| Age | Commit message (Collapse) | Author |
|
|
|
Used by Zelda Breath of the Wild, Super Mario Odyssey and Nintendo Labo
|
|
Fixes Devil May Cry
|
|
hle: service: am: Stub ILibraryAppletAccessor::PresetLibraryAppletGpuTimeSliceZero.
|
|
|
|
|
|
|
|
lbl: Implement most of lbl
|
|
acc: Stub StoreSaveDataThumbnail
|
|
HID: Add multitouch support
|
|
ILibraryAppletAccessor::PresetLibraryAppletGpuTimeSliceZero.
- Used by Monster Hunter Rise demo.
|
|
Pretty basic service, only thing left to do is handle setting applying once set:sys is implemented
|
|
Cleaned up mii raw data to reflect the underlying values instead of just a chunk of bytes.
Fixed BuildRandomStoreData not actually generating random miis properly. "values" should be a u32, not a u8.
|
|
|
|
|
|
Rework the service to spit out to logs instead of a seperate file as well as fix any crashes caused by lm.
|
|
Fixes ACA NEOGEO METAL SLUG hanging on boot.
|
|
|
|
core: Silence Wclass-memaccess warnings and enforce it
|
|
common/common_funcs: Rename INSERT_UNION_PADDING_{BYTES,WORDS} to _NOINIT
|
|
This requires making several types trivial and properly initialize
them whenever they are called.
|
|
INSERT_PADDING_BYTES_NOINIT is more descriptive of the underlying behavior.
|
|
|
|
|
|
|
|
not longer necesary
|
|
|
|
Makes for less code that we need to maintain.
|
|
- This is decoupled from core functionality and used for debugging only.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ThreadState.
- This is how the real kernel works, and is more accurate and simpler.
|
|
|
|
|
|
|
|
|
|
|
|
apm: Stub IsCpuOverclockEnabled
|
|
|
|
|
|
|
|
laying the groundwork for async gpu, although this does not fully implement async nvdec operations
|
|
|