| Age | Commit message (Collapse) | Author |
|
kernel: Implement host thread register methods without locking
|
|
filesystem: Fix CreateDirectory and DeleteFile
|
|
hle: service: nvdrv: Implement nvhost_as_gpu::FreeSpace.
|
|
mii/manager: Make use of unused lower bound in GetRandomValue()
|
|
Recent changes to the build system that made more warnings be flagged as
errors caused building via clang to break.
Fixes #4795
|
|
Previously, the lower bound wasn't being used and zero was being used as
the lower bound every time this function was called.
This affects the outcome of some of the randomized entries a little bit,
for example, the lower-bound for beard and mustache flags was supposed
to be 1, not 0.
Aside from these cases, the bug didn't affect anything else.
|
|
- Fixes a crash when BCAT service is offline.
|
|
hle: service: vi: Implement BufferQueue::CancelBuffer.
|
|
- Used by Super Mario 3D All-Stars.
|
|
- This is used by Super Mario 3D All-Stars.
|
|
Locks on GetCurrentHostThreadID were causing performance issues
according to Visual Studio's profiler. It was consuming twice the time
as arm_interface.Run(). The cost was not in the function itself but in
the lockinig it required.
Reimplement these functions using atomics and static storage instead of
an unordered_map. This is a side effect to avoid locking and using linked
lists for reads.
Replace unordered_map with a linear search.
|
|
Makes our error coverage a little more consistent across the board by
applying it to Linux side of things as well. This also makes it more
consistent with the warning settings in other libraries in the project.
This also updates httplib to 0.7.9, as there are several warning
cleanups made that allow us to enable several warnings as errors.
|
|
Add a check if dir is nullptr (does not exist)
Fixes save game creation in Hades
|
|
- This can be used to advance time, e.g. for Pokemon Sword/Shield pokejobs.
|
|
- This is used by Super Mario 3D All-Stars.
|
|
hid: Stub HomeButtonInputProtection service commands
|
|
capsrv: Stub 3 variants of SetShimLibraryVersion
|
|
HID: Only use inputs corresponding to controller type
|
|
HID: Add Stub for EnableSixAxisSensorFusion
|
|
|
|
|
|
input_common: First implementation of controller rumble
|
|
frontend/controller: Eliminate dependency on the global system instance
|
|
- Used by caps_su SetShimLibraryVersion
|
|
- Used in Super Smash Bros. Ultimate
|
|
|
|
- Used in 1-2 Switch. Given that we do not emulate the functionality of the home button yet, we can stub this for now.
|
|
HID: Use different timing for motion
|
|
nvdrv: Stub nvdec/vic ioctls to bypass nvdec movies
|
|
|
|
|
|
service: Restore "unused" function
|
|
Turns out this function is actually used, but within a trace log.
|
|
acc: Partially implement LoadOpenContext
|
|
|
|
Allows some implementations to avoid completely zeroing out the internal
buffer of the optional, and instead only set the validity byte within
the structure.
This also makes it consistent how we return empty optionals.
|
|
This is used in multiple games such as:
- Clubhouse Games: 51 Worldwide Classics
- Grandia HD Collection
- XCOM 2 Collection
- Baldur's Gate 1/2
- Dr Kawashima's Brain Training
- Super Mario 3D All-Stars
|
|
hid: Implement Get/SetNpadHandheldActivationMode
|
|
Test: Decrease pad_update_ns
|
|
- Used in Clubhouse Games: 51 Worldwide Classics
|
|
- Used in Super Mario 3D All-Stars
|
|
service/sm: Eliminate dependency on the global system instance
|
|
service: Remove unused funcation
|
|
command_generator/nfp: Eliminate unnecessary copies
|
|
hid/configuration: Implement motion controls to HID
|
|
GetAmiiboBuffer() returns by const reference, so we can use a reference
instead of taking the returned buffer by value.
|
|
This is now completely unused, so it can be removed.
|
|
We can check the end of the string first for null-termination, rather
than the beginning of the string.
|
|
|
|
|