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2015-01-04Merge pull request #408 from Subv/mutexbunnei
Mutex: Add the calling thread to the waiting list when needed
2015-01-04Merge pull request #386 from archshift/y2rubunnei
Stub the y2r:u service
2015-01-04Mutex: Add the calling thread to the waiting list when neededSubv
This will happen when the mutex is already owned by another thread. Should fix some issues with games being stuck due to waiting threads not being awoken.
2015-01-04Archives: Make SYSTEM_ID and SDCARD_ID stringsSubv
2015-01-03Archives: Changed the way paths are built for the archives.Subv
Each archive now takes a mount point of either NAND or SDMC, and builds its own directory structure there, trying to simulate an HLE-friendly hardware layout
2015-01-03Stub the y2r:u servicearchshift
2015-01-03AddressArbiter: Ported arbitration type 2 from 3dmoo.Subv
(Thanks 3dmoo!)
2015-01-02Archives: Change the folder layout of some archives.Subv
This is to better represent the hardware layout, they are still aren't quite accurate, but this better and will help a bit when implementing the other archives like NAND-RO and NAND-RW
2015-01-02Archives: Reduced duplicate code in RomFS and SaveCheck.Subv
Fixed a few warnings and cleaned up the code
2015-01-02SaveDataCheck: Preliminary work in this archive.Subv
This allows Steel Diver to boot further, some files are needed. This is still not ready and needs a big cleanup, this will possibly be delayed until the way we handle archives is fixed (with factory classes instead of ahead-of-time creation of archives)
2015-01-02Merge pull request #391 from lioncash/pedanticbunnei
archive/elf: Minor misc changes.
2015-01-02archive: Fix initializer list orderLioncash
2015-01-02soc_u: Fix a missing formatting argumentLioncash
2015-01-01Silence some -Wsign-compare warnings.Rohit Nirmal
2014-12-31SOC_U: Preliminary implementation of sockets.Subv
Stubbed CreateMemoryBlock Using Berkeley sockets, and Winsock2.2 on Windows. So far ftpony creates the socket and accepts incoming connections SOC_U: Renamed functions to maintain consistency Also prevents possible scope errors / conflicts with the actual Berkeley socket functions SOCU: Close all the opened sockets when cleaning up SOCU
2014-12-29APT:A: Some style changesSubv
2014-12-29Archives: Implemented ExtSaveData and SharedExtSaveDataSubv
They will be stored in /extsavedata/SDMC and /extsavedata/NAND respectively. Also redirect some APT_A functions to their APT_U equivalents. Implemented the gamecoin.dat file in SharedExtSaveData in the PTM module. Implemented formatting the savegame. Retake a previous savegame if it exists instead of reporting them as not formatted every time a game is loaded.
2014-12-28Kernel: New handle managerYuri Kunde Schlesner
This handle manager more closely mirrors the behaviour of the CTR-OS one. In addition object ref-counts and support for DuplicateHandle have been added. Note that support for DuplicateHandle is still experimental, since parts of the kernel still use Handles internally, which will likely cause troubles if two different handles to the same object are used to e.g. wait on a synchronization primitive.
2014-12-28Kernel: Replace GetStaticHandleType by HANDLE_TYPE constantsYuri Kunde Schlesner
2014-12-28Rename ObjectPool to HandleTableYuri Kunde Schlesner
2014-12-25Merge pull request #339 from bunnei/fixup-gsp-synchbunnei
Fixup gsp synch
2014-12-25Merge pull request #330 from purpasmart96/new_srvbunnei
More services & small clean ups
2014-12-25ARM: Add a mechanism for faking CPU time elapsed during HLE.bunnei
- Also a few cleanups.
2014-12-25More services & small clean upspurpasmart96
2014-12-23Stubbed IsSdmcWriteable to always return writeable.archshift
2014-12-22Merge pull request #322 from chinhodado/masterbunnei
More warning cleanups
2014-12-21CFG: Fixed some warnings and errors in ClangSubv
2014-12-21CFG: More style changesSubv
2014-12-21CFGU: IndentationSubv
2014-12-21CFG: Some indentationSubv
2014-12-21CFG: Changed the CreateConfigInfoBlk search loopSubv
2014-12-21CFG: Corrected the licenses in cfg_i.cpp and cfg_u.cppSubv
2014-12-21CFG: Create a new subfolder cfg inside service to handle cfgSubv
Moved most of the shared CFG code there, implemented a few CFG:I functions
2014-12-21CFGU: Some changesSubv
2014-12-21CFGU: Addressed some issues.Subv
2014-12-21CFGU: Addressed some comments.Subv
2014-12-21Style: Addressed some commentsSubv
2014-12-21CFG_U: Use Common::make_unique instead of the std versionSubv
2014-12-21CFG:U: Implemented some more blocksSubv
2014-12-21CFG: Implemented block 0x00070001 in the config savefileSubv
2014-12-21CFGU: Use an absolute offset in the config savefile blocksSubv
2014-12-21CFG: Load the Config savedata file if it already exists.Subv
2014-12-21CFGU: Added block 0x000A0002 to the default savegame fileSubv
That's the language id block, we're using LANGUAGE_EN for now. This block allows some games to boot further
2014-12-21CFG: Refactored how the config file works.Subv
It is now kept in memory as per 3dbrew, all updates happen on memory, then they can be saved using UpdateConfigNANDSavegame.
2014-12-21CFG:U: Add some data to the 0x00050005 config block.Subv
Seems to allow some games to boot further, thanks @Normmatt for sharing this information
2014-12-21CFG: Implemented the GetConfigInfoBlk2 function.Subv
Added a "config" file to the CFG process service (CFG:U), and added a few default blocks to it. Implemented GetSystemModel and GetModelNintendo2DS
2014-12-21Merge pull request #291 from purpasmart96/licensebunnei
License change
2014-12-21More warning cleanupsChin
2014-12-21Merge pull request #271 from archshift/createfbunnei
Added CreateFile to the FS_USER service
2014-12-21Added CreateFile to the FS_USER servicearchshift
Tested with hwtests.