| Age | Commit message (Collapse) | Author |
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- This is an incomplete implementation. It was tested with Super Mario Party.
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to allocate a region of a given size.
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service/usb: Update service function tables
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service/acc: Silence compiler truncation warnings
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kernel/error: Amend error return code values
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Updated based off the information provided by Hexkyz on Switchbrew.
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This is just flat data, so it doesn't really need to be in the function
itself. This also allows deduplicating the constant for the backup size
in GetImageSize().
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Silences compiler warnings related to truncation. This also introduces a
small helper function to perform the clamping of the image size.
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Allows unindenting the other branch's code.
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profile_manager: Use std::optional instead of boost::optional
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npad: Remove unused controller variable from OnInit()
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aoc_u: Make use of previously-unused CheckAOCTitleIDMatchesBase() function
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Now that we've gotten the innaccurate error codes out of the way, we can
finally toss away a bunch of these, trimming down the error codes to
ones that are actually used and knocking out two TODO comments.
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ERR_INVALID_COMBINATION
This is more consistent with what the kernel does.
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This is what the kernel does in this instance.
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These are now entirely unused and can be removed.
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Like with the previous change, the kernel doesn't return NOT_AUTHORIZED
here. It returns INVALID_THREAD_PRIORITY.
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priorities in SetThreadPriority()
All priority checks are supposed to occur before checking the validity
of the thread handle, we're also not supposed to return
ERR_NOT_AUTHORIZED here.
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The kernel appears to return 0xE601 for this situation. Particularly in
svcWaitSynchronization, svcReplyAndReceive, and svcGetThreadContext
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The kernel appears to return 0xF601 for this case.
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Now that we can actually use std::optional on macOS, we don't need to
continue using boost::optional here.
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qt: Add UI to manage emulated user profiles
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This also gets rid of variable shadowing related to the lambda parameter
a little bit below this code as well.
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We can just call the function instead of duplicating the code here. This
also prevents an unused function warning.
We also don't need to take the lambda capture by reference. It's just a
u64 value, so by value is fine here.
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Added break types to svcBreak
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* Fixed conflict with nfp
* Few fixups for nfc
* Conflict 2
* Fixed AttachAvailabilityChangeEvent
* Conflict 3
* Fixed byte padding
* Refactored amiibo to not reside in "System"
* Removed remaining references of nfc from system
* used enum for Nfc GetStateOld
* Added missing newline
* Moved file operations to front end
* Conflict 4
* Amiibos now use structs and added mutexes
* Removed amiibo_path
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patch_manager: Add support for LayeredFS on DLC RomFS
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kernel/process: Make the handle table per-process
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There seems to be more such as type 1, and 2. Unsure what these currently are but when a game hits them we can investigate and add the rest
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psm: Add psm service and stub commands 0 and 1
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svc: Fix vma boundary check in svcQueryMemory
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Used by LovePotion Lua Homebrew. Stubbed as connected to official Nintendo Switch dock.
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Updated based off information provided by Switchbrew.
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Added based off information provided by Switchbrew.
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Updated based off information from Switchbrew
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Also introduces the new prepo:a2 service.
Updated based off information provided by Switchbrew.
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Updated based off information provided by Switchbrew.
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Used by LovePotion Lua Homebrew. Stubbed to return 100% charge.
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Seems to be the power controller. Listed in switchbrew under the category PTM services.
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