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2015-07-13Merge pull request #904 from aroulin/y2r-narrowing-warningarchshift
Y2R: Fix narrowing warning
2015-07-13Add CiTrace recording support.Tony Wasserka
This is exposed in the GUI as a new "CiTrace Recording" widget. Playback is implemented by a standalone 3DS homebrew application (which only runs reliably within Citra currently; on an actual 3DS it will often crash still).
2015-07-13GPU: Be robust against nullptr addresses; properly reset busy bits in the ↵Tony Wasserka
trigger registers.
2015-07-13HW: Fix a stupid issue which led to unknown register reads/writes.Tony Wasserka
2015-07-12Y2R: Fix narrowing warningaroulin
2015-07-10Merge pull request #876 from linkmauve/include-cleanupsYuri Kunde Schlesner
Cleanup includes, mostly in common
2015-06-28GPU: Implement blended downscaling for display transfers.Emmanuel Gil Peyrot
2015-06-28GPU: Use shifts instead of multiplications to calculate the actual size of ↵Emmanuel Gil Peyrot
the output.
2015-06-28Core: Cleanup hw includes.Emmanuel Gil Peyrot
2015-06-28CitraQt: Cleanup includes.Emmanuel Gil Peyrot
2015-06-21Y2R: Rework conversion process, enabling support for all formatsYuri Kunde Schlesner
2015-06-16hw: Fix mismatched Write callLioncash
2015-05-31Merge pull request #811 from archshift/commonifyarchshift
Commonify video_core utility headers
2015-05-31Merge pull request #832 from yuriks/refresh-rate-optionbunnei
Remove gpu_refresh_rate configuration option
2015-05-30Move video_core/color.h to common/color.harchshift
2015-05-29Remove gpu_refresh_rate configuration optionYuri Kunde Schlesner
Changing it makes emulation inherently inaccurate. It also had a wrong default value (30, whereas the real system has a refresh rate of 60 Hz) which, even if changed, would continue to be used unless people manually removed it from their config files.
2015-05-29Remove every trailing whitespace from the project (but externals).Emmanuel Gil Peyrot
2015-05-22OpenGL renderertfarley
2015-05-15Memmap: Re-organize memory function in two filesYuri Kunde Schlesner
memory.cpp/h contains definitions related to acessing memory and configuring the address space mem_map.cpp/h contains higher-level definitions related to configuring the address space accoording to the kernel and allocating memory.
2015-05-09Memory: Add GetPhysicalPointer helper functionYuri Kunde Schlesner
2015-05-07Common: Remove common.hYuri Kunde Schlesner
2015-05-01HW: Properly initialize and shutdown all modules.bunnei
2015-04-07gpu: Fix a missing format specifierLioncash
2015-04-02Services: Stubs and minor changespurpasmart96
2015-03-17Merge pull request #650 from Subv/scalingbunnei
GPU: Fixed the bit 25 in the display transfer flags.
2015-03-16GPU/DisplayTransfer: Made the scaling bits a single 2bit valueSubv
Rephrased some comments.
2015-03-14GPU: Implemented the flip_data (bit 0) bit in display transfers.Subv
2015-03-11Merge pull request #642 from bunnei/touchpadbunnei
Touchpad support
2015-03-10HID: Complete refactor of pad/touch input to fix threading issues.bunnei
2015-03-10Merge pull request #629 from archshift/lcdfbbunnei
Implement SetLcdForceBlack and add implementation for color filling in the GPU code
2015-03-10GPU: Fixed the bit 25 in the display transfer flags.Subv
It is used to downscale the input image horizontally and vertically, previously we were only downscaling it vertically so this caused a hard-to-debug memory corruption problem.
2015-03-09Added LCD registers, and implementation for color filling in OGL code.archshift
2015-03-09Merge pull request #648 from Subv/fill_bitTony Wasserka
GPU: Use the correct position for the finished bit in memory fills
2015-03-09GPU: Use the correct position for the finished bit in memory fillsSubv
2015-03-09GPU: Corrected the 24 bit memory fills component orderSubv
2015-03-05Implement SetLcdForceBlack, move register enum to hw.harchshift
2015-03-03GPU: Added RGB565/RGB8 framebuffer support and various cleanups.bunnei
- Centralizes color format encode/decode functions. - Fixes endianness issues. - Implements remaining framebuffer formats in the debugger.
2015-02-27Added RGBA5551 compatibility in the rasterizerarchshift
This allows Virtual Console games to display properly.
2015-02-26GPU: Implemented bits 3 and 1 from the display transfer flags.Subv
Bit 3 is used to specify a raw copy, where no processing is done to the data, seems to behave exactly as a DMA. Bit 1 is used to specify whether to convert from a tiled format to a linear format or viceversa.
2015-02-22GPU: Fixed RGBA8 as output format in a display transfer.Subv
Verified with hwtests
2015-02-22Merge pull request #471 from archshift/pp3ports3bunnei
GPU: Add support for more framebuffer formats in display transfers.
2015-02-22GPU: Add support for more framebuffer formats in display transfers.Tony Wasserka
2015-02-22Merge pull request #594 from Subv/display_transferbunnei
GPU: Fixed the RGBA8 input format and RGB8 output format
2015-02-21GPU: Fixed the RGBA8 input format and RGB8 output formatSubv
in Display Transfers, tested with hwtests.
2015-02-19Remove duplication of INSERT_PADDING_WORDS between pica.h and gpu.harchshift
2015-02-18GPU: Properly implement memory fills.Tony Wasserka
2015-02-15video_core: Implement the remaining framebuffer formats in the OpenGL renderer.Emmanuel Gil Peyrot
2015-02-10Asserts: break/crash program, fit to style guide; log.h->assert.harchshift
Involves making asserts use printf instead of the log functions (log functions are asynchronous and, as such, the log won't be printed in time) As such, the log type argument was removed (printf obviously can't use it, and it's made obsolete by the file and line printing) Also removed some GEKKO cruft.
2015-02-03core: Fix some warnings on OSXLioncash
2015-01-14GPU: Fix buffer overrun in Display TransfersYuri Kunde Schlesner
Display transfers with the horizontal downscaling flag were calculating the wrong output size, causing them to write double the amount of data intended. It is likely that this was perceived as correct due to a separate bug in calculating source indices which caused the image to be padded unless the previous bug was present. This fixes both issues, correcting flickering issues in 3dscraft, blargSnes and more (caused by the transfer overwriting the back buffer which followed) as well as potentially fixing other crashes.