| Age | Commit message (Collapse) | Author |
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Enabling this setting will allow some titles to present more frames to
the screen as they become available in the nvflinger buffer queue.
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This introduces a new setting Enable FS Access Log which saves the filesystem access log to sdmc:/FsAccessLog.txt
If this setting is not enabled, this will indicate to FS to not call OutputAccessLogToSdCard.
Fixes softlocks during loading in Xenoblade Chronicles 2 when certain DLC is enabled.
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Guest logs are not very useful, as they are intended for use by the game developers during development. As such, they provide little meaning to be logged by yuzu and tend to overwhelm the log output at times.
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Updates the implementation of KLightConditionVariable to FW 12.x
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- We were double-reserving, causing us to run out of sessions in Pokemon Sword & Shield.
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- Pokemon Sword/Shield are still hitting this for some reason, causing an svcBreak.
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- Prevents us from over decrementing num_sessions.
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- Prevents a cloned session's handler from being overwritten by another disconnected session.
- Fixes session handler nullptr asserts with Pokemon Sword & Shield.
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- Avoids a potential crash if the handle is invalid, and also makes this code accurate to real kernel behavior.
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- Pokemon Sword/Shield are still hitting this for some reason, causing an svcBreak.
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too early.
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- We no longer need to queue up service threads to be destroyed.
- Fixes a race condition where a thread could be destroyed too early, which caused a crash in Pokemon Sword/Shield.
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hle: kernel: Refactor to allocate a ServiceThread per service handler.
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dereference.
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- Fixes some crashes introduced by our common intrusive red/black tree impl.
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The result code classes are used quite extensively throughout both the
kernel and service HLE code. We can mark these member functions as
[[nodiscard]] to prevent a few logic bugs from slipping through.
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- Previously, we would allocate a thread per session, which adds new threads on CloneCurrentObject.
- This results in race conditions with N sessions queuing requests to the same service interface.
- Fixes Pokken Tournament DX crashes/softlocks, which were regressed by #6347.
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- Used by Mii Edit
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Transition to PascalCase for result names.
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Transition to PascalCase for result names.
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These macros all interact with the result code type, so they should
ideally be within this file as well, so all the common_funcs machinery
doesn't need to be pulled in just to use them.
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common: Extract Point struct into common
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k_class_token: Use variable templates where applicable
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applets/swkbd: Only read the text check message on Failure/Confirm
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ldn: Add and stub lp2p:sys lp2p:app INetworkServiceMonitor INetworkService
Mario Kart Live: Home Circuit needs lp2p:sys lp2p:app INetworkServiceMonitor INetworkService to be able to progress.
Note: The game still fails to boot from unimplemented LDN and BSD services.
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Same behavior, less code.
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kernel: Add missing override specifiers
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k_thread: Move dereference after null check in Initialize()
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hle: kernel: KSlabHeap: Allow host or guest allocations.
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Over the course of the kernel refactoring a tiny bit of missing
overrides slipped through review, so we can add these.
While we're at it, we can remove redundant virtual keywords where
applicable as well.
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std::move created an unneeded copy.
iterating without reference also created copies.
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Prevents a -Wnonnull warning on GCC.
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core/arm_interface: Call SVC after end of dynarmic block.
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- Use host allocations for kernel memory, as this is not properly emulated yet.
- Use guest allocations for TLS, as this needs to be backed by DeviceMemory.
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