| Age | Commit message (Collapse) | Author |
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FS: Make EnsureSaveData create the save data if it doesn't already exist.
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time.
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Vi: Signal the BufferQueue's Native Handle right after ReleaseBuffer is called
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This prevents a thread starvation issue in Puyo Puyo Tetris.
We should hwtest this behavior and figure out where exactly this event is signaled.
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Implemented the SaveData archive and MountSaveData.
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There may be many CodeSets per Process, so it's wasteful and overcomplicated to store the program id in each of them.
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IPC: add domain header to response if only it exists in request
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UnmapSharedMemory
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C++11 requires spaces on the Identifier
Add inttypes include
clang
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Stub some functions
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Service/AOC: stub ListAddOnContent function
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Scheduler cleanup
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The values are still unknown and the function is still considered a stub.
Puyo Puyo Tetris now tries to call fsp-srv:MountSaveData.
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module.
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Kernel/IPC: Add a small delay after each SyncRequest to prevent thread starvation.
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Make the fence handling in Vi a little less of a hack.
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starvation.
Ported from citra PR #3091
The delay specified here is from a Nintendo 3DS, and should be measured in a Nintendo Switch.
This change is enough to prevent Puyo Puyo Tetris's main thread starvation.
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