| Age | Commit message (Collapse) | Author |
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# Conflicts:
# src/core/hle/service/am/applet_oe.cpp
# src/core/hle/service/apm/apm.cpp
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PrivilegedProcessId stubs.
# Conflicts:
# src/core/hle/kernel/svc.cpp
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added more svcGetInfo pairs for 3.0.0+ support, Changed HEAP_SIZE and TLS_AREA_VADDR. changed mem usage & heap usage stub added, ISelfController, IApplication function stubs. Added SetThreadCoreMask
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metadata.
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HID Sharedmem Impl Start
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execution
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This prevents missing frames if the vblank fires between the DequeueBuffer and Wait(vsync) calls
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NVFlinger will call into the nvdisp_disp0 device to perform screen flips, bypassing the ioctl interface.
We now have the address of the framebuffer to draw, we just need to actually put it on the screen.
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Don't try to draw buffers that the guest application is using, only queued buffers are eligible for drawing.
Drawing actual pixels is still not implemented.
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