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2019-11-26core/memory: Migrate over GetPointer()Lioncash
With all of the interfaces ready for migration, it's trivial to migrate over GetPointer().
2019-11-26core: Prepare various classes for memory read/write migrationLioncash
Amends a few interfaces to be able to handle the migration over to the new Memory class by passing the class by reference as a function parameter where necessary. Notably, within the filesystem services, this eliminates two ReadBlock() calls by using the helper functions of HLERequestContext to do that for us.
2019-11-26core/memory: Migrate over address checking functions to the new Memory classLioncash
A fairly straightforward migration. These member functions can just be mostly moved verbatim with minor changes. We already have the necessary plumbing in places that they're used. IsKernelVirtualAddress() can remain a non-member function, since it doesn't rely on class state in any form.
2019-11-26core/memory: Migrate over memory mapping functions to the new Memory classLioncash
Migrates all of the direct mapping facilities over to the new memory class. In the process, this also obsoletes the need for memory_setup.h, so we can remove it entirely from the project.
2019-11-26core_timing: Use better reference tracking for EventType. (#3159)bunnei
* core_timing: Use better reference tracking for EventType. - Moves ownership of the event to the caller, ensuring we don't fire events for destroyed objects. - Removes need for unique names - we won't be using this for save states anyways.
2019-11-25kernel: Fix reference management for client/server session.bunnei
- Fixes shutdown crash and crash in Pokemon SwSh.
2019-11-24Merge pull request #3094 from lioncash/tablesbunnei
service: Update function tables
2019-11-24kernel: Replace usage of boost::intrusive_ptr with std::shared_ptr for ↵bunnei
kernel objects. (#3154) * kernel: Replace usage of boost::intrusive_ptr with std::shared_ptr for kernel objects. - See https://github.com/citra-emu/citra/pull/4710 for details.
2019-11-23Update svc.cppbunnei
2019-11-23svc: GetSystemTick should return cntpct_el0, not core ticks.bunnei
2019-11-23Merge pull request #3114 from FernandoS27/cond-varbunnei
Kernel: Correct behavior of Condition Variables to be more similar to real hardware.
2019-11-23Merge pull request #3130 from FernandoS27/cancel-syncbunnei
Kernel: Correct Cancel Synchronization.
2019-11-21Merge pull request #3112 from lioncash/skipbunnei
service/am: Remove unnecessary Skip calls
2019-11-21Merge pull request #3111 from lioncash/querybunnei
am: Stub QueryApplicationPlayStatistics
2019-11-21Kernel: Optimize condition variable threads management.Fernando Sahmkow
2019-11-21Kernel: Correct SignalProcessWideKeyFernando Sahmkow
When the target is 0, all threads must be processed.
2019-11-21Kernel: Correct behavior of Condition Variables to be more similar to real ↵Fernando Sahmkow
hardware. This commit ensures cond var threads act exactly as they do in the real console. The original implementation uses an RBTree and the behavior of cond var threads is that at the same priority level they act like a FIFO.
2019-11-16Kernel: Correct Cancel Synchronization.Fernando Sahmkow
This commit corrects the behavior of cancel synchronization when the thread is running/ready and ensures the next wait is cancelled as it's suppose to.
2019-11-15Merge pull request #3091 from lioncash/core-conversionbunnei
core: Make most implicit type conversion warnings errors on MSVC
2019-11-14service/am: Remove unnecessary Skip callsLioncash
We can simplify these by wrapping the necessary members in structs and then simply reading out the whole struct.
2019-11-14am: Stub QueryApplicationPlayStatisticsLioncash
Maintains implementation parity between QueryApplicationPlayStatistics and QueryApplicationPlayStatisticsByUid. These function the same behaviorally underneath the hood, with the only difference being that one allows specifying a UID.
2019-11-14Merge pull request #3089 from SciresM/play_statisticsbunnei
Implement stub for IApplicationFunctions::QueryApplicationPlayStatisticsByUid
2019-11-12service: Update function tablesLioncash
Keeps the function tables up to date. Updated based off information from Switchbrew.
2019-11-12core: Migrate off deprecated mbedtls functionsLioncash
These functions are marked for deprecation and it's recommended that the *_ret variants be used instead.
2019-11-12service: Resolve sign conversion errorsLioncash
These are fairly trivial to resolve and most of the changes entail using RESULT_UNKNOWN over ResultCode(-1).
2019-11-12kernel: Resolve sign conversion warningsLioncash
Uncovered a bug within Thread's SetCoreAndAffinityMask() where an unsigned variable (ideal_core) was being compared against "< 0", which would always be a false condition. We can also get rid of an unused function (GetNextProcessorId) which contained a sign mismatch warning.
2019-11-12result: Add default error code for the ResultCode(-1) caseLioncash
Will be used to reduce the overall duplication of the same magic value all over the codebase in following changes.
2019-11-12result: Resolve sign-coversion warningsLioncash
The constructor was implicitly using signed->unsigned conversions to produce 0xFFFFFFFF. We can just specify this explicitly with UINT32_MAX.
2019-11-11Implement stub for QueryApplicationPlayStatisticsByUidMichael Scire
2019-11-06Merge pull request #3062 from bunnei/event-improvebunnei
kernel: Improve events
2019-11-06Merge pull request #2859 from Morph1984/hidDavid
hid: Stub SetNpadJoyAssignmentModeSingle and GetNpadHandheldActivationMode
2019-11-03common_func: Use std::array for INSERT_PADDING_* macros.bunnei
- Zero initialization here is useful for determinism.
2019-11-03kernel: readable_event: Signal only once.bunnei
2019-11-03kernel: events: Remove ResetType::Automatic.bunnei
- This does not actually seem to exist in the real kernel - games reset these automatically. # Conflicts: # src/core/hle/service/am/applets/applets.cpp # src/core/hle/service/filesystem/fsp_srv.cpp
2019-11-03kernel: readable_event: Initialize members.bunnei
2019-11-03core/am: Stub InitializeApplicationCopyrightFrameBuffer, ↵FearlessTobi
SetApplicationCopyrightImage and SetApplicationCopyrightVisibility These commands require Screenshots to be implemented anyway, so they are safe to stub for now.
2019-10-27scheduler: Mark parameter of AskForReselectionOrMarkRedundant() as constLioncash
This is only compared against, so it can be made const.
2019-10-27scheduler: Silence sign conversion warningsLioncash
2019-10-27scheduler: Initialize class members directly where applicableLioncash
Reduces the overall amount of code.
2019-10-27scheduler: Amend documentation commentsLioncash
Adjusts the formatting of a few of the comments an ensures they get recognized as proper Doxygen comments.
2019-10-28Merge pull request #2971 from FernandoS27/new-scheduler-v2David
Kernel: Implement a New Thread Scheduler V2
2019-10-22Merge pull request #2991 from lioncash/npadbunnei
hid/npad: Minor cleanup
2019-10-17hid/npad: Fix incorrect connection boolean value in ↵Lioncash
ConnectAllDisconnectedControllers() We should be setting the connection state to true, otherwise we aren't actually making the controllers connected like the function name indicates.
2019-10-17hid/npad: Add missing break in default caseLioncash
While not an issue, it does prevent fallthrough from occurring if anything is ever added after this case (unlikely to occur, but this turns a trivial "should not cause issues" into a definite "won't cause issues).
2019-10-17hid/npad: Replace std::for_each with ranged for loopsLioncash
Performs the same behavior, but is built into the core language itself. No functional change.
2019-10-17hid/npad: Remove redundant non-const variant of IsControllerSupported()Lioncash
The const qualified variant can also be called in non-const contexts, so we can remove the non-const variant to eliminate a bit of code duplication.
2019-10-17hid/npad: Move function declarationsLioncash
Clearly separate these from the variable declarations to make them more visible.
2019-10-17apm/controller: Make SetPerformanceConfiguration() use an array of pairs ↵Lioncash
over a map While a map is an OK way to do lookups (and usually recommended in most cases), this is a map that lives for the entire duration of the program and only deallocates its contents when the program terminates. Given the total size of the map is quite small, we can simply use a std::array of pairs and utilize std::find_if to perform the same behavior without loss of performance. This eliminates a static constructor and places the data into the read-only segment. While we're at it, we can also handle malformed inputs instead of directly dereferencing the resulting iterator.
2019-10-17apm/controller: Make GetCurrentPerformanceMode() a const member functionLioncash
This doesn't modify instance state, so it can be made const qualified.
2019-10-16Merge pull request #2912 from FernandoS27/async-fixesbunnei
General fixes to Async GPU