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2022-09-17Merge pull request #8827 from german77/amiibo_releasebunnei
core: nfp: Implement amiibo encryption
2022-09-17Merge pull request #8650 from Kelebek1/vsyncbunnei
[Coretiming/NVNFlinger] Improve multi-core vsync timing, and core timing accuracy
2022-09-17core: implement HwOpus GetWorkBufferSizeForMultiStreamExFengChen
2022-09-15audio_device: Mark member functions as const where applicableLioncash
These member functions don't modify any internal state.
2022-09-15audio_device: Make AudioDeviceName constructor constexprLioncash
These are used as read-only arrays, so we can make the data read-only and available at compile-time. Now constructing an AudioDevice no longer needs to initialize some tables
2022-09-10Merge pull request #8842 from Kelebek1/AudOutbunnei
[audio_core] Rework audio output
2022-09-10yuzu: Multiple room UI improvementsgerman77
2022-09-09ldn: Initial implementationFearlessTobi
2022-09-07core: nfp: Remove magic numbersgerman77
2022-09-07core: nfp: Workaround for lack of multiple nfp interfacesgerman77
2022-09-07core: nfp: Correct date and amiibo nameNarr the Reg
2022-09-07core: nfp: Implement Convert and RecreateApplicationArea, accuracy fixesNarr the Reg
2022-09-07core: nfp: Implement amiibo encryptiongerman77
2022-09-04Don't stall with nvdecKelebek1
2022-09-03Merge pull request #8855 from german77/plsliamwhite
core: ns: Implement pl:s service
2022-09-03core: ns: Implement pl:s serviceNarr the Reg
2022-09-02Merge pull request #8822 from FearlessTobi/multiplayer-fixesbunnei
network: Fixes and improvements to the room feature
2022-09-02Rework audio output, connecting AudioOut into coretiming to fix desync ↵Kelebek1
during heavy loads.
2022-09-02Address review commentsFearlessTobi
2022-09-01Demote services from warning/info to debug to reduce log spam:Kelebek1
GetCurrentFocusState SetClockSpeed EnableSixAxisSensorUnalteredPassthrough IsSixAxisSensorUnalteredPassthroughEnabled Get, GetOld SetAndWait, SetAndWaitOld IocParam IocFree
2022-08-27core/ldn_types: Minor corrections and additionsFearlessTobi
2022-08-27core/bsd: Correctly unbind methods in destructorFearlessTobi
Prevents yuzu from crashing when the BSD service is created a second time.
2022-08-27core/acc: Make CheckAvailability use LOG_DEBUGFearlessTobi
Previously it was spamming the logs in certain multiplayer games like Puyo Puyo Tetris.
2022-08-24Merge pull request #8812 from Kelebek1/autobunnei
[Audio] Implement AudRenU:RequestUpdateAuto
2022-08-24Implement AudRenU:RequestUpdateAuto, and use C descriptors when B reports as ↵Kelebek1
empty.
2022-08-23Merge pull request #8804 from vonchenplus/speed_up_idirectory_servicesbunnei
core:filesystem: speed up IDirectory service
2022-08-23core:filesystem: speed up IDirectory servicevonchenplus
2022-08-21hid: core: Add missing function table namesgerman77
2022-08-20core: implement clkrst servicevonchenplus
2022-08-15core, yuzu: Address first part of review commentsFearlessTobi
2022-08-15core, network: Add ability to proxy socket packetsFearlessTobi
2022-08-12Merge pull request #8731 from FearlessTobi/better-ldnliamwhite
ldn: Add better stubs and more data types
2022-08-11core: ldn: Address review comments part 2german77
2022-08-09Merge pull request #8724 from german77/no_alphabunnei
hid: core: Properly emulate controller color and battery level
2022-08-08hid: core: Properly emulate controller color and battery levelNarr the Reg
2022-08-08core: ldn: Address review commentsNarr the Reg
2022-08-07Merge pull request #8637 from liamwhite/bad-interruptsbunnei
kernel: unlayer CPU interrupt handling
2022-08-07ldn: Add better stubs and more data typesFearlessTobi
Co-Authored-By: Narr the Reg <5944268+german77@users.noreply.github.com> Co-Authored-By: Morph <39850852+Morph1984@users.noreply.github.com>
2022-08-01Rework multi-core vsyncKelebek1
2022-07-31Properly write out the command buffer when serving close requestNikita Strygin
2022-07-27Merge pull request #8636 from german77/irs_cluster_releaseliamwhite
service: irs: Implement clustering processor
2022-07-27Merge pull request #8633 from Morph1984/optional-keysliamwhite
applet/swkbd: Implement optional symbol keys
2022-07-27chore: make yuzu REUSE compliantAndrea Pappacoda
[REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
2022-07-25yuzu: Add ui files for multiplayer roomsFearlessTobi
2022-07-25Address commentsNarr the Reg
2022-07-25kernel: unlayer CPU interrupt handlingLiam
2022-07-25Merge pull request #8549 from liamwhite/kscheduler-scMorph
kernel: use KScheduler from Mesosphere
2022-07-24fix compiler errorsgerman77
2022-07-24service: irs: Implement clustering processorgerman77
2022-07-24applet/swkbd: Implement optional symbol keysMorph
These are only used in the numeric keyboard, and correspond to the keys to the left and right of the "0" key on the numeric keyboard.