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2014-12-20License changepurpasmart96
2014-12-20Thread: Wait current thread on svc_SleepThreadbunnei
- Removed unused VBLANK sleep mode - Added error log for bad context switch - Renamed VerifyWait to CheckWaitType to be more clear
2014-12-20Merge pull request #316 from yuriks/thread-handlebunnei
Kernel: Implement support for current thread pseudo-handle
2014-12-20Merge pull request #315 from chinhodado/masterbunnei
Clean up some warnings
2014-12-20Clean up some warningsChin
2014-12-20Common: Add a clone of std::make_uniqueYuri Kunde Schlesner
2014-12-20Kernel: Implement support for current thread pseudo-handleYuri Kunde Schlesner
This boots a few (mostly Nintendo 1st party) games further.
2014-12-19Merge pull request #306 from Subv/even_more_savedatabunnei
SaveData: Added some documentation to FormatSaveData
2014-12-19FS_U: Added the command to the docs of SaveData functionsSubv
2014-12-18Merge pull request #302 from purpasmart96/flushshutupbunnei
GSP_GPU: Shut up FlushDataCache
2014-12-18GSP_GPU: Shut up FlushDataCachepurpasmart96
2014-12-18Merge pull request #308 from Subv/more_savedatabunnei
SystemSaveData: Fixed a typo that was segfaulting
2014-12-18SystemSaveData: Fixed a typo that was segfaultingSubv
2014-12-18Merge pull request #301 from Subv/more_savedatabunnei
SaveData: Implemented the SystemSaveData archive.
2014-12-18SaveData: Added some documentation to FormatSaveDataSubv
We still don't know what the other parameters do, but they appear to be very similar to those of FormatThisUserSaveData. Most likely FormatThisUserSaveData is just an alias for FormatSaveData with LowPathType Empty
2014-12-17SaveData: Implemented the SystemSaveData archive.Subv
It will be stored in the /syssavedata folder. This archive is user by various Services and possibly games via the FS:U service.
2014-12-17Merge pull request #185 from purpasmart96/mem_permbunnei
Kernel: Add missing permissions
2014-12-17Filesystem/Archives: Implemented the SaveData archiveSubv
The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information Got rid of the code duplication in File and Directory Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive. FS_U: Use the correct error code when a file wasn't found
2014-12-16Comment out empty arrays causing compile errors in MSVCYuri Kunde Schlesner
2014-12-15Merge pull request #283 from yuriks/archive-refactorbunnei
Archive refactor
2014-12-16Work around libstdc++'s lack of support for std::hash on enumsYuri Kunde Schlesner
2014-12-16FS.Archive: Clean up treatment of archives and their handlesYuri Kunde Schlesner
- Refactor FS::Archive internals to make Archive creation and lifetime management clearer. - Remove the "Archive as a File" hack. - Implement 64-bit Archive handles.
2014-12-16Service.FS: Rename FileSys::File to FileBackendYuri Kunde Schlesner
2014-12-16Service.FS: Rename FileSys::Directory to DirectoryBackendYuri Kunde Schlesner
2014-12-16Service.FS: Rename FileSys::Archive to ArchiveBackendYuri Kunde Schlesner
2014-12-16Service.FS: Do archive registration using IdCode instead of nameYuri Kunde Schlesner
2014-12-16HLE: Rename namespaces to match move & fix initialization orderYuri Kunde Schlesner
2014-12-16HLE: Move kernel/archive.* to service/fs/Yuri Kunde Schlesner
2014-12-15Merge pull request #282 from archshift/servicesbunnei
Added stubs for ldr:ro, cecd:u, nim:aoc, and am:app services
2014-12-15Added stub for nim:aoc service...archshift
2014-12-15Added stub for cecd:u service...archshift
I couldn't find any information about this service...
2014-12-15Added stub for ldr:ro service...archshift
2014-12-15Added am:app service stub.archshift
Apparently nothing at all is known about this service...
2014-12-15Remove SyncRequest from K::Object and create a new K::Session typeYuri Kunde Schlesner
This is a first step at fixing the conceptual insanity that is our handling of service and IPC calls. For now, interfaces still directly derived from Session because we don't have the infrastructure to do it properly. (That is, Processes and scheduling them.)
2014-12-13Kernel/Semaphores: Fixed buildSubv
2014-12-13Kernel/Semaphore: Small style changeSubv
2014-12-13Kernel/Semaphores: Invert the available count checking.Subv
Same semantics, idea by @yuriks
2014-12-13Kernel/Semaphores: Addressed some issues.Subv
2014-12-13Semaphore: Removed an unneeded functionSubv
2014-12-13Semaphores: Addressed some style issuesSubv
2014-12-13Semaphore: Implemented the initial_count parameter.Subv
2014-12-13SVC: Implemented ReleaseSemaphore.Subv
This behavior was tested on hardware, however i'm still not sure what use the "initial_count" parameter has
2014-12-13SVC: Implemented svcCreateSemaphoreSubv
ToDo: Implement svcReleaseSemaphore * Some testing against hardware needed
2014-12-13kernel: Remove unused log argumentsLioncash
2014-12-13Convert old logging calls to new logging macrosYuri Kunde Schlesner
2014-12-13New logging systemYuri Kunde Schlesner
2014-12-12Merge pull request #267 from bunnei/apt-shared-fontbunnei
APT shared font loading
2014-12-12APT_U: Added GetSharedFont service function.bunnei
2014-12-12DSP: Added stub for ReadPipeIfPossible.bunnei
2014-12-12MemMap: Renamed "GSP" heap to "linear", as this is not specific to GSP.bunnei
- Linear simply indicates that the mapped physical address is always MappedVAddr+0x0C000000, thus this memory can be used for hardware devices' DMA (such as the GPU).