| Age | Commit message (Collapse) | Author |
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class and into the vm manager
Avoids a breach of responsibilities in the interface and keeps the
direct code for memory management within the VMManager class.
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csrng: Add config option to set RNG seed
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Implement GetClockSnapshot, ToPosixTime & ToPosixTimeWithMyRule
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Ability to switch between docked and undocked mode in-game
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Added instead of using a seperate PR to prevent conflicts
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Needed by megaman 11
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Updated npad styles on holdtype switches
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* svcBreak now dumps information from the debug buffer passed
info1 and info2 seem to somtimes hold an address to a buffer, this is usually 4 bytes or the size of the int and contains an error code. There's other circumstances where it can be something different so we hexdump these to examine them at a later date.
* Addressed comments
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Fixes input for megaman
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Started implementation of the AM message queue mainly used in state getters. Added the ability to switch docked mode whilst in game without stopping emulation. Also removed some things which shouldn't be labelled as stubs as they're implemented correctly
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Needed for Shantae - Half-Genie Hero - Ultimate Edition!
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Fixed HID crash when launching more than 1 game & signaled styleset change event
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These are needed by Edizon to boot. They are used to see if a user is using SX OS, as SX OS registers a custom service called 'tx' and attempting to register a service of the same name lets the application know if it is present.
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This should fix crashes when launching multiple games in yuzu
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Prevents unnecessary re-reads of the metadata and unnecessary temporary objects.
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configure_system: Contrain profile usernames to 32 characters
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Previously, we would let a user enter an unbounded name and then
silently truncate away characters that went over the 32-character limit.
This is kind of bad from the UX point of view, because we're essentially
not doing what the user intended in certain scenarios.
Instead, we clamp it to 32 characters and make that visually apparent in
the dialog box to provide a name for a user.
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Updated based off information on SwitchBrew.
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Cleans up unused includes and trims off some dependencies on externals.
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* get rid of boost::optional
* Remove optional references
* Use std::reference_wrapper for optional references
* Fix clang format
* Fix clang format part 2
* Adressed feedback
* Fix clang format and MacOS build
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hle_ipc: Make GetDomainMessageHeader return a regular pointer
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Gets rid of the need to call the getter and then check for null.
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Nothing requires the shared owner ship here, so we can just return a
plain pointer.
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Returns the raw NACP bytes and the raw icon bytes into a title-provided buffer. Pulls from Registration Cache for control data, returning all zeros should it not exist.
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Equates to yuzu_dir/dump/<title id>/
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An object to read SaveDataInfo objects, which describe a unique save on the system. This implementation iterates through all the directories in the save data space and uses the paths to reconstruct the metadata.
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Needed by Checkpoint. Returns an object that can iterate through all savedata on the system.
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svc: Implement svcGetInfo command 0xF0000002
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Nothing from this enum is intended to be used outside of this function.
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This retrieves:
if (curr_thread == handle_thread) {
result = total_thread_ticks + (hardware_tick_count - last_context_switch_ticks);
} else if (curr_thread == handle_thread && sub_id == current_core_index) {
result = hardware_tick_count - last_context_switch_ticks;
}
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yuzu/main: Notify user of loading errors with Amiibo data
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- This is an incomplete implementation. It was tested with Super Mario Party.
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to allocate a region of a given size.
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service/usb: Update service function tables
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