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path: root/src/core/loader/nca.cpp
AgeCommit message (Collapse)Author
2019-01-15loader: Propagate NCA logo section to ReadBanner and ReadLogoZach Hilman
2018-09-29loader: Make the Load() function take a process as a regular reference, not ↵Lioncash
a SharedPtr A process should never require being reference counted in this situation. If the handle to a process is freed before this function is called, it's definitely a bug with our lifetime management, so we can put the requirement in place for the API that the process must be a valid instance.
2018-09-04bktr: Implement IVFC offset shiftingZach Hilman
Fixes base game read errors
2018-09-04patch_manager: Add usages of patches to ExeFSZach Hilman
2018-08-20service/filesystem: Use forward declarations where applicableLioncash
Avoids the need to rebuild multiple source files if the filesystem code headers change. This also gets rid of a few instances of indirect inclusions being relied upon
2018-08-15loader/nca: Remove unnecessary includes and member variablesLioncash
2018-08-09loader: Add more descriptive errorsZach Hilman
Full list of new errors and descriptions in core/loader/loader.h
2018-08-06Avoid parsing RomFS to directory in NCAZach Hilman
2018-08-05loader: Make AppLoader_NCA rely on directory loading codeZach Hilman
Eliminates duplicate code shared between their Load methods, after all the only difference is how the romfs is handled.
2018-08-01Remove files that are not usedZach Hilman
2018-07-20loader/{nca, nro}: std::move VirtualFile in the constructors where applicableLioncash
This avoids unnecessary atomic reference count increments and decrements
2018-07-18Virtual Filesystem 2: Electric Boogaloo (#676)Zach Hilman
* Virtual Filesystem * Fix delete bug and documentate * Review fixes + other stuff * Fix puyo regression
2018-07-17General Filesystem and Save Data Fixes (#670)Zach Hilman
2018-07-12More improvements to GDBStub (#653)Hedges
* More improvements to GDBStub - Debugging of threads should work correctly with source and assembly level stepping and modifying registers and memory, meaning threads and callstacks are fully clickable in VS. - List of modules is available to the client, with assumption that .nro and .nso are backed up by an .elf with symbols, while deconstructed ROMs keep N names. - Initial support for floating point registers. * Tidy up as requested in PR feedback * Tidy up as requested in PR feedback
2018-07-07Revert "Virtual Filesystem (#597)"bunnei
This reverts commit 77c684c1140f6bf3fb7d4560d06d2efb1a2ee5e2.
2018-07-06Virtual Filesystem (#597)Zach Hilman
* Add VfsFile and VfsDirectory classes * Finish abstract Vfs classes * Implement RealVfsFile (computer fs backend) * Finish RealVfsFile and RealVfsDirectory * Finished OffsetVfsFile * More changes * Fix import paths * Major refactor * Remove double const * Use experimental/filesystem or filesystem depending on compiler * Port partition_filesystem * More changes * More Overhaul * FSP_SRV fixes * Fixes and testing * Try to get filesystem to compile * Filesystem on linux * Remove std::filesystem and document/test * Compile fixes * Missing include * Bug fixes * Fixes * Rename v_file and v_dir * clang-format fix * Rename NGLOG_* to LOG_* * Most review changes * Fix TODO * Guess 'main' to be Directory by filename
2018-07-02Rename logging macro back to LOG_*James Rowe
2018-06-21Add support for decrypted NCA files (#567)Zach Hilman
* Start to add NCA support in loader * More nca stuff * More changes to nca.cpp * Now identifies decrypted NCA cont. * Game list fixes and more structs and stuff * More updates to Nca class * Now reads ExeFs (i think) * ACTUALLY LOADS EXEFS! * RomFS loads and games execute * Cleanup and Finalize * plumbing, cleanup and testing * fix some things that i didnt think of before * Preliminary Review Changes * Review changes for bunnei and subv