| Age | Commit message (Collapse) | Author |
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IApplicationDisplayService: Stub GetIndirectLayerImageMap
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service: Refactor spl
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Used by games invoking the inline software keyboard such as GNOSIA
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Silences log spam on empty buffer writes
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time: Assign the current time point to the ClockSnapshot
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CalculateSpanBetween passes in the ClockSnapshots through 2 input buffers and not as raw arguments. Fix this by reading the 2 input buffers instead of popping raw arguments.
Partially fixes Super Smash Bros. Ultimate's Spirit Board
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Fixes the timer in Super Smash Bros Ultimate's Spirit Board.
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- Fixes another small leak.
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- Dummy threads are created on thread local storage for all host threads.
- Fixes a leak by removing creation of fibers, which are not applicable here.
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core: Switch to unique_ptr for usage of Common::Fiber.
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core: hle: ldn: Error out on call to Initialization.
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HID: Implement gestures
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- Since we do not emulate LDN, returning an error here makes more sense.
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- With using unique_ptr instead of shared_ptr, we have more explicit ownership of the context.
- Fixes a memory leak due to circular reference of the shared pointer.
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Kernel Rework: Memory updates and refactoring (Part 1)
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hid: Implement GameCube Controller Vibrations
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Implements both SendVibrationGcErmCommand and GetActualVibrationGcErmCommand, and modifies GetVibrationDeviceInfo to account for additional controllers.
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This command returns a Nintendo Account ID and writes 2 output buffers. The first output buffer is a NasUserBaseForApplication and the second output buffer is currently empty.
Used by:
- Pokken Tournament DX
- Super Smash Bros. Ultimate
- Super Nintendo Entertainment System - Nintendo Switch Online
- Mario Kart 8 Deluxe
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After rewriting the resource limit, objects releasing reserved resources require a live kernel instance.
This commit fixes exceptions that occur due to the kernel being destroyed before some objects released their resources, allowing for a graceful exit.
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