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2020-12-06hle: kernel: KScopedLock: Various style fixes based on code review feedback.bunnei
2020-12-06hle: kernel: KAbstractSchedulerLock: Various style fixes based on code ↵bunnei
review feedback.
2020-12-06hle: kernel: KScheduler: Various style fixes based on code review feedback.bunnei
2020-12-06hle: kernel: KPriorityQueue: Various style fixes based on code review feedback.bunnei
2020-12-06hle: kernel: KAffinityMask: Various style fixes based on code review feedback.bunnei
2020-12-06hle: kernel: GlobalSchedulerContext: Various style fixes based on code ↵bunnei
review feedback.
2020-12-06hle: kernel: Use C++ style comments in KScheduler, etc.bunnei
2020-12-06kernel: KScopedSchedulerLockAndSleep: Remove unused ctor.bunnei
2020-12-06kernel: time_manager: Add missing lock guards.bunnei
2020-12-06hle: kernel: Migrate to KScopedSchedulerLock.bunnei
2020-12-06hle: kernel: Separate KScopedSchedulerLockAndSleep from k_scheduler.bunnei
2020-12-06hle: kernel: Separate KScheduler from GlobalSchedulerContext class.bunnei
2020-12-06hle: kernel: Rewrite scheduler implementation based on Mesopshere.bunnei
2020-12-06hle: kernel: physical_core: Clear exclusive state after each run.bunnei
- This is closer to pre-multicore behavior, and works a bit better.
2020-12-06hle: kernel: Port KAbstractSchedulerLock from Mesosphere.bunnei
2020-12-06hle: kernel: svc: Remove reschedule on svcBreak.bunnei
- This breaks things, and is unnecessary, since emulation will be done at this point.
2020-12-06hle: kernel: process: Add schedule count tracking, to be used for yield impl.bunnei
2020-12-06hle: kernel: svc: Remove unnecessary hack in svcSleep.bunnei
2020-12-06common: Port KPriorityQueue from Mesosphere.bunnei
2020-12-06hle: kernel: Port KAffinityMask from Mesosphere.bunnei
2020-12-05video_core: Resolve more variable shadowing scenarios pt.3Lioncash
Cleans out the rest of the occurrences of variable shadowing and makes any further occurrences of shadowing compiler errors.
2020-12-05applets: Resolve variable shadowingMorph
2020-12-04nim: Stub IsLargeResourceAvailableMorph
- Used by Immortals Fenyx Rising
2020-12-03Merge pull request #4996 from bunnei/use-4jitsbunnei
Kernel: Refactor to use 4-instances of Dynarmic & various cleanups and improvements
2020-12-02Merge pull request #5000 from lioncash/audio-errorbunnei
audio_core: Make shadowing and unused parameters errors
2020-12-03audio_core: Make shadowing and unused parameters errorsLioncash
Moves the audio code closer to enabling warnings as errors in general.
2020-11-29kernel: scheduler: Minor cleanup to remove duplicated code.bunnei
2020-11-29kernel: time_manager: Protect access with a mutex.bunnei
2020-11-29hle: kernel: thread: Remove unused "Running" state.bunnei
2020-11-29core: arm: Implement InvalidateCacheRange for CPU cache invalidation.bunnei
2020-11-29hle: kernel: time_manager: Avoid a crash on process exit.bunnei
2020-11-29hle: kernel: AddressArbiter: Remove unused code.bunnei
2020-11-29hle: kernel: SynchronizationObject: Use atomic_bool for is_signaled.bunnei
2020-11-29common: fiber: Use boost::context instead of native fibers on Windows.bunnei
2020-11-29hle: kernel: multicore: Replace n-JITs impl. with 4 JITs.bunnei
2020-11-28Merge pull request #4998 from Morph1984/bioshock-patchbunnei
hid: Check if applet_resource exists in InitializeVibrationDevice
2020-11-28Add missing types to NpadCommunicationModegerman
2020-11-28Merge pull request #5021 from german77/StubCommunicationModebunnei
HID: Stub set and get NpadCommunicationMode
2020-11-27savedata_factory: Eliminate usage of the global system instanceLioncash
Now there's only two meaningful instances left in core.
2020-11-26Stub set and get NpadCommunicationModegerman
2020-11-26service: Eliminate usages of the global system instanceLioncash
Completely removes all usages of the global system instance within the services code by passing in the using system instance to the services.
2020-11-26Merge pull request #4975 from comex/invalid-syncpoint-idbunnei
nvdrv, video_core: Don't index out of bounds when given invalid syncpoint ID
2020-11-25Merge pull request #4981 from ogniK5377/ioctl-ctrlbunnei
nvservices: Reintroducee IoctlCtrl
2020-11-25hid: Check if applet_resource exists in InitializeVibrationDeviceMorph
2020-11-24service: am: Implement ExecuteProgram and required stubs.bunnei
- This is used by Super Mario 3D All-Stars.
2020-11-24hle: services: Fix a crash with improper NVFlinger lifetime management. (#4977)bunnei
* hle: services: Fix a crash with improper NVFlinger lifetime management. - This crash would happen when attempting to shutdown yuzu early on in boot.
2020-11-24nvdrv, video_core: Don't index out of bounds when given invalid syncpoint IDcomex
- Use .at() instead of raw indexing when dealing with untrusted indices. - For the special case of WaitFence with syncpoint id UINT32_MAX, instead of crashing, log an error and ignore. This is what I get when running Super Mario Maker 2.
2020-11-24Merge pull request #4972 from lioncash/unused4Rodrigo Locatti
svc: Remove unnecessary [[maybe_unused]] tag
2020-11-24nvservices: Reintroducee IoctlCtrlChloe Marcec
Fixes regression caused by #4907 which caused games like Breath of the Wild 1.0.0 not to boot.
2020-11-23svc: Remove unnecessary [[maybe_unused]] tagLioncash
The parameter is used in this function, so this suppression isn't necessary.