aboutsummaryrefslogtreecommitdiff
path: root/src/core/hle
AgeCommit message (Collapse)Author
2015-01-24Services/HID: Removed some files due to a rebase errorSubv
2015-01-24Services: Stubbed more services.Subv
Implemented FSUser::CreateExtSaveData
2015-01-22APT_U: Stub some functions & misc changespurpasmart96
2015-01-22cam_u.h: fix indentationarchshift
Withholding my profanity towards Xcode.
2015-01-22Merge pull request #493 from archshift/ptmplaybunnei
Stubbed some services
2015-01-21WaitSynchronization: Added a result code for invalid result, fixed bug.bunnei
2015-01-21Thread: Fix WaitSynchronization1 to not set register 1 on thread wakeup.bunnei
2015-01-21Thread: Use std::find in CheckWait_WaitObject.bunnei
2015-01-21Mutex: Cleanup and remove redundant code.bunnei
2015-01-21Kernel: Renamed some functions for clarity.bunnei
- ReleaseNextThread->WakeupNextThread - ReleaseAllWaitingThreads->WakeupAllWaitingThreads.
2015-01-21Kernel: Changed "ShouldWait" to return bool and "Acquire" to return void.bunnei
2015-01-21WaitObject: Renamed "Wait" to "ShouldWait", made "ShouldWait" and "Acquire" ↵bunnei
pure virtual.
2015-01-21Event: Fix implementation of "non-sticky" events.bunnei
2015-01-21Session: Change to a WaitObject.bunnei
2015-01-21Kernel: Reschedule on SignalEvent and SendSyncRequest, fix some bugs.bunnei
2015-01-21Mutex: Fix a bug where the thread should not wait if it already has the mutex.bunnei
2015-01-21Kernel: Moved Wait and Acquire to WaitObject, added way to retrieve a ↵bunnei
WaitObject safely.
2015-01-21SVC: Removed a Sleep that made no sensebunnei
- Would deadlock the calling thread - Code would never get hit anyways
2015-01-21AddressArbiter: Changed to Kernel::Object, big cleanup, removed code that ↵bunnei
made no sense.
2015-01-21Kernel: Get rid of WaitTypes and simplify lots of code, removing hacks.bunnei
2015-01-21WaitSynchronizationN: Improved commentsbunnei
2015-01-21WaitSynchronizationN: Refactor to fix several bugsbunnei
- Separate wait checking from waiting the current thread - Resume thread when wait_all=true only if all objects are available at once - Set output to correct wait object index when there are duplicate handles
2015-01-21Kernel: Separate WaitSynchronization into Wait and Acquire methods.bunnei
2015-01-21WaitSynchronizationN: Handle case where handles=nullptr.bunnei
2015-01-21WaitSynchronizationN: Handle case where handle_count is invalid.bunnei
2015-01-21WaitSynchronizationN: Handle case where handle_count=0.bunnei
2015-01-21WaitSynchronizationN: Implement return valuesbunnei
2015-01-21Event: Fixed some bugs and cleanup (Subv)bunnei
2015-01-21Thread: Keep track of multiple wait objects.bunnei
2015-01-21Event: Get rid of permanent_lock hack.bunnei
2015-01-21WaitObject: Added RemoveWaitingThread, fixed a bug, and cleanup.bunnei
2015-01-21Kernel: Added WaitObject and changed "waitable" objects inherit from it.bunnei
2015-01-21Added HID_SPVR service and split HID_U implementation into service/hid/hid.xxxarchshift
2015-01-21Stubbed cam:u servicearchshift
2015-01-21Stubbed ptm:play servicearchshift
2015-01-20core: Fix a few docstringsLioncash
2015-01-20Merge pull request #492 from archshift/aptbunnei
Expose GetSharedFont and NotifyToWait to APT:A and APT:S respectively
2015-01-18Merge pull request #383 from zhuowei/shared_pagebunnei
Add some support for the shared page
2015-01-18Expose GetSharedFont and NotifyToWait to APT:A and APT:S respectivelyarchshift
2015-01-15Add some support for the shared page (currently 3d slider is implemented)Zhuowei Zhang
2015-01-15APT: Fix typo in setting return code for NotifyToWaitbunnei
2015-01-15DSP: Removed useless spam log for SignalInterruptbunnei
2015-01-15Merge pull request #482 from yuriks/fix-vblankbunnei
Correctness fixes for GPU flipping and interrupts
2015-01-14Merge pull request #481 from Subv/hm_bbunnei
APTU: Stubbed NotifyToWait, taken from 3dmoo.
2015-01-14APT: Fixed the comment style in some variablesSebastian Valle
2015-01-14Merge pull request #480 from Subv/arb_2bunnei
AddrArbiter: Implement arbitration types 3 and 4.
2015-01-14GSP: Fix appending of interrupts to the shared memory bufferYuri Kunde Schlesner
The code was previously appending the interrupt to after the end of the buffer, instead of at the end.
2015-01-14GSP: Update framebuffer info on all interruptsYuri Kunde Schlesner
Hardware testing determined that the GSP processes shared memory framebuffer update info even when no memory transfer or filling GX commands are used. They are now updated on every interrupt, which isn't confirmed correct but matches hardware behaviour more closely. This also reverts the hack introduced in #404. It made a few games behave better, but I believe it's incorrect and also breaks other games.
2015-01-14GPU: Fire GPU interrupts at the correct places.Yuri Kunde Schlesner
PDC0 and PDC1 are both VBlank interrupts. PDC0 was being treated as a HBlank interrupt and fired many more times than it should. They now both fire together at 60 Hz. This puzzlingly *improves* apparent framerate on many applications. A few other interrupts were being fired inside the GSP command processing instead of on the actual GPU register writes, so they were moved there, which should cover direct writes tho those registers not going through the GX command queue.
2015-01-13APTU: Stubbed NotifyToWait, taken from 3dmoo.Subv
Also renamed some handles in the APT:U service to be more descriptive. Fixed a typo in InquireNotification