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path: root/src/core/loader/loader.cpp
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2018-01-14Add missing FileType declarations in GuessFromExtension and GetFileTypeStringThog
2017-10-12Remove more 3DS-specific code.bunnei
2017-10-12Remove lots more 3DS-specific code.bunnei
2017-10-09loader: Various improvements for NSO/NRO loaders.bunnei
2017-10-05loader: Add support for NRO, as well as various fixes and shared linker.bunnei
2017-09-30loader: Add support for loading an NSO.bunnei
2017-03-08loader: lower file name logging levelwwylele
2016-09-21Remove empty newlines in #include blocks.Emmanuel Gil Peyrot
This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation.
2016-09-18Sources: Run clang-format on everything.Emmanuel Gil Peyrot
2016-05-21CitraQt: Simplify the game list loader codeEmmanuel Gil Peyrot
2016-05-21Loader, Frontends: Refactor loader creation and game loadingEmmanuel Gil Peyrot
This allows frontends to keep a single loader and use it multiple times e.g. for code loading and SMDH parsing.
2016-05-06fix:return proper errorwwylele
2016-05-04add icon & title to game listwwylele
2016-04-05Common: Remove Common::make_unique, use std::make_uniqueMerryMage
2016-03-08Improve error report from Init() functionsLittleWhite
Add error popup when citra initialization failed
2016-03-03Display errors in GUI when loading ROM failedLittleWhite
2015-10-01Merge pull request #1095 from archshift/game-listbunnei
Initial implementation of a game list
2015-09-30Expose loader helper functions for identifying files.archshift
2015-09-21Implement 3dsx RomFSCruel
2015-09-10General: Fix up doxygen commentsLioncash
2015-08-15Properly indicate that CIA support is not implemented yetBenjamin Barenblat
Make `Loader::LoadFile` return an `ErrorNotImplemented` if you call it on a CIA file.
2015-08-15Give CIA file type a nameBenjamin Barenblat
Make `GetFileTypeString` return ‘CIA’ for CIA (CTR Importable Archive) files.
2015-07-25loader: Remove unnecessary else usagesLioncash
2015-07-13Loader: Remove unnecessary pointer indirection to IOFileYuri Kunde Schlesner
2015-07-13FS: Stream RomFS from file instead of loading all of it to memorycondut
2015-06-28Common: Cleanup key_map includes.Emmanuel Gil Peyrot
2015-06-28Common: Fix FileUtil includes, and everything relying on those.Emmanuel Gil Peyrot
2015-05-15Memmap: Re-organize memory function in two filesYuri Kunde Schlesner
memory.cpp/h contains definitions related to acessing memory and configuring the address space mem_map.cpp/h contains higher-level definitions related to configuring the address space accoording to the kernel and allocating memory.
2015-05-08Loader: Remove .bin file supportYuri Kunde Schlesner
It is of very limited practical utility currently, and will soon be impossible to support due to more accurate memory map emulation.
2015-05-08Process: Rename StaticAddressMapping => AddressMappingYuri Kunde Schlesner
2015-05-08Process: Support parsing of exheader kernel capsYuri Kunde Schlesner
2015-05-08Kernel: Remove g_program_idYuri Kunde Schlesner
This has been obsoleted by the field in Process.
2015-05-08Kernel: Introduce skeleton Process class to hold process dataYuri Kunde Schlesner
2015-05-07Common: Remove common.hYuri Kunde Schlesner
2015-02-12Build: Fixed some warningsSubv
2015-02-10FS: Allow multiple instances of the same archive type to be open at onceYuri Kunde Schlesner
2015-01-30loader: Add missing printf argumentLioncash
2015-01-15Loader: Display the type of the file being loaded.Emmanuel Gil Peyrot
2015-01-15Loader: Guess filetype from the magic, or fallback to the extension.Emmanuel Gil Peyrot
2015-01-15Loader: Keep a reference to the file and pass it to the correct AppLoader, ↵Emmanuel Gil Peyrot
instead of loading it multiple times.
2015-01-15Loader: Don’t duplicate the docstring into the cpp file.Emmanuel Gil Peyrot
2015-01-05Fix correct espaceDante38490
2015-01-05Add support load 3DS roomDante38490
2014-12-21Merge pull request #291 from purpasmart96/licensebunnei
License change
2014-12-20License changepurpasmart96
2014-12-20Common: Add a clone of std::make_uniqueYuri Kunde Schlesner
2014-12-17Filesystem/Archives: Implemented the SaveData archiveSubv
The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information Got rid of the code duplication in File and Directory Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive. FS_U: Use the correct error code when a file wasn't found
2014-12-16FS.Archive: Clean up treatment of archives and their handlesYuri Kunde Schlesner
- Refactor FS::Archive internals to make Archive creation and lifetime management clearer. - Remove the "Archive as a File" hack. - Implement 64-bit Archive handles.
2014-12-16Service.FS: Do archive registration using IdCode instead of nameYuri Kunde Schlesner
2014-12-16HLE: Rename namespaces to match move & fix initialization orderYuri Kunde Schlesner