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Over time these have fallen out of use due to refactoring, so these can
be removed.
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This isn't required anymore, as all the kernel ever queries is the size
of the current heap, not the total usage of it.
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Another holdover from citra that can be tossed out is the notion of the
heap needing to be allocated in different addresses. On the switch, the
base address of the heap will always be managed by the memory allocator
in the kernel, so this doesn't need to be specified in the function's
interface itself.
The heap on the switch is always allocated with read/write permissions,
so we don't need to add specifying the memory permissions as part of the
heap allocation itself either.
This also corrects the error code returned from within the function.
If the size of the heap is larger than the entire heap region, then the
kernel will report an out of memory condition.
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set_sys: Implement GetFirmwareVersion(2) for libnx hosversion
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gpu: Rewrite MemoryManager based on the VMManager implementation.
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core/hle/kernel: Make Mutex a per-process class.
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kernel/vm_manager: Amend flag value for code data
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service/am: Add function table for IDebugFunctions
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file_sys: Implement parser and interpreter for game memory cheats
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We already have the service related stuff set up for this, however, it's
missing the function table.
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respectively
Makes it more evident that one is for actual code and one is for actual
data. Mutable and static are less than ideal terms here, because
read-only data is technically not mutable, but we were mapping it with
that label.
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This should actually be using the data flags, rather than the code
flags.
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Port citra-emu/citra#4244 and citra-emu/citra#4599: Changes to BitField
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core/kernel: Migrate CodeSet to its own source files
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Fix crash caused by #2238.
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hwopus: Leverage multistream API for decoding regular Opus packets
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The segment itself isn't actually modified.
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Given this is utilized by the loaders, this allows avoiding inclusion of
the kernel process definitions where avoidable.
This also keeps the loading format for all executable data separate from
the kernel objects.
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service/am: Supply remaining missing IAudioController functions
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This just acts as a basic setter for a given PID value and performs no
further checking, so we can just store the passed in value.
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All this does is supply a new volume level and a fade time in
nanoseconds for the volume transition to occur within.
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Like the other volume setter, this mainly just sets a data member within
the service, nothing too special.
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This function passes in the desired main applet and library applet
volume levels. We can then just pass those values back within the
relevant volume getter functions, allowing us to unstub those as well.
The initial values for the library and main applet volumes differ. The
main applet volume is 0.25 by default, while the library applet volume
is initialized to 1.0 by default in the services themselves.
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kernel/thread: Amend conditional test and assignment within UpdatePriority()
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core: Move PageTable struct into Common.
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ipc_helpers: Allow pushing and popping floating-point values
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Certain values that are passed through the IPC buffer are actually
floating point values, not solely integral values.
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This was intended to be removed in
51d7f6bffcc0498a47abc7de27bf0906fc523dae, but I guess I forgot to
actually save the file like a dingus.
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kernel/thread: Remove WaitCurrentThread_Sleep() and ExitCurrentThread()
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Puts the operation on global state in the same places as the rest of the
svc calls.
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Rather than make a global accessor for this sort of thing. We can make
it a part of the thread interface itself. This allows getting rid of a
hidden global accessor in the kernel code.
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Aims to disambiguate why each priority instance exists a little bit.
While we're at it, also add an explanatory comment to UpdatePriority().
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This condition was checking against the nominal thread priority, whereas
the kernel itself checks against the current priority instead. We were
also assigning the nominal priority, when we should be assigning
current_priority, which takes priority inheritance into account.
This can lead to the incorrect priority being assigned to a thread.
Given we recursively update the relevant threads, we don't need to go
through the whole mutex waiter list. This matches what the kernel does
as well (only accessing the first entry within the waiting list).
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The kernel keeps the internal waiting list ordered by priority. This is
trivial to do with std::find_if followed by an insertion.
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Removes the use of global system accessors, and instead uses the
explicit interface provided.
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Makes it an instantiable class like it is in the actual kernel. This
will also allow removing reliance on global accessors in a following
change, now that we can encapsulate a reference to the system instance
in the class.
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kernel/process: Remove use of global system accessors
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kernel/server_port: Make data members private
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core/hle/result: Tidy up the base error code result header.
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service/vi: Unstub GetDisplayService
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Now that we pass in a reference to the system instance, we can utilize
it to eliminate the global accessors in Process-related code.
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kernel: Make the address arbiter instance per-process
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With this, all kernel objects finally have all of their data members
behind an interface, making it nicer to reason about interactions with
other code (as external code no longer has the freedom to totally alter
internals and potentially messing up invariants).
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