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Auto-stub is an experimental debugging feature that may cause unforseen bugs. This adds a toggle to only allow auto-stubbing unimplemented functions when explicitly enabled when yuzu is launched.
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For simple services we can implement an automatic stub fallback to help with compatibility until a proper implementation is done.
Co-Authored-By: Chloe <25727384+ognik5377@users.noreply.github.com>
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Brings us a step closer to unifying all channels to share a common interface.
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HID: Initialize correctly the gesture finger_id and filter invalid inputs
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nvdrv: Pass device fd and handle device create methods for device opening and closing
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hle: kernel: Initialize preemption task after schedulers.
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- Fixes a startup crash that occurs if CoreTiming tries to preempt before kernel initialization completes.
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Introduces the usage of compatibilities to allow it the module to be closer to how it works on hardware.
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and closing
We pass the fd to the ioctl as well as alert the device when it's opened or closed to allow for fd unique actions to take place
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Wee also report the correct "big page size" now in GetVARegions & fix up the struct for IoctlAllocAsEx
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- Fixes clang errors with mixed enum arithmetic.
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IApplicationDisplayService: Stub GetIndirectLayerImageMap
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service: Refactor spl
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Used by games invoking the inline software keyboard such as GNOSIA
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Silences log spam on empty buffer writes
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time: Assign the current time point to the ClockSnapshot
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CalculateSpanBetween passes in the ClockSnapshots through 2 input buffers and not as raw arguments. Fix this by reading the 2 input buffers instead of popping raw arguments.
Partially fixes Super Smash Bros. Ultimate's Spirit Board
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Fixes the timer in Super Smash Bros Ultimate's Spirit Board.
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- Fixes another small leak.
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