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2018-10-10Added GetLedPattern and HandheldVariantDavid Marcec
HandheldVariant is for specific games which expect handheld controllers to be at position 8(kirby), however this doesn't fix all games as some games require handhelds to be at position 0(snipperclips)
2018-10-10kernel/thread: Use a regular pointer for the owner/current processLioncash
There's no real need to use a shared pointer in these cases, and only makes object management more fragile in terms of how easy it would be to introduce cycles. Instead, just do the simple thing of using a regular pointer. Much of this is just a hold-over from citra anyways. It also doesn't make sense from a behavioral point of view for a process' thread to prolong the lifetime of the process itself (the process is supposed to own the thread, not the other way around).
2018-10-10Kirby expects handheld controllers to be at position 8David Marcec
2018-10-10Added the ability to "disconnect" individual npadsDavid Marcec
Fixes arms
2018-10-10Removed unneeded forward declarationsDavid Marcec
2018-10-10Addressed changes for better hidDavid Marcec
2018-10-10"Better Hid" rework part 1David Marcec
2018-10-10Changed all casts in svc_wrap.h to be static_cast insteadDavid Marcec
2018-10-10Use a better name than "dont_kill_application"David Marcec
signal_debugger seems like a more fitting name
2018-10-10Fixed incorrect types for svcBreakDavid Marcec
svcBreak reason should be a u32, not a u64.
2018-10-09Added bitfield instead of manually checking if the bit is setDavid Marcec
2018-10-09Actual kill execution when the bit isn't set, not the other way aroundDavid Marcec
2018-10-09svcBreak, Signalling to the debugger should not kill executionDavid Marcec
When loading NROs, svcBreak is called to signal to the debugger that a new "module" is loaded. As no debugger is technically attached we shouldn't be killing the programs execution.
2018-10-08Merge pull request #1456 from ogniK5377/aoc-u-fixupsbunnei
Fixed assertion due to CountAddOnContent & Casting warnings
2018-10-08Unmapping an unmapped buffer should succeedDavid Marcec
Hardware tests show that trying to unmap an unmapped buffer already should always succeed. Hardware test was tested up to 32 iterations of attempting to unmap
2018-10-08Fixed assertion due to CountAddOnContentDavid Marcec
Word count should be 3 since we're pushing a result code and a u32. Also fixed up compiler warnings due to casting
2018-10-06Merge pull request #1396 from DarkLordZach/packed-updatesbunnei
loader: Add support for packed updates
2018-10-06Added forward define for ServerPortDavid Marcec
2018-10-06Ported #4296 from citraDavid Marcec
This will allow us to easily remove the use of "NFC" in "System"
2018-10-06kernel/mutex: Amend behavior of TransferMutexOwnership()Lioncash
This was the result of a typo accidentally introduced in e51d715700a35a8f14e5b804b6f7553c9a40888b. This restores the previous correct behavior. The behavior with the reference was incorrect and would cause some games to fail to boot.
2018-10-05thread: Make the scheduler pointer a regular pointerbalika011
Conceptually, it doesn't make sense for a thread to be able to persist the lifetime of a scheduler. A scheduler should be taking care of the threads; the threads should not be taking care of the scheduler. If the threads outlive the scheduler (or we simply don't actually terminate/shutdown the threads), then it should be considered a bug that we need to fix. Attributing this to balika011, as they opened #1317 to attempt to fix this in a similar way, but my refactoring of the kernel code caused quite a few conflicts.
2018-10-05Merge pull request #1439 from lioncash/threadbunnei
kernel/thread: Make all instance variables private
2018-10-05romfs_factory: Extract packed update setter to new functionZach Hilman
2018-10-04kernel/thread: Make all instance variables privateLioncash
Many of the member variables of the thread class aren't even used outside of the class itself, so there's no need to make those variables public. This change follows in the steps of the previous changes that made other kernel types' members private. The main motivation behind this is that the Thread class will likely change in the future as emulation becomes more accurate, and letting random bits of the emulator access data members of the Thread class directly makes it a pain to shuffle around and/or modify internals. Having all data members public like this also makes it difficult to reason about certain bits of behavior without first verifying what parts of the core actually use them. Everything being public also generally follows the tendency for changes to be introduced in completely different translation units that would otherwise be better introduced as an addition to the Thread class' public interface.
2018-10-03Merge pull request #1434 from DarkLordZach/dlc-edge-casebunnei
aoc_u: Fix edge case with DLC that causes breaks
2018-10-03Merge pull request #1433 from lioncash/fsbunnei
services/fsp_srv: Amend service function table
2018-10-02aoc_u: Fix edge case with DLC that causes breaksZach Hilman
In some games (Splatoon 2 and Splatoon 2 Splatfest World Premiere, notably), pass offset=0 and count=2047 into the ListAddOnContent method which should return all DLCs for the current title. The (presumably) intended behavior is to successfully return a empty array but because of a < v. <= in an if statement, a failure error code was returned causing these games to svcBreak. This fixes that if statement.
2018-10-02services/fsp_srv: Amend service function tableLioncash
Adds new functions that have been given names to the table. Information is based off what is provided on Switchbrew.
2018-10-02service/lbl: Update service function tableLioncash
Amends the lbl service table to include new names of functions that were added to Switchbrew.
2018-09-30aoc_u: Extract AccumulateAOCTitleIDs to separate functionZach Hilman
2018-09-30aoc_u: Implement GetAddOnContentBaseIdZach Hilman
Command #5
2018-09-30aoc_u: Implement Count, List and Prepare AddOnContentZach Hilman
Commands #2, #3, and #7
2018-09-30Merge pull request #1338 from raven02/service_vibunnei
Implement ISystemDisplayService::GetDisplayMode
2018-09-30kernel/svc: Implement svcGetThreadContext()Lioncash
Now that we have all of the rearranging and proper structure sizes in place, it's fairly trivial to implement svcGetThreadContext(). In the 64-bit case we can more or less just write out the context as is, minus some minor value sanitizing. In the 32-bit case we'll need to clear out the registers that wouldn't normally be accessible from a 32-bit AArch32 exectuable (or process).
2018-09-30kernel/process: Add a data member to determine if a process is 64-bit or not.Lioncash
This will be necessary for the implementation of svcGetThreadContext(), as the kernel checks whether or not the process that owns the thread that has it context being retrieved is a 64-bit or 32-bit process. If the process is 32-bit, then the upper 15 general-purpose registers and upper 16 vector registers are cleared to zero (as AArch32 only has 15 GPRs and 16 128-bit vector registers. not 31 general-purpose registers and 32 128-bit vector registers like AArch64).
2018-09-30kernel/process: Make data member variables privateLioncash
Makes the public interface consistent in terms of how accesses are done on a process object. It also makes it slightly nicer to reason about the logic of the process class, as we don't want to expose everything to external code.
2018-09-30Implement ISystemDisplayService::GetDisplayModeraven02
2018-09-29Merge pull request #1412 from lioncash/movebunnei
kernel/object: Remove unnecessary std::move from DynamicObjectCast()
2018-09-29Merge pull request #1395 from lioncash/vmbunnei
process/vm_manager: Initial modifications to load NPDM metadata
2018-09-28kernel/object: Remove unnecessary std::move from DynamicObjectCast()Lioncash
boost::static_pointer_cast for boost::intrusive_ptr (what SharedPtr is), takes its parameter by const reference. Given that, it means that this std::move doesn't actually do anything other than obscure what the function's actual behavior is, so we can remove this. To clarify, this would only do something if the parameter was either taking its argument by value, by non-const ref, or by rvalue-reference.
2018-09-27Merge pull request #1394 from lioncash/streambunnei
stream: Preserve enum class type in GetState()
2018-09-26Merge pull request #1399 from lioncash/schedbunnei
kernel/scheduler: Take ARM_Interface instances by reference
2018-09-26Merge pull request #1400 from lioncash/headerbunnei
service: Add missing headers inclusions where applicable
2018-09-25service: Add missing headers inclusions where applicableLioncash
Gets rid of a few indirect inclusions.
2018-09-25Merge pull request #1365 from DarkLordZach/lfsbunnei
file_sys: Add support for LayeredFS mods
2018-09-25kernel/scheduler: Take ARM_Interface instance by reference in the constructorLioncash
It doesn't make sense to allow a scheduler to be constructed around a null pointer.
2018-09-25Merge pull request #1393 from tech4me/svcbunnei
svc: Updated svc names
2018-09-24memory: Dehardcode the use of fixed memory range constantsLioncash
The locations of these can actually vary depending on the address space layout, so we shouldn't be using these when determining where to map memory or be using them as offsets for calculations. This keeps all the memory ranges flexible and malleable based off of the virtual memory manager instance state.
2018-09-24svc: Report correct memory-related values within some of the cases in ↵Lioncash
svcGetInfo() Previously, these were reporting hardcoded values, but given the regions can change depending on the requested address spaces, these need to report the values that the memory manager contains.
2018-09-24memory: Dehardcode the use of a 36-bit address spaceLioncash
Given games can also request a 32-bit or 39-bit address space, we shouldn't be hardcoding the address space range as 36-bit.