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2014-08-30GPU: Improve frame synchronization, increases compatibility with both ↵bunnei
homebrew and retail applications.
2014-08-26VideoCore: Fixes rendering issues on Qt and corrects framebuffer output size.bunnei
2014-08-12Pica: Add command processor.Tony Wasserka
2014-08-12Pica/GPU: Change hardware registers to use physical addresses rather than ↵Tony Wasserka
virtual ones. This cleans up the mess that address reading/writing had become and makes the code a *lot* more sensible. This adds a physical<->virtual address converter to mem_map.h. For further accuracy, we will want to properly extend this to support a wider range of address regions. For now, this makes simply homebrew applications work in a good manner though.
2014-08-12Remove the fancy RegisterSet class introduced in 4c2bff61e.Tony Wasserka
While it was some nice and fancy template usage, it ultimately had many practical issues regarding length of involved expressions under regular usage as well as common code completion tools not being able to handle the structures. Instead, we now use a more conventional approach which is a lot more clean to use.
2014-08-06GPU: Updated g_last_ticks variable to be more descriptive (represents CPU ↵bunnei
tick count of last vertical line).
2014-08-06GPU: Updated horizontal sync line counter to use framebuffer height.bunnei
2014-08-05GSP: Removed dumb GX prefixes to functions/structs in GSP namespace.bunnei
- Various other cleanups.
2014-08-05GSP: Implements preliminary command synchronization via GPU interrupts.bunnei
Core: Added a comment to explain the logic for the RunLoop iterations.
2014-07-23Use uniform formatting when printing hexadecimal numbers.Tony Wasserka
2014-07-23GPU: Clarify display transfer code.Tony Wasserka
Also makes the illogical component order more obvious.
2014-07-23RegisterSet: Simplify code by using structs for register definition instead ↵Tony Wasserka
of unions.
2014-07-23GPU: Make use of RegisterSet.Tony Wasserka
2014-07-23GPU: Make framebuffer code format-aware.Tony Wasserka
2014-07-23GPU: Interface cleanup.Tony Wasserka
2014-07-23GPU: Initialize GPU registers to some sensible default state.Tony Wasserka
2014-07-23GPU: Emulate memory fills.Tony Wasserka
2014-07-23GPU: Add proper framebuffer register handling.Tony Wasserka
2014-07-23GPU: Properly implement display transfers.Tony Wasserka
2014-07-23GPU: Add display transfer configuration.Tony Wasserka
2014-06-14Merge branch 'threading' of https://github.com/bunnei/citrabunnei
Conflicts: src/core/hle/function_wrappers.h src/core/hle/service/gsp.cpp
2014-06-12GPU: Cleanup register definitions.Tony Wasserka
2014-06-12Rename LCD to GPU.Tony Wasserka