| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2020-09-30 | Merge pull request #4705 from german77/SplitMotionPoller | bunnei | |
| HID: Use different timing for motion | |||
| 2020-09-29 | Merge pull request #1703 from DarkLordZach/nvdec-ioctl | bunnei | |
| nvdrv: Stub nvdec/vic ioctls to bypass nvdec movies | |||
| 2020-09-29 | First implementation of controller rumble | german | |
| 2020-09-25 | frontend/controller: Eliminate dependency on the global system instance | Lioncash | |
| 2020-09-25 | Merge pull request #4717 from lioncash/debug | LC | |
| service: Restore "unused" function | |||
| 2020-09-25 | service: Restore "unused" function | Lioncash | |
| Turns out this function is actually used, but within a trace log. | |||
| 2020-09-24 | Merge pull request #4678 from Morph1984/LoadOpenContext-partial-impl | bunnei | |
| acc: Partially implement LoadOpenContext | |||
| 2020-09-23 | Use different timing for motion | german | |
| 2020-09-22 | General: Make use of std::nullopt where applicable | Lioncash | |
| Allows some implementations to avoid completely zeroing out the internal buffer of the optional, and instead only set the validity byte within the structure. This also makes it consistent how we return empty optionals. | |||
| 2020-09-21 | acc: Stub LoadOpenContext | Morph | |
| This is used in multiple games such as: - Clubhouse Games: 51 Worldwide Classics - Grandia HD Collection - XCOM 2 Collection - Baldur's Gate 1/2 - Dr Kawashima's Brain Training - Super Mario 3D All-Stars | |||
| 2020-09-20 | Merge pull request #4683 from Morph1984/NpadHandheldActivationMode-impl | bunnei | |
| hid: Implement Get/SetNpadHandheldActivationMode | |||
| 2020-09-19 | Merge pull request #4643 from FearlessTobi/decrease-pad-update-interval | bunnei | |
| Test: Decrease pad_update_ns | |||
| 2020-09-18 | hid: Implement Get/SetNpadHandheldActivationMode | Morph | |
| - Used in Clubhouse Games: 51 Worldwide Classics | |||
| 2020-09-17 | am: Stub GetPreviousProgramIndex | Morph | |
| - Used in Super Mario 3D All-Stars | |||
| 2020-09-17 | Merge pull request #4665 from lioncash/sm-kernel | Rodrigo Locatti | |
| service/sm: Eliminate dependency on the global system instance | |||
| 2020-09-17 | Merge pull request #4666 from lioncash/unused-func | Rodrigo Locatti | |
| service: Remove unused funcation | |||
| 2020-09-17 | Merge pull request #4671 from lioncash/nfp-copy | Rodrigo Locatti | |
| command_generator/nfp: Eliminate unnecessary copies | |||
| 2020-09-17 | Merge pull request #4594 from german77/MotionHID | bunnei | |
| hid/configuration: Implement motion controls to HID | |||
| 2020-09-17 | nfp: Eliminate two unnecessary copies | Lioncash | |
| GetAmiiboBuffer() returns by const reference, so we can use a reference instead of taking the returned buffer by value. | |||
| 2020-09-17 | service: Remove unused funcation | Lioncash | |
| This is now completely unused, so it can be removed. | |||
| 2020-09-17 | service/sm: Slightly more efficient string name validation | Lioncash | |
| We can check the end of the string first for null-termination, rather than the beginning of the string. | |||
| 2020-09-17 | service/sm: Eliminate dependency on the global system instance | Lioncash | |
| 2020-09-16 | file_sys/bis_factory: Eliminate usage of the global system accessor | Lioncash | |
| 2020-09-14 | kernel: Remove all dependencies on the global system instance | Lioncash | |
| With this, the kernel finally doesn't depend directly on the global system instance anymore. | |||
| 2020-09-14 | Merge pull request #4636 from lioncash/kernel-hle | bunnei | |
| service: Remove two usages of the global system accessor | |||
| 2020-09-11 | Merge pull request #4323 from ReinUsesLisp/no-spin | bunnei | |
| kernel/scheduler: Use std::mutex instead of spin lock | |||
| 2020-09-11 | Merge pull request #4634 from lioncash/blocking | bunnei | |
| bsd: Resolve a few warnings | |||
| 2020-09-11 | Merge pull request #4310 from ogniK5377/apollo-1-prod | bunnei | |
| audio_core: Apollo Part 1, AudioRenderer refactor | |||
| 2020-09-10 | Merge pull request #4597 from Morph1984/mjolnir-p2 | bunnei | |
| Project Mjölnir: Part 2 - Controller Applet | |||
| 2020-09-10 | Test: Decrease pad_update_ns | FearlessTobi | |
| There have been reports of quite heavy input lag in the past. Compared to Citra for example, our pad_update_ns value is very high. So let's decrease it and see if it helps with this problem. | |||
| 2020-09-07 | service: Remove two usages of the global system accessor | Lioncash | |
| Removes more instances of reliance on global state. | |||
| 2020-09-07 | bsd: Resolve unused value within SendToImpl | Lioncash | |
| Previously the address provided to SendToImpl would never be propagated to SendTo(). This fixes that. | |||
| 2020-09-07 | bsd: Resolve sign comparison warnings | Lioncash | |
| 2020-09-07 | sockets_translate: Make use of designated initializers | Lioncash | |
| Same behavior, less typing. | |||
| 2020-09-07 | blocking_worker: Make use of templated lambda | Lioncash | |
| We can simplify this a little by explicitly specifying the typename for the lambda function. | |||
| 2020-09-07 | blocking_worker: Resolve -Wdocumentation warning | Lioncash | |
| 2020-09-05 | Merge pull request #4397 from ReinUsesLisp/bsd | bunnei | |
| services: Implement most of bsd:s and GetCurrentIpAddress from nifm | |||
| 2020-09-05 | configure_input: Hook up the motion button and checkbox | Morph | |
| This allows toggling motion on or off, and allows access to the motion configuration. Also changes the [waiting] text for motion buttons to Shake! as this is how motion is connected to a player. | |||
| 2020-09-04 | Add cemu hook changes related to PR #4609 | german | |
| 2020-09-04 | Remove RealMotionDevice | german | |
| 2020-09-04 | controllers/npad: Simplify motion entry assignment | Morph | |
| Simplifies the motion assignment in the Dual Joycon entry and assigns index 1 of the motion entry (Motion 2) for the right joycon. | |||
| 2020-09-04 | Include HID and configuration changes related to motion | german | |
| 2020-09-04 | hid: Implement MergeSingleJoyasDualJoy | Morph | |
| - Used in multiple games such as Super Mario Odyssey. | |||
| 2020-09-04 | Address feedback | Morph | |
| 2020-09-04 | applets/controller: Set min_players to have a minimum value of 1. | Morph | |
| - Some games like Shipped have a minimum requirement of 0 connected players and is undesired behavior. We must require a minimum of 1 player connected regardless of what games may ask. | |||
| 2020-09-04 | applets/controller: Implement fallback applet for the SDL frontend | Morph | |
| Implement the fallback applet for the SDL frontend, connecting only the minimum amount of players required. | |||
| 2020-09-04 | applets/controller: Implement "Explain Text" | Morph | |
| "Explain Text" is additional text that is shown for each player in the controller applet. | |||
| 2020-09-04 | Project Mjölnir: Part 2 - Controller Applet | Morph | |
| Co-authored-by: Its-Rei <kupfel@gmail.com> | |||
| 2020-09-03 | Merge pull request #4590 from ReinUsesLisp/tsan-sched | bunnei | |
| hle/scheduler: Fix data race in is_context_switch_pending | |||
| 2020-09-02 | Merge pull request #4568 from lioncash/fsp | bunnei | |
| fsp_srv: Resolve -Wmaybe_uninitialized warning in OpenSaveDataFileSystem() | |||
