it was passed to a file named <build id>.nso in the dump root for the current title ID.
2018-10-15nso: Return an optional address from LoadModuleLioncash
If a malformed NSO is attempted to be loaded, we shouldn't continue onwards. We should be reporting an error and bailing out.
2018-10-14nso: Make LoadModule take a VfsFile by const referenceLioncash
2018-10-12kernel/process: Make CodeSet a regular non-inherited objectLioncash
These only exist to ferry data into a Process instance and end up going out of scope quite early. Because of this, we can just make it a plain struct for holding things and just std::move it into the relevant function. There's no need to make this inherit from the kernel's Object type.
2018-10-07nso/nro: Use default allocation size for arg_dataZach Hilman
2018-10-07cmd: Support passing game arguments from command lineZach Hilman
Uses -p (--program) and following string as args.
2018-10-07nso/nro: Add NSO arguments structure to data sectionZach Hilman
Only added if arguments string is non-empty and a pass is requested by loader.
2018-10-02nso: Optimize loading of IPS patchesZach Hilman
Avoid resource-heavy classes and remove quasi-duplicated code.
2018-10-01nso: Add framework to support patching of uncompressed NSOsZach Hilman
2018-10-01nso: Replace NSOHeader padding bytes with build IDZach Hilman
2018-09-30kernel/process: Make data member variables privateLioncash
Makes the public interface consistent in terms of how accesses are done on a process object. It also makes it slightly nicer to reason about the logic of the process class, as we don't want to expose everything to external code.
2018-09-29loader: Make the Load() function take a process as a regular reference, not ↵Lioncash
a SharedPtr A process should never require being reference counted in this situation. If the handle to a process is freed before this function is called, it's definitely a bug with our lifetime management, so we can put the requirement in place for the API that the process must be a valid instance.
2018-09-24memory: Dehardcode the use of fixed memory range constantsLioncash
The locations of these can actually vary depending on the address space layout, so we shouldn't be using these when determining where to map memory or be using them as offsets for calculations. This keeps all the memory ranges flexible and malleable based off of the virtual memory manager instance state.
2018-09-24process/vm_manager: Amend API to allow reading parameters from NPDM metadataLioncash
Rather than hard-code the address range to be 36-bit, we can derive the parameters from supplied NPDM metadata if the supplied exectuable supports it. This is the bare minimum necessary for this to be possible. The following commits will rework the memory code further to adjust to this.
2018-09-21Added support for uncompressed NSOs (#1374)David
* Added support for uncompressed NSOs * Moved compressed section check to NsoHeader
2018-09-13kernel/thread: Include thread-related enums within the kernel namespaceLioncash
Previously, these were sitting outside of the Kernel namespace, which doesn't really make sense, given they're related to the Thread class which is within the Kernel namespace.
2018-08-31core/core: Replace includes with forward declarations where applicableLioncash
The follow-up to e2457418dae19b889b2ad85255bb95d4cd0e4bff, which replaces most of the includes in the core header with forward declarations. This makes it so that if any of the headers the core header was previously including change, then no one will need to rebuild the bulk of the core, due to core.h being quite a prevalent inclusion. This should make turnaround for changes much faster for developers.
2018-08-28kernel: Eliminate kernel global stateLioncash
As means to pave the way for getting rid of global state within core, This eliminates kernel global state by removing all globals. Instead this introduces a KernelCore class which acts as a kernel instance. This instance lives in the System class, which keeps its lifetime contained to the lifetime of the System class. This also forces the kernel types to actually interact with the main kernel instance itself instead of having transient kernel state placed all over several translation units, keeping everything together. It also has a nice consequence of making dependencies much more explicit. This also makes our initialization a tad bit more correct. Previously we were creating a kernel process before the actual kernel was initialized, which doesn't really make much sense. The KernelCore class itself follows the PImpl idiom, which allows keeping all the implementation details sealed away from everything else, which forces the use of the exposed API and allows us to avoid any unnecessary inclusions within the main kernel header.
2018-08-14loader: Remove address mapping remnants from citraLioncash
These mappings are leftovers from citra and don't apply to the Switch.
2018-08-03kernel/process: Use accessors instead of class members for referencing ↵Lioncash
segment array Using member variables for referencing the segments array increases the size of the class in memory for little benefit. The same behavior can be achieved through the use of accessors that just return the relevant segment.
2018-07-19nso: Silence implicit sign conversion warningsLioncash
2018-07-19nso: Remove unused function ReadSegment()Lioncash
2018-07-19Merge pull request #718 from lioncash/readbunnei
loader/nso: Check if read succeeded in IdentifyFile() before checking magic value
2018-07-19loader/nso: Check if read succeeded in IdentifyFile() before checking magic ↵Lioncash
value We should always assume the filesystem is volatile and check each IO operation. While we're at it reorganize checks so that early-out errors are near one another.
2018-07-18loader/nso: Remove unnecessary vector resizesLioncash
We can just initialize these vectors directly via their constructor.
2018-07-18loader/nso: Resolve sign mismatch warningsLioncash
2018-07-18Virtual Filesystem 2: Electric Boogaloo (#676)Zach Hilman
* Virtual Filesystem * Fix delete bug and documentate * Review fixes + other stuff * Fix puyo regression
2018-07-17General Filesystem and Save Data Fixes (#670)Zach Hilman
2018-07-12More improvements to GDBStub (#653)Hedges
* More improvements to GDBStub - Debugging of threads should work correctly with source and assembly level stepping and modifying registers and memory, meaning threads and callstacks are fully clickable in VS. - List of modules is available to the client, with assumption that .nro and .nso are backed up by an .elf with symbols, while deconstructed ROMs keep N names. - Initial support for floating point registers. * Tidy up as requested in PR feedback * Tidy up as requested in PR feedback
2018-07-07Revert "Virtual Filesystem (#597)"bunnei
This reverts commit 77c684c1140f6bf3fb7d4560d06d2efb1a2ee5e2.
2018-07-06Virtual Filesystem (#597)Zach Hilman
* Add VfsFile and VfsDirectory classes * Finish abstract Vfs classes * Implement RealVfsFile (computer fs backend) * Finish RealVfsFile and RealVfsDirectory * Finished OffsetVfsFile * More changes * Fix import paths * Major refactor * Remove double const * Use experimental/filesystem or filesystem depending on compiler * Port partition_filesystem * More changes * More Overhaul * FSP_SRV fixes * Fixes and testing * Try to get filesystem to compile * Filesystem on linux * Remove std::filesystem and document/test * Compile fixes * Missing include * Bug fixes * Fixes * Rename v_file and v_dir * clang-format fix * Rename NGLOG_* to LOG_* * Most review changes * Fix TODO * Guess 'main' to be Directory by filename
2018-07-02Rename logging macro back to LOG_*James Rowe
2018-06-21Add support for decrypted NCA files (#567)Zach Hilman
* Start to add NCA support in loader * More nca stuff * More changes to nca.cpp * Now identifies decrypted NCA cont. * Game list fixes and more structs and stuff * More updates to Nca class * Now reads ExeFs (i think) * ACTUALLY LOADS EXEFS! * RomFS loads and games execute * Cleanup and Finalize * plumbing, cleanup and testing * fix some things that i didnt think of before * Preliminary Review Changes * Review changes for bunnei and subv
2018-05-02general: Make formatting of logged hex values more straightforwardLioncash
This makes the formatting expectations more obvious (e.g. any zero padding specified is padding that's entirely dedicated to the value being printed, not any pretty-printing that also gets tacked on).
2018-04-27general: Convert assertion macros over to be fmt-compatibleLioncash
2018-04-24loader: Move old logging macros over to new fmt-capable onesLioncash
2018-04-20Kernel: Use 0x2C as default main thread priority for homebrew and lone NRO/NSOsSubv