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path: root/src/core/loader/ncch.cpp
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2017-05-24telemetry: Log a few simple data fields throughout core.bunnei
2017-03-08loader/ncch: less verbose log for loading game list. only log program ID ↵wwylele
when booting
2017-02-13loader: use self NCCH archivewwylele
2017-01-04Fix some warnings (#2399)Jonathan Hao
2016-12-29Merge pull request #2240 from wwylele/auto-regionbunnei
Config: auto-select region and language
2016-12-15loader: Implement ReadProgramIdMerryMage
2016-12-07Config: auto-select region and languagewwylele
2016-11-27Kernel/Loader: Grab the system mode from the NCCH ExHeader.Subv
3dsx and elf files default to system mode 2 (96MB allocated to the application). This allows Home Menu to boot without modifications. Closes #1849
2016-11-19Kernel/Loader: Grab the system mode from the NCCH ExHeader.Subv
3dsx and elf files default to system mode 2 (96MB allocated to the application). This allows Home Menu to boot without modifications. Closes #1849
2016-10-20Fix typosRicardo de Almeida Gonzaga
2016-09-21Use negative priorities to avoid special-casing the self-includeYuri Kunde Schlesner
2016-09-21Remove empty newlines in #include blocks.Emmanuel Gil Peyrot
This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation.
2016-09-18Sources: Run clang-format on everything.Emmanuel Gil Peyrot
2016-05-21Loader, Frontends: Refactor loader creation and game loadingEmmanuel Gil Peyrot
This allows frontends to keep a single loader and use it multiple times e.g. for code loading and SMDH parsing.
2016-05-08Merge pull request #1766 from Subv/log_cpubunnei
Kernel/Threading: Warn when a thread can be scheduled in the Syscore (Core 1)
2016-05-07Kernel/Threading: Warn when a thread can be scheduled in the Syscore (Core 1).Subv
We do not currently implement any cores other than the AppCore (Core 0).
2016-05-04add icon & title to game listwwylele
2016-04-23ncch: Use correct format specifier (for long long uint)Sam Spilsbury
2016-04-14ncch:only decompress .code sectionwwylele
2016-04-05Common: Remove Common::make_unique, use std::make_uniqueMerryMage
2016-03-04Loader/NCCH: Log the program ID during loadingYuri Kunde Schlesner
This is useful for all sorts of things, but mainly to identify save folders more easily.
2015-10-10Loader: Change NCCH header types to be explicitly little-endianGareth Poole
2015-10-10Loader: Implement encryption checkGareth Poole
2015-07-13Loader: Remove unnecessary pointer indirection to IOFileYuri Kunde Schlesner
2015-07-13FS: Stream RomFS from file instead of loading all of it to memorycondut
2015-07-11Core: Properly configure address space when loading a binaryYuri Kunde Schlesner
The code now properly configures the process image to match the loaded binary segments (code, rodata, data) instead of just blindly allocating a large chunk of dummy memory.
2015-07-10Merge pull request #876 from linkmauve/include-cleanupsYuri Kunde Schlesner
Cleanup includes, mostly in common
2015-07-08Loader: Remove log line causing warningaroulin
2015-06-28CitraQt: Cleanup includes.Emmanuel Gil Peyrot
2015-05-14Core/ResourceLimits: Implemented the basic structure of ResourceLimits.Subv
Implemented svcs GetResourceLimit, GetResourceLimitCurrentValues and GetResourceLimitLimitValues. Note that the resource limits do not currently keep track of used objects, since we have no way to distinguish between an object created by the application, and an object created by some HLE module once we're inside Kernel::T::Create.
2015-05-15Memmap: Re-organize memory function in two filesYuri Kunde Schlesner
memory.cpp/h contains definitions related to acessing memory and configuring the address space mem_map.cpp/h contains higher-level definitions related to configuring the address space accoording to the kernel and allocating memory.
2015-05-09Loader: Add missing includeYuri Kunde Schlesner
2015-05-08Kernel: Remove g_program_idYuri Kunde Schlesner
This has been obsoleted by the field in Process.
2015-05-08Kernel: Introduce skeleton Process class to hold process dataYuri Kunde Schlesner
2015-05-07Common: Remove common.hYuri Kunde Schlesner
2015-04-27Services/Loader: Use more sensible log formats for certain functionspurpasmart96
along with more info being logged.
2015-01-15Loader: Clean up the NCCH AppLoader.Emmanuel Gil Peyrot
2015-01-15Loader: Guess filetype from the magic, or fallback to the extension.Emmanuel Gil Peyrot
2015-01-15Loader: Don’t assume the file hasn’t been read before.Emmanuel Gil Peyrot
2015-01-15Loader: Keep a reference to the file and pass it to the correct AppLoader, ↵Emmanuel Gil Peyrot
instead of loading it multiple times.
2015-01-15Loader: Initialize the default NCCH values in the class declaration, not in ↵Emmanuel Gil Peyrot
the constructor.
2015-01-15Loader: Never forget to change is_loaded.Emmanuel Gil Peyrot
2015-01-15Loader: Don’t duplicate the docstring into the cpp file.Emmanuel Gil Peyrot
2015-01-15Loader: Fix indentation, whitespace, and a few other such cosmetic stuff.Emmanuel Gil Peyrot
2014-12-20License changepurpasmart96
2014-12-17Filesystem/Archives: Implemented the SaveData archiveSubv
The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information Got rid of the code duplication in File and Directory Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive. FS_U: Use the correct error code when a file wasn't found
2014-12-13Convert old logging calls to new logging macrosYuri Kunde Schlesner
2014-11-19Remove trailing spaces in every file but the ones imported from SkyEye, AOSP ↵Emmanuel Gil Peyrot
or generated
2014-11-17core: Mark some hle functions as staticLioncash
These functions are not referred to by their linkage name outside of the translation unit, so they can be marked as static.
2014-09-17Common: Rename the File namespace to FileUtil, to match the filename and ↵Emmanuel Gil Peyrot
prevent collisions.